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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    No I can't, most of the assets were purchased from our own money and we can't just offer them like that.
    It would breach the copyright rights with the original creators putting us at risk.

    I...
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    Sticky: Re: Post Your Screenshots

    Done.
  3. Re: A suggestion for future work on battle map settlement models

    No news, we have no one available to port the models and work on this.
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    It's Hereje in the credits:
    http://www.twcenter.net/forums/showthread.php?387014-High-Quality-Sky-Textures-Project-1-0

    I really hope some does wishes to improve this part.
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    Re: Javelin animation causing crash

    Will try to make a hotfix for this, we still don't know the cause why on some machines it happens.
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    I know about that, sadly it's an engine issue with hardcoded limits.
    If the polycount in a grid of vegetation exceeds a certain limit then the engine won't render that grid, simply said trees will...
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    Thanks for the suggestions, no I haven't and will keep it in mind. :)
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    Re: cannot install EB2

    What windows version do you have?

    Probably the install was corrupted so try down it again.
    If it still persists run in admnistrator mode:...
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    Sticky: Re: EB2 BAI 1.0 testing

    Here is the latest siege battles fix made by mr mojo risin http://ge.tt/6vtRAS92/v/0
    Just download and unzip somewhere on your computer, copy both files over to your mods/ebii/data folder and...
  10. Re: A suggestion for future work on battle map settlement models

    It's not difficult but it is time consuming, however there are plenty of tutorials to speed up the learning process.

    Yes, I have so PM me if you really wish to do this so we can discuss details.
  11. Re: A suggestion for future work on battle map settlement models

    Yes, we know about it and we are in collaboration(sharing content) with them after some misunderstandings in the past.

    However the problem here is we have no one that could port their settlements.
  12. Thread: EB 2.1 crashes

    by alin
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    Re: EB 2.1 crashes

    No, that one is a common CTD with every mod, from what I know there's no fix for it.
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    Re: Wait for new Patch or install now ?

    That's a very good idea! It's about time we release a new patch with those fixes/improvements and a bit more that wasn't released.
  14. Re: What 3D software does the EB modding team use?

    We mainly use 3ds max due to the modding tools available.
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    Thanks everyone!

    Sure, you have to use the descr_geography_new.db and the battlefield(don't forget about the new_vegetation) folder, do a quick test if it works.
    If yes and you wish to customize,...
  16. Re: (Round 1) Europa Barbarorum II Faction Wars [Read OP for rules]

    Arverni 5
    Baktria 7
    Casse 4
    Epeiros 9
    Getai 6
    Karthadastim 5
    Koinon Hellenon 11+
    Lusotannan 5
    Makedonia 7
    Pontos 8
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    I'm sorry to hear that but there's nothing I can do.
    This is the final version except if someone else steps in to improve it which I do agree there's space for.
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    Re: VANILLA GRASS / VEGETATION / SEA

    Yes, try this:
    http://www.twcenter.net/forums/showthread.php?670387-EB2-Vegetation-amp-lighting-2-0-testing
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    Re: Mod of the Year awards - ModDB

    Thanks to everyone who voted!
    We're glad so many enjoyed our first release despite it's short-backs which with time will get fixed.

    Hope you'll still enjoy it for quite some time.
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    It's on the our moddb page:
    http://www.moddb.com/mods/europa-barbarorum-2/downloads/improved-vegetation-patch

    With the previous steps I mentioned it should work for other mods too.
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    Partially if you ignore the vegetation.db and geography_new.db files.
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    Re: ALIN -- I`m sorry.

    Ohh, really now, no worries about that.
    I understand your eagerness for a new release, I would like tell everyone when that is but we don't know.
    We need more manpower...

    As soon as we have a...
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    Re: When might we see 2.02

    Thread closed. We have no date set and this kind of questions puts us in an uncomfortable situation as we have no date set.
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    Thanks HaHawk, those are some very good points which I'll take into account.
    BTW those are really some great screenshots!
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    Re: When might we see 2.02

    I'm saying people should either start volunteering or patiently wait for a new release.

    Questions of that sort don't bring anything to either party.
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    Re: When might we see 2.02

    Bug fixing, scripting, units.
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    Re: When might we see 2.02

    An honest response, when more people volunteer.
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    Re: Compatible blood mod

    Yes, I did those myself and they're in use from my tests.
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    Thanks! Glad everyone is enjoying this.

    Will fix that, good that you found that.
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    Sticky: Re: Post Your Screenshots

    Some from mine indian campaign:

    http://s9.postimg.org/kk6i5y7bj/kingdoms_2014_11_01_08_20_29_44.jpg

    http://s9.postimg.org/q0k437udr/kingdoms_2014_11_01_08_20_36_50.jpg
    ...
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    Already did:
    http://www.moddb.com/mods/europa-barbarorum-2/downloads/improved-vegetation-patch

    ANd will be included in future releases.
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    Re: Compatible blood mod

    Theretically yes, practically I don't now(they may have changed the file names for some reason).

    But what's wrong with the eb2 dust and blood?
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    Re: Having a CTD when loading custom battles.

    I don't know, most probably yes.
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    Re: Having a CTD when loading custom battles.

    Did you update to patch 1.05? Cause it doesn't look like it: Aug 3 2007 version bld-medieval2-kingdoms-104
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    Ok, agreed.

    http://s11.postimg.org/swvvx06zz/kingdoms_2014_10_31_00_25_20_93.jpg

    http://s11.postimg.org/gomszromn/kingdoms_2014_10_31_00_25_22_94.jpg
    ...
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    Re: (The Wise Coffin) Pergamon Let's Play!

    Glad to see you're still having fun. Enjoy!
  37. Re: Campaign Map EB2 v 2.01 - Visual Descrepancies.

    yes
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    Exactly, it's just not the style we're aiming, we're going towards a bit more realism rather than stylish.
    The vanilla grass isn't that but it is stylish and designed for the engine.

    However with...
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    Sticky: Re: Post Your Screenshots

    Very nice shots caratacus! You captured the drapanai in some of their fiersome stances.


    Yeah, check out our moddb page:...
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    Re: Compatible blood mod

    You have to replace the existing textures with new ones, simple rename. They're in:
    EBII\data\overlaytextures

    But don't use descr_geography_new.db from anywhere else since it won't be compatible....
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