That's archeology, but may I ask which file I have to edit? I reinstalled M2TW lately and while I know I changed it few years ago - I already forgot which file was it.
EDIT: forgive my impatience,...
Type: Posts; User: Aquila SPQR; Keyword(s):
That's archeology, but may I ask which file I have to edit? I reinstalled M2TW lately and while I know I changed it few years ago - I already forgot which file was it.
EDIT: forgive my impatience,...
The mod is old, people mostly play newer games. I'm a M2TW player mostly as well, but since IB for M2TW is still not finished I play this. I'm more surprised that even after so many years there are...
Now I'm getting a "runtime error pure virtual function call" whenever I take the rebel Croton.
Can anyone reproduce the error and CTD right after the Alemmani battle? I was enjoying this mod working flawlessly for long, but now I have an unavoidable error just after it.
I did not activate any...
Silly question - are CAI files tailored specifically to a mod, or can they be "transplanted" from one mod to another without any problems (do they just have different values or do they have some...
If we're talking about "historical inaccuracy" - let's not forget than in real life armies do not take "turns" and you were able to react in real time. In the game however both AI and player can...
If you fail to help him he'll become angry and spawn a rebel stack outside of Alexandria.
Thanks, it was a big change then to have it doubled. I don't know how exactly it'll impact the gameplay, but I'm pretty sure I'll return to 125 in new campaign.
EDIT: I played a bit more and I...
"starting_action_points 250"
It's this line, right? I think I'll reduce it when I'll start a new campaign.
I don't think I've ever experienced battle-breaking AI being stuck on siege. I also don't think I've ever had a battle longer than 60 minutes, but I still don't like the idea of having a clock...
Quite similar - he both had a mix of heavy and light infantry, one or two skirmishers, two archer units, one mounted skirmisher and two other cavalry units. They had similar size and composition plus...
I was just going to edit it - fortunately I had mounted skirmishers and I was able to lure enemies into the battle (I've never had to do it before in any of my TW battles, so it was new to me). With...
Seleukid army attacked me, fortunately I was able to find a very defensive position on a hill and enemy army is just endlessly walking left and right (they did it 5 times already). I always play with...
If I recall corretly my ruler had the "uncrowned" trait and I assumed it was giving him/his vassals some penalties. I understood "not working" as "having an uncrowned ruler gives you penalties but...
Crowns are in SS 6.4? I don't remember I've ever encountered it. I'm talking about paying 20000 to have my ruler crowned. I know it doesn't work but I still don't like the idea (especially with 2tpy...
Yeah, I've also seen a lot of nameless princesses. Unfortunately I don't have a save anymore because I've decided SSHIP is not what I thought it will be. It's difficult for me to play it at 2tpy, I...
Another question (since I'm new to SSHIP). Is it normal that there is so many princesses in this mod? I have:
3 foreign princesses standing next to Stetin
5 next to Praha
1 next to Wrocław
1...
Has anyone else noticed that game can cancel building mines? It happens to me quite often - I click to build mines and on the next turn (or two turns later) I find out that the city is not building...
I've noticed there's region in Bohemia where no one can reach - I noticed it when heretic spawned there ;)
https://i.postimg.cc/nV67Ff0T/Bez-tytu-u.png
If I may suggest something - I've just noticed Lithuanian princess named "Grazyna" - if it's meant to be "Grażyna" then this name is not medieval, it was invented by a poet in 1823.
To be honest I don't remember how it looked like in other mods because I had few months' pause when it comes to playing M2TW, but my last SSHIP game yesterday was very strange when it comes to...
It seems all errors were caused by something else (unspecified), and after second clean install of SSHIP it started working fine (it was strange though that it didn't work after first clean install)....
Good news (so far). I've reached 25th turn (record) without any error. I'm playing 096 on very hard campaign difficulty (my last game where I reached 22nd turn before CTD was a bit too easy on hard...
Ok.
Kilo11 - haha, yeah, I noticed, but I replied to Najavo Joe's post ;)
But wouldn't it cause problems with other mods as well? I spent many hours playing SS, TATW, DBM and EBII and I never had such problems like I have with SSHIP. Also crashes are not caused by playing...
Yeah, I was always starting a new game - old ones were crashing usually after less than 10 turns so there was nothing special to salvage actually. Today I'll make another clean install following all...
Thanks, I was going to write it fixed the problem because I reached the 22nd turn (my record so far with this mod) and I was going to write it after I reach 23rd, but during Fatimid's AI turn I had...
Well guys, I've just had the same error on the unchanged SSHIP 0.9.7. 15th turn, 1139, so 2tpy (proof it's not modded by me). Am I the only one getting this?
...
I can only speak for myself - I have to admit that at some point TW series started going in wrong direction. I'm playing TW since first Shogun. Up to M2TW it was a constant amazement of how awesome...
Hi, Gigantus,
Do you have any experience with SSHIP script? When I added 4tpy changes to it - it crashes on random AI turn sooner or later (sometimes it's after 20th turn, sometimes it's before...
I've decided to try another try with different faction and on about 8th turn I had another "unspecified error". Happened on Pisan AI turn this time. Log shows the same error as before:
...
Save and two modified files are in the 7z archive. I changed descr_strat like this:
start_date 1132 winter
end_date 9999 winter
timescale 0.25
marian_reforms_disabled
SSHIP 0.9.7 installed on clean SS 6.4 - after enjoying 22 turns without CTD I have this on Papal States turn:
01:50:20.399 [game.script] [error] Script execution error for <faction_emerge>, at...
You mean the patch? Because I downloaded main file yesterday or maybe two days ago (main file was uploaded on Feb 27 2020).
OK, I'll give it a try. I'll do a clean install of SS 6.4 and then...
My log:
15:10:15.128 [system.rpt] [always] CPU: SSE215:10:15.129 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
15:10:15.133 [system.io] [always]...
It sounds really awesome, it seems this is the M2TW experience I was always looking for. Unfortunately I'm struggling with CTDs right now, plenty of them (every few turns)... I'll post my log in the...
Sounds great, thanks!
Hello,
I'd like to ask a small question before I download and try this mod:
How the situation looks like in later turns when it comes to AI army stacks? That was always my biggest flaw of M2TW...
I downloaded the +100 version but it's not working, probably because I play an older version of DeI (my potato PC can't handle Rise of the Republic so I had to revert to Divided Empire and DeI 1.2...
I downloaded DBM.rar, I downloaded fast fixes, I have 4 Gb patch, but I get "unspecified error" every time I want to start custom battle or campaign.