Search:

Type: Posts; User: leo.civil.uefs; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.22 seconds.

  1. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    wait for 4.7, take a look on the changelog, it worth to wait. Just give me some more time.
  2. Re: [Released]Orocarni minor subfactions + FoG for Leo's 4.6 patch

    Ok thanks for this.
  3. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Sorry did not see the post before.

    Historical battles are somethign I always kept some interest but never got the effort to mess with it.
    For now Im not that in the "modding mood" so it is...
  4. Replies
    2,448
    Views
    170,165

    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    No deal, the shrubs are still there.

    Hey dont go deeper in this (unless if you want it yourself), Im actually ok with this small almost unoticable shrubs.
  5. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    then it is either something you did wrong, like installing it in the wrong folder or somethign related with your PC/OS, if so, the only who can help you are the moderators.
  6. Replies
    5,375
    Views
    1,253,843

    Sticky: Re: Screenshots

    http://s23.postimg.org/bdpuvwfl7/Untitled_1.jpg
  7. Replies
    2,448
    Views
    170,165

    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    :blushing:


    Mak... what about we deleting these posts before wilddog sees it...?





    My humble opinion is that the files should be saved inside the same folder from the original veg file,...
  8. Replies
    2,448
    Views
    170,165

    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I did the ncessary changes in my moria east vegetation file using the new painting process and everything worked fine, IWTE generated a new veg file and I replaced the old one.
    In another file...
  9. Re: Questions about creating a new faction.

    Im not sure about this, after all these years, I've seen strange things... really strange...
  10. Replies
    19
    Views
    387

    Re: New spawn generals having no name.

    Next version of my sub-mod will not use empty spaces between name/surname or such. :thumbsup2 So I dont need to check this.
  11. Replies
    2,448
    Views
    170,165

    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Hey guys, just remembered about this post.

    It is about our previous talk about red borderlines on tile/settlements/battlemap and my wish to have those limits beeing editable.

    I dont know much...
  12. Replies
    13
    Views
    535

    Re: Orc Raids (Idea/Proposal)

    no, we use the other slots for custom settlements, means you can have new factions but their settlements slots are used for our unique settlements, so this factions would end up building minas tirith...
  13. Replies
    13
    Views
    535

    Re: Orc Raids (Idea/Proposal)

    yes for everything you said. But please lets not start the discussion about the idea thread thing here otherwise my thread will be lost.

    If the culture thing is possible then I would like to see...
  14. Replies
    13
    Views
    535

    Orc Raids (Idea/Proposal)

    I will post here as I already have the entire well stablished concept to describe and it is mostly complete.

    I had an idea for creating a new feature into the campaign.

    As we know some...
  15. Replies
    19
    Views
    387

    Re: New spawn generals having no name.

    The "_" are not necessary in names.txt wich is the actual shown ingame names.

    Anyway as I changed somethings this is not really a possibility anymore.

    I suppose I fixed the problem as I said...
  16. Re: [Released]Orocarni minor subfactions + FoG for Leo's 4.6 patch

    I followed your resrouce for adding the orocarni feature but got a CTD and this from the log:


    14:30:49.635 [game.script] [error] Condition parsing error in...
  17. Replies
    19
    Views
    387

    Re: New spawn generals having no name.

    Thanks a lot Mak, yes the tool found issues related with dwarven names, I belive this was the cause of the problem. :thumbsup2




    No CTD after I used the tool to fix the names.



    These are...
  18. Replies
    19
    Views
    387

    Re: New spawn generals having no name.

    How it is possible? Why would the engine be taking a name from another faction?



    The changes in my sub-mod related wih names are:

    -Adding 4 new names for some generals of my new faction (a...
  19. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    help here would be very welcome.
  20. Replies
    19
    Views
    387

    Re: CTD with Traits

    142
  21. Replies
    19
    Views
    387

    Re: CTD with Traits

    Ok guys... herm... :blushing:

    There is two general without name in my crashing campaign ...:blushing::blushing::blushing:

    Point is, they were spawn during the campaign and the text files seem...
  22. Replies
    19
    Views
    387

    New spawn generals having no name.

