Search:

Type: Posts; User: The Border Reiver; Keyword(s):

Page 1 of 5 1 2 3 4

Search: Search took 0.07 seconds.

  1. Sticky: Re: Kingdom of the Scots - Christmas 2014 Preview Thread (thread updated 10/12/14)

    thanks LewisVee. I had to just put it aside for 12 hours.

    Then I got home from work last night and started from fresh files, et voila it works now. The time lost was 48 hours, however it gave...
  2. Sticky: Re: Kingdom of the Scots - Christmas 2014 Preview Thread (thread updated 10/12/14)

    Sorry guys, i have run into a major ctd which has made me lose about 24 - 48 hours worth of coding. Actually, the mod can't even start at the moment. I'll be back into this tonight. Luckily, the...
  3. Sticky: Re: Kingdom of the Scots - Christmas 2014 Preview Thread (thread updated 10/12/14)

    I'm getting closer by every hour. You can check how much by reviewing the to do list in red. I have added others to the list as well as I've fixed them.
  4. Sticky: Re: Kingdom of the Scots - Christmas 2014 Preview Thread (thread updated 10/12/14)

    Thanks Malcolm, i'm getting closer and will let you know when I have something to test.
  5. Sticky: Re: Kingdom of the Scots - Returning Very very very soon!y

    Yes, slickstitch, see the Christmas 2014 preview thread.

    Malcolm, i'm still a couple of days away I think. I tested some battles, all my units are still "Silver Surfer" and missing textures. I...
  6. Sticky: Re: Kingdom of the Scots - Christmas 2014 Preview Thread (Details to Follow)

    We are drawing closer to the initial release. I'm down to the final 20 things to fix, of which at least 6 will be done tonight :)

    Yes, I'm getting very close to the intitial release. I have a...
  7. Sticky: Re: Kingdom of the Scots - Returning Very very very soon!y

    Hey Malcolm, no problems. I've tried the complete reinstall, but no matter what I do I can't play battles on my Kingdoms Gold installation. However, when I use my original kingdoms disk it works on...
  8. Sticky: Re: The Kingdoms of the Isles - Developer Diary every Friday (Commencing 21/09/12)

    Reopened Thread and Stickied owing to the relevance of the data contained within.:cool:



    Christmas 2014 Preview - Kingdom of the Scots

    History of the mod

    Welcome to the re-release of a...
  9. Sticky: Kingdom of the Scots - Christmas 2014 Preview Thread (thread updated 10/12/14)

    This is intended to outline changes and additions expected in the upcoming release. More to come shortly. :tongue:
  10. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    Thanks Malcolm, I'll try the reinstall again, perhaps I didn't manually remove all files as well? I have a work around, painful as it is. I have a previously installed version of Kingdoms Gold on...
  11. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    Well, I haven't played Kingdoms in over a year since upgrading to Windows 7, and now I've run into a problem and can't play battles; therefore I can't test them. No matter which fix I use I cannot...
  12. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    Hey Malcolm, good to see you. Until 11 days ago, i had no intention of resurrecting this mod or finishing it as I have been working on a RTW2 mod as well. Luckily I had about 14 different partially...
  13. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    Thanks Makrell! Lot's of work going into this at the moment, and it's going well. I'm putting together a mini preview which will coincide with the initial release on Sunday.
  14. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    Hey Guys, news update today.

    Work still commencing on version 0.1, and the mod is coming along nicely. There have been a few errors here and there, but they have been quashed. I really am only...
  15. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    The mod is going well with relatively few setbacks; although it is not going as quickly as possible. I'm trying to get as much into the first release as possible so that it is compatible with the...
  16. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    Yes Clan Scott will be playable , although in the small map they will take up an ahistorical location looking after Berwickshire, but on the big map, they will take up there historical strongholds....
  17. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    So far the first version 0.1 will be available on Sunday. It will really be a bare bones, but it will be designed more along the lines of what you see in Rome 2, and what I was trying to achieve a...
  18. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    Thank you :) I agree about the YES vote. All the SNP needs is the Tories and Labour not to fulfil their unwritten promises, and David Cameron to continue to prop up the EU with British tax payer...
  19. Replies
    1
    Views
    413

    Re: IS THIS MOD DEAD?

    Not anymore :) The first release will be in days.
  20. Sticky: Kingdom of the Scots - Returning Very very very soon!y

    From the deep permafrost of the last great glaciation of the Pleistocene, the scoured and broken remnants of the Kingdom of the Scots have been located by an intrepid traveller, adventurer and...
  21. Replies
    30
    Views
    5,563

    [Tutorial] Re: How do you unlock factions?

