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    Re: Patch 15 - Emperor Edition info

    They are playable Germanic faction in Augustus DLC campaign.
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    Re: Patch 15 - Emperor Edition info

    Update 14.9.2014: Final testing today. We are almost there, 2 more days and EE is here together with patch 15 and Emperor Radious Edition. This wil be basicaly as a new game with so much changes into...
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    Re: Patch 15 - Emperor Edition info

    Yes all animation changes will automaticaly apply to ll custom units aswell.
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    Sticky: Re: Radious Campaign Features Mod (Updated 22.8.2014)

    There should be no conection with crashes to this table. Its heavily modified but i never had end turn crash and its not something what would others reported aswell. End turn crashes are mostly...
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    Re: WOLFMANS & KAISAS MACHINIMAS

    Final episode of Rise of the North series is now online. Well done Wolfman and Kaisa88, epic job as always!:clap::clap:
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    Sticky: Re: Radious Total War Mod (Updated 22.8.2014)

    Those conflicts are perfectly fine, means some units just share some body parts. Custom battle crash is vanilla bug, if some faction gets too many units to choose from (as you mentioned Baktria) and...
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    Re: Patch 15 - Emperor Edition info

    Sadly no till CA and Steam increase mod size limit on steam workshop. Other games already got their workshop limits increased, so i hope Rome 2 will soon aswell. But there is huge update in...
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    Re: Patch 15 - Emperor Edition info

    A) All mods will be updated
    B) Thats up to you Sir, ofcourse best experienc you get if you use all together (doesnt matter if in 1 single pack or seperate parts)
    C) Civil Wars are back in full...
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    Re: Patch 15 - Emperor Edition info

    Update 13.9.2014: Another progress info. So today was final testing and tweaking. Plenty buildings got changed their required technologies. Tons of building got completely reworked their effects and...
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    Re: Information about enemy unit

    Battle Difficulty settings? Higher battle difficulty - less information for you Sir. Not mod related as far as i know.
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    Sticky: Re: Feedback, Suggestions and Requests

    I never really felt any need of changing camera, thats why its not implented and as was said its very easy to add it by yourself or use tons of mods which is doing this. Dont want to force this on my...
  12. Re: DramaBelli's "Craftman Shop" (armours and other stuffs)

    From this source will come many juicy units!
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    Re: Patch 15 - Emperor Edition info

    No its not possible, none of my units is currently recruitable in new campaigns. Play now patch 14 and finish what you started. In 3 days hopefully all will be different :D
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    Re: Patch 15 - Emperor Edition info

    I need to play the game to see what i am doing and changing. Time for actual heavy campaign play is lately very limited. But i finished already 3 of them and another 3 are in a good shape :D But i...
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    Re: 1st Annual Mod Awards

    And to you Sir for well deserved First place! Could be hardly anything else then your work.
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    Re: Patch 15 - Emperor Edition info

    All my mods support all DLCs and will even more after 16.9.2014!
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    Re: 1st Annual Mod Awards

    Since i work with whole game i must use all factions and cultures to see exactly results of my work and what i actually did with them :D Just wish to have more free time :-)
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    Re: 1st Annual Mod Awards

    From what i gathered Comendations are not really second place but choise of the judges. Thats how i understand the way Mitch presented it. First place ofcourse goes for mass public votes. Its nice to...
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    Re: Patch 15 - Emperor Edition info

    Update 12.9.2014: Another progress info. Finished fine tuning of garrisons and recruitment systems. These are now completely new, works perfect and fitting very well. Also did some tweaks and changes...
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    Re: Patch 15 - Emperor Edition info

    Yes!
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    Re: 1st Annual Mod Awards

    Awards ended and here are results: http://forums.totalwar.com/showthread.php/136586-Mod-Award-WINNERS!

    Thank you all for the support!
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    Re: Patch 15 - Emperor Edition info

    I will keep some combat changes from EE but complete unit balance i keep mine since what i saw and read about new EE balance it is much closer to my version now, but some things are bit off. But...
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    Re: Patch 15 - Emperor Edition info

    Update 11.9.2014: Todays new progress info. Reworked garrisons for all cultures and nations, Some minor adjusments remain to do, but its from 90% finished. Had to create basicaly whole new and much...
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    Re: Patch 15 - Emperor Edition info

    A original units which were added by Ca are also provided in form as Aux and Merc. Custom units not, since i think they bring unique feel to each faction. No current plans for this.
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    Re: Patch 15 - Emperor Edition info

    Update 10.9.2014: Todays progress info. Finally finished recruitment system for all units - 740 custom + around 300 vanilla ones. All these units had to get completely new recruitment system and be...
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    Re: Patch 15 - Emperor Edition info

    Cant say anything, but you saw it so..... :D
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    Re: Patch 15 - Emperor Edition info

    Update 9.9.2014: Recruitment adaptations after 2 days of hard work with this getting finally to its final stage, around 630 (from 740) are done and asigned to new system. Also fixed with CA some very...
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    Re: Patch 15 - Emperor Edition info

    I hope i will manage update everything!
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    Re: Patch 15 - Emperor Edition info

    Champloo said he will prepare once compatible version with which i can help him, but thats not on todays plan right now. My mods combined ogether with official submods offer 740 custom units (more...
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    Re: Patch 15 - Emperor Edition info

    As was said, CW is comming back. No plans for FM.
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    Sticky: Re: Feedback, Suggestions and Requests

    Agents were nerfed with their chances to demolish citties, prolong building time was removed completely, also all generals got basic skills with protection against againts so its harder to...
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    Re: Patch 15 - Emperor Edition info

    Yes old saves should be working, i am trying to make it compatible, but ofcourse not all epic changes will work on already started campaigns pre patch 15.
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    Re: Patch 15 - Emperor Edition info

    No worries about that, being taken care of :-)
  34. Re: nomad factions impossible since radious mod

    I have no issues with them at all, and there were no recent changes to missile units since i think they got perfect balance already. They also have decent amount of infantry units which can be...
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    Sticky: Re: Feedback, Suggestions and Requests

    All my mods works now with latest offical release - patch 14.1. Beta Patch 15 is not supported cause it requires complete mod rework, which should be finished at Live release of Patch 15 and Emperor...
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    Sticky: Re: Feedback, Suggestions and Requests

    Its quite early to do something like this, new politics first must be properly tested. I already reworked slightly its effects and its no problem adding more in the future.
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    Re: Patch 15 - Emperor Edition info

    Update: Done for today, did a great progress. About 25% of all recruitment already reworked and perfectly enhanced original system. Also most custom units got new cavalry types (horses not men on...
  38. Re: TWH Unit Packs:M.E.P v.2.0 --|| S.A.P v.2.0--|| M.H.F 1.0--|| GRAND UPDATE ALL PACKS UPDATED/RELEASED!!! 9/5/2014

    Hello Gentleman, since new patch made epic mess in all custom units ever made before, if you will want i can provide for you already updated recruitment tables. Just your epic units took me around 4...
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    Re: Patch 15 - Emperor Edition info

    Update 7.9.2014: Another good progress, managed to fix and adapt most of the tables which were adding and changing files from patch 15 + emperor edition additions. Now its time to jump on recruitment...
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    Re: Patch 15 - Emperor Edition info

    Battle balancing should be same as it was in my mods, since most changes CA did was actually going closer to my style as i noticed :-) But unit balancing is always work in progress, since we have now...
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