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  1. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    I have found three more characters with the report request in the traits column. Onai the Attacker, Morgoth Bauglir the Bastion and Gothmog Eglan the Attacker. I just wanted you to know. Cheers.
  2. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    I have been playing Dagor Silmarillion First Age campaign and managed to bribe an Dol Daedeloth general into joining me and under his traits is a line that says, "Report if you see this on player's...
  3. Replies
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    Poll: Re: War of the Silmarils

    I look forward greatly to playing this mod and will keep tracking it's development. Cheers
  4. Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    Yeah, I agree that Gondor should have a little more to work with at the beginning, mostly economically since they are obviously supposed to be a great power. I can create a decent army pretty quickly...
  5. Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    Regarding ForBalin's post concerning whether this mod is continuing to be worked on. I remember playing an earlier version of Second Age (don't remember which one) and I enjoyed it but it was...
  6. Sticky: Re: The Alternative Map/Gameplay Project [RELEASED] (New Version 1.1)

    I found the right place in the script and changed the coordinates of the navy intro in my new game and it worked perfectly. Thanks again.
  7. Thread: 6 TPY

    by Deisi
    Replies
    3
    Views
    3,156

    Re: 6 TPY

    Just for fun I used the 12 TPY script in TLK and it works great,seasons and all. I'll adapt it to 6 TPY when I'm done with the 12 TPY game
  8. Sticky: Re: The Alternative Map/Gameplay Project [RELEASED] (New Version 1.1)

    Thanks again k/t. I ended up temporarily returning the map to it's original configuration by overwriting the changes using a vanilla 3.06 copy of the data folder, allowed the Hrolfr event to occur...
  9. Thread: 6 TPY

    by Deisi
    Replies
    3
    Views
    3,156

    Re: 6 TPY

    Wow, thanks a lot. I'm such a novice at modding. I will do some research at the Mod Workshop which for some reason never occurred to me, so thanks k/t for your time and advice
  10. Sticky: Re: The Alternative Map/Gameplay Project [RELEASED] (New Version 1.1)

    I really like the new map but I was playing a game as the Normans and when Hrolfr inn Gongur showed up for the Normans his ships where placed next to Rouen which with the new map is on land and you...
  11. Thread: 6 TPY

    by Deisi
    Replies
    3
    Views
    3,156

    6 TPY

    Well after playing a couple of more Grand Campaigns I've decided that 6 TPY would be my favorite way to play and I've started a 6 TPY campaign by modifying the descr_strat the way k/t showed me but...
  12. Two games with 3.06 beta and all worked great

    I played one game as Gwynedd and had a fun game. My second game used the Ui Neill submod and I naturally played them. I also used the choose your own heir submod and that is a nice option. Anyway I...
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