Search:

Type: Posts; User: total relism; Keyword(s):

Page 1 of 7 1 2 3 4

Search: Search took 0.52 seconds.

  1. Replies
    164
    Views
    5,807

    Sticky: Re: Beasts of War Discussion

    what about lothlorien?
  2. Replies
    164
    Views
    5,807

    Sticky: Re: Beasts of War Discussion

    did not the circumstances and those that had happened for long before [deforestation] cause the siege of orthanc? in the third age? so you can say few times they fought in history, few times were...
  3. Re: Middle Earth Total War ,Pictures & Videos

    wow,amazing, speeds seem lower kill rates lower true bloody battles, awesome.
  4. Replies
    64
    Views
    24,174

    Sticky: Re: Isengard Models Preview

    great, love the large units and lower kill rates awesome.
  5. Replies
    164
    Views
    5,807

    Sticky: Re: Beasts of War Discussion

    Fangorn was never controlled by isengard is the problem. Ents were my fav unit in bfme 1 and 2 and third age mod.
  6. Replies
    27
    Views
    1,307

    Sticky: Re: TOLKIEN'S WORLD RESEARCH THREAD

    Mumakil

    I just read two towers and to me the size of a mumakil is alittel smaller than what was presented here imo. Some parts were left ou, it says in sams description fear and wonder enlarged...
  7. Replies
    9
    Views
    1,841

    Sticky: Re: Miscellaneous Screenshots

    awesome thank you.
  8. Replies
    164
    Views
    5,807

    Sticky: Re: Beasts of War Discussion

    Great point on the ents limited numbers. I just read two towers and i think they said 50 or a hundred ents total. I think 50 around for the assault plus 2 hundred hurons.
  9. Replies
    17
    Views
    605

    Re: Guess Who?

    harad
  10. Replies
    164
    Views
    5,807

    Sticky: Re: Beasts of War Discussion

    so they would become avalibel after certain amount of turns and the player would have to control, or work in diplomacy to recruit units?. In tatw you had to control fangorn yet you did not do so...
  11. Replies
    164
    Views
    5,807

    Sticky: Re: Beasts of War Discussion

    I think they should be own faction, yet another faction say rohan can gain the alliance/help for war in diplomacy, than can "purchase" some ent units. In the books they were not tied to isengard, but...
  12. Sticky: Re: [Development] Preview Thread: Easterlings

    Love it and good luck.
  13. Sticky: Re: [Development] Preview Thread: Dwarves of Erebor

    look great. I would call that final.
  14. Replies
    71
    Views
    18,007

    Sticky: Re: [Development] Preview Thread: Gondor

    holy crap awesome, thanks for updates.
  15. Replies
    164
    Views
    5,807

    Sticky: Re: Beasts of War Discussion

    so to add what i was saying awhile back that ents would go to war even if not attacked and therefore should be abel to be allied and recruted by other factions [rohan,elves ] i was just reading two...
  16. Replies
    17
    Views
    915

    Re: We have another home

    nice pic
  17. Replies
    27
    Views
    1,307

    Sticky: Re: TOLKIEN'S WORLD RESEARCH THREAD

    holy crap that is allot and great stuff. Cant wait to see the rest. I did not read all [yet] mostly summeries, but with mumakils tolkien in his letters that sams view of them being as large as a...
  18. Replies
    112
    Views
    19,927

    Sticky: Re: 3D Units Preview - Rohan

    wow cant wait to play.
  19. Replies
    54
    Views
    10,280

    Sticky: Re: UI previews/2D Art (sigs,userbars etc)

    works,thanks looks great.
  20. Replies
    54
    Views
    10,280

    Sticky: Re: UI previews/2D Art (sigs,userbars etc)

    same.
  21. Re: [Discussion] Middle earth discussion thread

    I dislike the hobbit movies as well, just read entire book for first time, was amazed. I had only read small parts before. I do think the third could be a great movie if done right. I hated all he...
  22. Sticky: Re: [Development] Preview Thread: Dwarves of Erebor

    nice
  23. Replies
    6
    Views
    500

    Re: pace of battel

    thank you all.
  24. Replies
    9
    Views
    1,150

    Re: Some Questions

    i would say a balrog or ent or mumakil would count as very powerful, the art thing really does ruin it though.
  25. Replies
    164
    Views
    5,807

    Sticky: Re: Beasts of War Discussion

    Balance

    if its true as i just heard that units can be modded in how many men per unit. Than another way to balance powerful units such as mumakil,ents,balrog etc could be to have just one per...
  26. Replies
    9
    Views
    1,150

    Re: Some Questions

    that is great to hear. So if uyou wanted you could do ents,trolls,balrog as single units?.
  27. Replies
    6
    Views
    500

    Re: pace of battel

    could anyone who has played give their review?

    is this game still beta?
  28. Replies
    16
    Views
    1,052

    Sticky: Re: [Development] Signatures and Userbars

    holy crap looks great.
  29. Replies
    2
    Views
    650

    Re: [Discussion] Tolkien humor thread

    love it.
  30. Replies
    185
    Views
    15,441

    Sticky: Re: Unit and Faction Balance

    agreed.
  31. Re: Number of unit per faction/ advances in technology

    that is why he should be on the faction of moria and not mordor imo.





    I dont like the idea my self. I think as a general unit for the faction of moria or even better lore wise a garrison...
  32. Replies
    6
    Views
    500

    pace of battel

    I was just wondering if this mod slowed down battles at all from vanilla? how fast units run, how fast they die and retreat etc. Did you lower kill rates increase armor and slow movement speeds?.

    ...
  33. Replies
    71
    Views
    18,007

    Sticky: Re: [Development] Gondor Faction Preview

    looking good thanks for update.
  34. Replies
    164
    Views
    5,807

    Sticky: Re: Beasts of War Discussion

    We were talking earlier on trolls and saying they should be able to throw rocks. I was just reading in moria a troll was picking up rocks and moving them so i think they very well should be able to...
  35. Re: Number of unit per faction/ advances in technology

    I was just reading in moria in fellowship of the ring and...... I see no reason to say he cant or isent in control of the orcs in moria. In fact from reading it it very much seems he is in control of...
  36. Re: Number of unit per faction/ advances in technology

    I say for gameplay he should be playable, you want tech build up [not 100% lore accurate] for gameplay, i want balrog lol.


    "The Balrog did allow the Orcs and trolls to remain in Moria while it...
  37. Re: Number of unit per faction/ advances in technology

    Well thanks for the list, a great large one. My only concern would be the balrog. As others have stated and I always understood the only balrog around was in moria. I loved the way tatw did it, if...
  38. Re: Number of unit per faction/ advances in technology

    I see sorry. But I was thinking on your post, while you are correct in that movies focused on Calvary [ i say given time in movie a great choice also making rohan distinct on their culture of horses]...
  39. Re: Number of unit per faction/ advances in technology

    Please reread my post. I never said all Calvary, i mentioned 9 units that could be created most were infantry. The article itself mentions various infantry forms of rohan soldiers, the main part...
  40. Re: Number of unit per faction/ advances in technology

    I am not 100% against variety in units, the books describe enough to create multiple units [ I am rereading them know as well, because this mod good to here you are as well]. For examples rohan,...
Results 1 to 40 of 274
Page 1 of 7 1 2 3 4