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  1. Hello old friends, and where TW has taken me...

    Hello TW friends - I haven't been here in a VERY long time, but I have an interesting story that may give people some ideas or inspiration :)

    Many many years ago, I wrote some AARs here on the...
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    Re: Any chance for optimization?

    What are you doing for AA?
  3. Re: Work In Progress - Fix Pack 1.1b (Updated Nov 2)

    With 1.0, I had very long loading times and occasional CTDs... 1.1 was a huge improvement and now 1.1b has been problem free. The supply system is well thought through and adds a great flavour. But...
  4. Re: Reminder about 1.1 save compatibility (Oh... and a release date)

    Been putting off a campaign for quite a while waiting for this release...more exciting than the launch of new games!
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    Re: Need assistance with Roman Empire

    I missed your empire in Thracia area before my response...in the medium term, I'd be eyeing Athens/Crete etc for the archers and pelasts for a good Aux production. But I'd only do that after I've...
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    Re: Need assistance with Roman Empire

    IMHO, 8 legions is alot of maintenance cost for a small, budding empire at this point...I'd reduce that number to 3, stick one in the north, one in Carthago, one in Macomades. Dissolve all expensive...
  7. Re: [Important] Comparisions of other mods

    Some mods are awesome because they appeal to the needs of the majority. Some mods are awesome because they appeal to a niche minority. What they have in common is that they are the result of alot...
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    Re: Resources and Military

    *facepalm* ahhh I get it now...the shield-maker and blacksmith (and their progressing benefits) and now included in the main city/settlement building where the resource is present...I love that...
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    Resources and Military

    Thanks very much for this mod...an awesome piece of work, truly.

    A quick question about Shieldmaker and Blacksmith buildings...Playing as Rome, I built my workshop in the province with Carthage,...
  10. Re: State of the Mod, 0.9 and going forward

    I am one of those who have been waiting for .9 to start a campaign since .8b. Your mod is a work of art, and worth the wait. The work of the team is so very much appreciated. This game would be...
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    Re: Recruitment oddities

    Umm I'm not sure how this because an elite-unit cap derail...I said in my OP that I have come to understand why it is there, and adds to the enjoyment of the campaign. :) I was trying to float the...
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    Recruitment oddities

    Hi there - I really, really enjoy this mod. IMHO vanilla is just isn't enjoyable, but this mod rescues the game.

    At first I didn't like the all recruitment restrictions/caps, but I've got used to...
  13. [Modding request] Single Man Units?

    I know nothing about modding, so forgive me if this is either stupidly easy, or completely impossible...I wouldn't know the difference :laughter:

    Is it in any way possible to create a single-man...
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