you maybe need to redo soundīs https://github.com/FeralInteractive/romeremastered/blob/main/tools/AudioPacker/AudioPacker.md
snd_save_events - create the events pack this will generate a new...
Type: Posts; User: _Tartaros_; Keyword(s):
you maybe need to redo soundīs https://github.com/FeralInteractive/romeremastered/blob/main/tools/AudioPacker/AudioPacker.md
snd_save_events - create the events pack this will generate a new...
Hi Alhoon,
iīve updated alot of parts, but i didnīt changed the autoresolve so far.
you know about the files involved for the calculation?
regards
Changes coming with 0.2
•- updated Map with...
short update:
Upcoming first release of 0.2 alpha be coming in Februar and will contain:
•- updated Map with 817 Regions
•- updated factionrelations and diplomacy for a more active and...
thereīs a example mod in the RR git hub which you can use + check as example https://github.com/FeralInteractive/romeremastered/tree/main/example_mods/alex_extra_religions
"unable to get name for region 'Chalkedonia' from stringtable" error looks like a missing name in imperial_campaign_regions_and_settlement_names.txt
you need both: settlement + region in brackets ...
@ all merry christmas!
nice
Hi, iīm working on the 0.2 and prepare a first alpha release for the new version. should be still some weeks away, but development goes steady step by step.
just back from my vacation :)
yeah, iīve added two new cultures and currently add two more to the next build 0.2 + updated the map and some factions which are horde in 0.1 and are now settled due...
scripting is very difficult and requires alot of testing. sadly me2tw logging isnīt very helpfull to give feedback about crashes (in my opinion).
RR for example is much more goodwilling and itīs...
i have to look into my repository, but iīve had the map and units in seperate downloads.
edit: got them stored! you can send me a pm
mhh, didnīt i retired from TGC?
yuppi - looking forwards!
yes indeed, iīm currently work to patch the next big version 0.2 together.
there are some big revamps and structural changes going on, which will make the mod able to use the later concepts, which i...
it was most likely a typo/leftover from the imported 272bc map resource. canīt remember for sure, but itīs most likely fixed already.
but some good advice
regards
nice,
btw the georgian heavy cav will make a special georgian in twc happy :tongue:
Some news about the Islamic Roster rework?
Regards
so you are using a steam version of me2tw...
you can also read post #3 https://www.twcenter.net/forums/showthread.php?802246-Known-issues&highlight=steam
install TGC into me2 not crusades,but...
thatīs sad...
Hi,
Hotseatoption are needed in order to let some factiontransformation script work. If you disable the hotseatoption, you disable the mod...
As you discripe your problem, youīre simply using the...
Indeed, Rome Remastered handles this very well. only the first 1 or two turns may be a bit longer.
"have you checked - no sir, i think itīs a joke, sire..."
@sarpedon21 - good find!
iīve created a mod-db account - this should work best
uploading in twc is possible too, but i need to split the files first.
@sullivanclan1
sure, i think twc or moddb should work at some point....
iīve still got the files stored, i just need to upload them somewhere.
any ideaīs?
edit - mega changed conditions and somehow donīt let me share them with mega.nz...
ahh ok - looking forwards!
me2tw / EBII should work too
you can check kommisarekīs tutorial here https://www.twcenter.net/forums/showthread.php?813941-Adding-in-NEW-FACTIONS-to-Rome-Remastered
itīs most probably the "snd_save_event" command missing
you also need to put the unpacked soundfolder into your mod an regenerate the soundfiles anew
Scriptīs created by me / _tartaros_ and are free to use for everyone - credit me, if you like
all the other scripts are created by miguel_80, gigantus, EBII, Germanicus5 or are free scripts from...
you can implant the 2.0 map into 1.2, but you need to check alot of files and scripts.
maybe itīs a better idea to create a second campaign in 1.2 and use the mapfiles for this.
just for info, iīve started some investigations about the mechanics of autoresolve in RR.
just updated the second addendum in steam workshop. sadly because of the slave barbarian horse archer fix, the second add is not savegame and require a new campaign to be fully working as implanted....
nice!
you need to open the steam manager, rightclick in the left corner on rome and then choose the exe (rtw, bi or alex) you like to start with.
ahh - indeed this shoundnīt happen, as this building need to be unique. i have to look into the "autodestruction" somehow.
The Campaign sounds like a lot of fun.
i should make a migrationcampaign...
sounds like a badass migration plan. the shadow faction may arise when you let the settlements rebel. Will be fun to scare barbarians ways with your elephants
also demolish the treasury building in...
carthage (Kart Hadast) is within the first page of factions, maybe forth line.
pretty much one of the first factions after rome , macedons, seleucids a.s.o. itīs icon is a horse and a palmtree + a...
right, still need to do this. :thumbsup2
EBīs names will be ready soon and part of 0.1, as iīve started implanting them, some weeks ago (but they are not in current beta). i use the names for cultures that arenīt coverd very well in vanilla...
yes, indeed. i have similar times with my system.