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    Re: Ring/Socket Bayonet

    This is not the best sub-forum to post such question.
    Modding related questions should be better asked in Empire Mod Workshop, likely in the Textures, Models, Animations sub-forum.
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    Poll: Re: [Artifex] Bran Mac Born (Patron: PikeStance)

    Support :thumbsup2
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    Sticky: Re: Submission & General Commentary Thread

    Sorry, but I don't understand where is the problem in the case of PotW.

    If the goal of the "original" screenshot is to prove submission come from a real in-game picture, it is not a problem if you...
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    Sticky: Re: Submission & General Commentary Thread

    I suppose I didn't explain me in an understandable way.

    I wanted to tell that, in the case of PotW competion, providing an original picture with GEM activated isn't a problem, as long as the...
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    Re: Let's make CA listen to us!!

    Hardcoded limitations are more a collateral effect of game design rather than a deliberate will.
    To remove them, it would be necessary to have access to game engine code, something that is very...
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    Sticky: Re: Submission & General Commentary Thread

    Don't forget that people have a "Real Life", this could also explain Noif's silence.

    About the "GEM & other sweetFX" rule, the only remaining issue seems to be about PotW unedited version of the...
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    Re: Gunpowder Empires Mod

    Could you explain a bit more clearly what you are searching for ?
    Do you only need modders to help you to create pack files (eg. db/startpos modder) ?
    Do you want to create a mod for vanilla game...
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    Re: Measuring Interest in TW: Warhammer

    CA announced modding support for TW:W several days ago (May 5, 2016)
    Could it be possible that this announcement had some effect here ?
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    [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Award] ElvenKind for OPIFEX

    Support
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    Re: Modding support for TW:Warhammer confirmed

    If these units are part of the Warhammer Fantasy Battle universe, it should not be a problem.

    But don't forget that first tools will be limited to DB editor and BoB (to create pack files), CA...
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    Re: Modding support for TW:Warhammer confirmed

    Historical periods are not covered by IP... History belong to all humans.
    So, "historical" mods will be certainly allowed, but due to the amount of modification needed and existing gameplay (based...
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    Re: Modding support for TW:Warhammer confirmed

    Referring to Total War Wiki :


    According to EULA (from TW:S Steam page) :


    If CA strictly enforce IP, LotR mods could not be allowed as IP rights belong to Tolkien Enterprises, and it is even...
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    Re: Modding support for TW:Warhammer confirmed

    Modders doesn't necessarily need to create new animations before adding new model, it is possible to use existing animations for existing skeletons.
    Moreover, creating new animations isn't...
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    Re: [2014] ROME 2 - Nominations Thread

    It's very kind, but I didn't create content for Rome, so I Cannot be nominate here. :no:
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    Re: [2014] ROME 2 - Nominations Thread

    Most Popular Hosted Mod and Compilation/Overhaul Mod: Rome 2 Total Realism; Medieval Kingdoms Total War; Divide et Impera
    Most Popular Submod:
    Most Popular Campaign Map Mod:
    Most Popular Battle...
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    Re: [2014] SHOGUN 2 - Nominations Thread

    Most Popular Hosted Mod and Compilation/Overhaul Mod: Morning Sun; Master Of Strategy; Shogun II Total Realism
    Most Popular Unit Pack and Stats Mod:
    Most Popular Gameplay Tweaks, Vvisual/Audio and...
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    Re: [2014] EMPIRE - Nominations Thread

    Most Popular Hosted Mod and Compilation/Overhaul: Empire Realism IV; American Civil War; Imperial Destroyer
    Most Popular Mod and Sub-Mod: Nec Aspera Terrent - Fall of the Electorate; Ottoman Total...
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    Re: [2014] NAPOLEON - Nominations Thread

    Most Popular Hosted Mod and Compilation/Overhaul: Master of Europe; NTW3;
    Most Popular Mod and Sub-Mod: Polish units pack; North & South: American Civil War; Scandinava pack
    Most Popular Modder:...
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    Re: [2014] EMPIRE - Nominations Thread