    I couldn't agree more, and in fact using the Assembly Kit to unlock factions is much easier.
  22. Replies
    211
    Views
    28,713

    Sticky: [Tutorial] Re: Assembly Kit Guide

    Can anyone else tell me if they haven't had their Assembly Kit updated to show the new DLC and LC? Mine is showing that Tylis, Getae and O.K are still showing as non playable in the start pos...
  23. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch5 (v1) UPDATED 10/21

    @Blitzkreig80, thanks I'm just downloading no love for the AI to help with battle AI. I have been using Radious mod for battles, but the AI even outnumbered 2 to 1 with hastati vs spear infantry...
  24. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch5 (v1) UPDATED 10/21

    @Blitzkreig80....I'm really enjoying your mod at the moment and most of all I'm enjoying being able to modulaise it. This really fits into a flexible mod approach and allows users to decide what is...
  25. Re: Rome superpower mod

    thanks lestthenerd, I was looking for this, however I have used it for Epirus, Etrusca, Carthage and Egypt.
  26. Replies
    899
    Views
    49,004

    Re: Can CA recover from Rome 2 ?

    I love the depth and immersion of the game, its modability, and the continual testing and updating of the game. Further to this, I will buy all the DLC and continue to play it, and the AU160 was...
  27. Replies
    196
    Views
    46,632

    Re: New Etruscan Mod ! v.1.4 FIXED!!!!

    @Man of West Gondor, great news about 1.4. I've had every version since the first day you released it! Could I ask a favour though as I'm still not 100% sure of everything your mod contains? Is there...
  28. Replies
    495
    Views
    339,698

    Sticky: [Tool] Re: Mod Manager

    You know what, I am exactly the same. This would be doubly so if this is irreversable, and done so for a marketing and sales point of view with steam.
  29. Re: MASSALIA - Faction Unit Pack - Updated 22/09/2013 to v3

    Yes it can, but the all factions playable mod needs to be updated as patch 5 uses a new startpos.esf. Plus this mods own files need to be updated. So have you tried the new version of the all...
  30. Replies
    8
    Views
    349

    Re: My mod is not working

    Actually all factions playable probably won't work due to the Seleucidf being activated in Patch 5. As it is a new startpos the etrusca fields need to be added back in. Have you done this before ?
  31. Replies
    8
    Views
    349

    Re: My mod is not working

    I can't even get Dresden's mods to work to work with mod manager. Did you try changing all factions mod to a movie file?
  32. Replies
    125
    Views
    12,235

    Re: BETTER WATER III HD

    I also have a preference for separate releases. The campaign is urgent, and gives you time to work on battle alone.
  33. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch5 UPDATED 10/19

    Good stuff Blitzkreig80, we are all learning at this stage. No problems about missing the question, but what do the Army composition files and Lowrec files do?
  34. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch5 UPDATED 10/19

    Thanks for updating your mod to patch 5 so quickly.
  35. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch5 UPDATED 10/19

    Hey Blitzkreig80, your version 4.2 has been very satisfying and rewarding, and so I'm looking forward to checking your update 1.5. Essentially, what files have been changed, so if I need to alter any...
  36. Replies
    218
    Views
    39,081

    Re: Armored Suebi1.0

    @prussian warrior. You are back which is great! I'm glad to see this mod wil be further developed. Don't forget to design your mod with Patch 5.
  37. Replies
    218
    Views
    39,081

    Re: Armored Suebi1.0

    He was last active at the twc forums in 24sep. He might be taking a break, or this might be one of those great mods that become lost and out of date due to patches. I'll contact him and look at pack,...
  38. Replies
    218
    Views
    39,081

    Re: Armored Suebi1.0

    @VVaffles, here you go buddy, It is a good pack :)
  39. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch4.2 UPDATED 10/16

    Ok, I have been trying your 4.2 normal version and it is very aggressive as it is. Playing as Rome on Legendary the Spartans invaded with 2 full stacks and capture Brundisium and Neapolis on turns...
  40. Replies
    113
    Views
    16,031

    Re: [submod] Longer Battles

    I'm getting an error this link is broken in IE and firefox, has the destination changed? If it hasn't can you confirm that my reasoning ir right with your changes, where the asterix represents the...
Results 1 to 40 of 162
Page 1 of 5 1 2 3 4