    CTD in campaign map in TATW right after I click turn end.


    The last lines of the log says:




    22:32:46.916 [game.script.trigger] [trace] Trigger <sitting_around_town_with_taverns> fired...
  23. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    oh, and as wilddog posted, yes that was the general reaction, check it out:

    http://sadbrazilians.tumblr.com/

    I specially identify with this one:
    ...
  24. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    So just some quick words about footbal and brazilian general culture. (before moderators come here to say: back to the topic please).

    Yes, at the 20 minutes or so when the goals in row started, we...
  25. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Oh my God wilddog I spent almost 4 years of jokes trying to pluck a smile from you with useless jokes and no sucees, now you come here to laugh on my disgrace?

    I will describe to you guys what was...
  26. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    at least we kept our sense of humor:

    http://f5.folha.uol.com.br/humanos/2014/07/1483046-goleada-alema-sobre-o-brasil-vira-piada-nas-redes-sociais.shtml
  27. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Im not right about what Im feelling right now, I prefeer to say nothing.
  28. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    http://imagizer.imageshack.us/a/img543/4421/4y6q.jpg

    http://imagizer.imageshack.us/a/img607/7436/g7ut.jpg



    http://i41.tinypic.com/fmqjax.png
  29. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Yes.



    No. I once tried deleting all my custom stratmap settlement models so letting the game load vanilla med2 ones, but the loading time is the same. I have no idea what happens.



    Yes,...
  30. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Yes, and if you do, you will not be the same.

    It will require you to learn such things and you will become a modder in the end. Its not difficult, but it takes time.
  31. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Thanks for this! Yes, It was a issue, I found and fixed it.



    There is not such thing as "Erebor Dwarven axethrowers". If you refeer to a single axethrower unit in ered luin, yes, I also found...
  32. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Well noticed, thanks I will study implementing horseman mercenaries.



    Either you are doing something wrong or it is related with your PC/OS, re-read the download section or/and ask moderators.
  33. Replies
    2,448
    Views
    170,165

    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    hum... as I said the tile ones are smaller, just something for the record. as I said, it would be useful for cave settlements, not a priority of course.
  34. Replies
    5,375
    Views
    1,253,843

    Sticky: Re: THE BATTLE OF AMON SUL - A THIRD AGE MACHINIMA

    Weathertop? WHO THE HELL GAVE YOU PERMISSION TO USE MY STUFF?

    Oh well... I did...:laughter:

    1:36 Absolutelly epic.


    Now, you xHolyCrusader
    , you and all germans are my enemies until we...
  35. Re: [Released]Orocarni minor subfactions + FoG for Leo's 4.6 patch

    This is what the community needs, dynamics, variations, good ideas.

    +rep.

    As for the orocarni addond itself, Im studyng to add it to my 4.6.1, but as I have no time to test it, I will watch...
  36. Replies
    2,448
    Views
    170,165

    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I did Moria Halls as a custom tile, not a settlement itself.

    I added the ceiling, wich is nothing but a very large 3d model, I extended it beyond the battlemap borders so the player camera will...
  37. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    I have never made any change on the ballance regarding to this. AI will always recruit faster than the player in my sub-mod but that is for all factions not just for gondor.

    If you're playing it...
  38. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    4.6.1 is still in development.

    The game is playable for now, but is still, lets say, a beta test, please be patient and help me by playing it and posting possible bugs you get.
  39. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Thanks.

    Fixed it, check 4.6.1 changelog
  40. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    I would like to ask everyone playing my 4.6 to test the Orocarni Dwarvens and the Rhn factions to check if gameplay is ballanced in campaign, as Rhn will have now one more possible enemy. Please...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4