    Thanks, but as I didn't release work of mine in ETW mods in 2014, I cannot be nominated.
  20. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Do you have find the solution to create new religious agents with working convert ability ?
    Or do you only rely on religious building ?
  21. [Beta] Re: Nec Pluribus Impar : SYW French Mod - EDIT 2015-12-31 NPIv0.4.0beta released

    French line infantry : I chose to use blue (cuffs, turncoats, etc.) because it's one of the two most frequent colours used when I refer to Mouillard's plate and because I initialy wanted to...
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    Re: Spanish Uniformology

    You could find some very good uniform plates on Alfonso de Canova's blog
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    Sticky: Re: Submission & General Commentary Thread

    GEMFX are other "sweetFX" are "externals" to the game itself and user can easily disable it.
    But what will happen for mods heavily changing gamma and/or lightings ?
    User doesn't necessary have the...
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    Re: TOTAL WAR: EMPIRE 2 Proposed Gameplay

    Battle Casualty Systems :

    CA implement a rather simple system in ETW / NTW / TWS2 : a soldier or general is dead or alive.
    In TWR2 / Attila add more choice : at the end of a battle you can...
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    Sticky: Poll: Re: Portugal poll - independent or emergent?

    I suppose the solution that fit the best is protectorate.

    It is also possible, if you don't use all faction slots, to "create" two factions : Portugal_union and Portugal.
    Portugal being an...
  26. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    You cannot open rigid_model_v2 in 3ds Max.
    You have to convert these files to .fbx or .dae file format first.
    The only converter I know is Ultimate Unwrap 3D and its ETW plugin (works with ETW,...
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    Re: Less diverse armour for units

    Then only solution is to modify the model itself (.variant_part_mesh file) to remove variants.
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    Re: TOTAL WAR: EMPIRE 2 Proposed Gameplay

    REPLENISHMENT :

    Armies had to constantly face to attrition, from deads and wounded to desertion (likely the most important factor).

    To replenish units, we have to take into account two...
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    Re: Triumph for the people.

    Would it be possible to add some sort of "citation" to an award ?
    For example, Halie was rewarded with Opifex award for his first mod.
    Then, it could have been rewarded by adding "citations" to his...
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    [INVALID] Re: [AWARD] Ngugi for Phalera

    Support.
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    Re: war of victorian era Team is now officialy recuiting .

    Not "scouts", but "Scots" :whistling
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    Re: war of victorian era Team is now officialy recuiting .

    You could have a look to [WIP] (Recruiting) Crimean War Mod (Part of the Victorian Age Mod Project).
    This mod is obviously dead, but it could contain some interesting data.
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    Re: The Ottoman Empire - Information & Discussion

    An interesting pack of pictures, but extremely difficult to exploit because none of them get a legend.. : Hisart Living History and Diorama Museum
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    Re: war of victorian era Team is now officialy recuiting .

    Sorry, I forgot to post the French unit roster :

    http://image.noelshack.com/minis/2016/14/1460300128-fr-late-unit-roster.png

    It is also possible to use a more detailed document for unit design...
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    Re: war of victorian era Team is now officialy recuiting .

    Some links :


    Knötel - Uniformenkunde : European uniforms from late XVII to XIXthe centuries
    Miniatures Militares by Alfons de Canovas : many plates about uniforms of all ages
    Les Uniformes...
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    Sticky: Re: Townhall - General Chat and Commentary

    Thanks.

    I must say I would have never searched in "The Constitution" thread to find such link.
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    Sticky: Re: Townhall - General Chat and Commentary

    Guide to patronization is also burred somewhere in the Curia forum...
    I don't consider it as useless.
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    Re: First steps with MotionBuilder

    Look like vertex are not linked to bones.
    Do you have checked skin modifier ?
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    Re: war of victorian era Team is now officialy recuiting .

    Look like to be a good work :thumbsup2
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    [Tool] Re: How to mod buildings in a mod

    You have two questions :


    how to build culture building lvl3 (royal academy or great museum) in a settlement culture slot
    how to build culture building in other slots than culture one


    ...
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