Sure. Just give credit.
Type: Posts; User: Sirlion; Keyword(s):
Sure. Just give credit.
You cant. Unless you copy-paste a previous version of the game in (which I did thankfully anticipating "new" patches 10+ years after the game's release) there is no way to undo the damage. Your best...
woah. it only took 11 years but we finally got there. Great work many thanks
Its Sirlion not sir lion.
Anyways, check your preferences script. There's something wrong there for sure. Its not my mod's fault.
You probably changed the games options via menu which you shouldnt...
It has come to my attention that someone on ModDB has reuploaded my mod without permission and claims to be making a submod of it without providing any evidence of any work being done beside...
thank you very much. The link is in the very first post I made. Click on the word HERE next to November 2021 to access the file.
I have updated the main link in the first post.
I've changed the icons of every unit to a classic rounded style typical of vanilla NTW as suggested. Moreover I've updated several horrible models...
Unfortunately we cant mod the campaign map in Napoleon so what you ask is impossible.
Yes there is such a mod. I have created it a couple years back.
Here you can find it
Do keep in mind that due to the nature of the limited map I couldnt add Two Sicilies in.
I already answered your question through DMs. Please refrain from bringing this up again.
There are guides on how to install mods. At any rate, you can create the text file yourself.
Just like any other mod. Place it in the \data\ folder and add it to the user.script.txt's list of mods.
Woah, kind of a late reply huh. ... well, unfortunately you cant because the voice and the musket sounds are located in the same sound file. If I'll get back to modding sounds someday I may do it...
I believe he means to say that the uniform table once had MoE's uniforms added to it as an optional submod (its submodception!). No, I havent updated that table in years, sorry. I am using some of...
Took me two afternoons to complete but here he is. I'm using the model as a personal mod for the moment, replacing one of LME4's units - Lannes' heavy dragoons - but since he can be useful to other...
"Invasion of England"
https://i.imgur.com/gVrHbaW.jpg
Not that I'm aware of. I know this because I've seen that loading bar, so... many... times... after 12 years of modding. So lets say that I became a seasoned crash reporter.
That's where the visual part of the game is loaded. It means that its not finding models or textures, or both. Or supertextures in this case since the basic layout is completely different.
Hello everyone. Today I'm releasing a new mod for Empire whcih has a very specific goal. This "unofficial standardization patch" for Empire: Total War has as its primary goal the standardization of...
Of course you can. I've been playing with 80 units per army myself in the past.
Which one? was it one of my mods or something LME related? Because if its about LME I dont have that.
Oh dear. That's a new one. Try the same campaign with vanilla LME and see if it happens...
Correct. 1807 is recommended because its the most stable startpos and the one with more factions available and generally good situations for a long campaign. But you can start with any of them.
You can use vanilla LME's startpos. It will work regardless. I havnt really touched that campaign since it is largely untested by the author of the mod himself.
Link in the first post has been updated.
- Fixed missing technologies icons in the Campaign map
- Fixed Polish Veterans skin not showing up correctly
- Fixed Polish Line Infantry having vanilla...
Ok I found the issue. Here's the corrected scripting.lua file, place it inside the 1807 campaign folder. Can you please tell me which technologies have the white icon still? Once I've fixed that I...
Ok. Got it. I will take a look.
That is probably a question for the LME4.2 developers. I think you may have chosen the wrong time period. Try another one, I know the 1807 campaign works flawlessly, you may have a problem with the...
to be honest I dont remember where the age is stored in NTW anymore. It's been a while. If I'll take some time in the future I could look at it. As for the cards yeah that's actually a good point....
Hello. It's been a while. I havent played Napoleon in ages, and today I really wanted to go back to the roots and have a blast mauling some Austrians but unfortunately after having modded MTW2...
How come nobody's saying anything about the infinite number of unit entries and regions in the campaign map? that alone is a massive milestone.
Thanks. Yes you need to add the entry in the user.script file.
As for more speed for the units, there is a table to do just that. I would need to re-learn where the values are though because its...
Hi. I tried using this tool but the application reports an error message saying javaw.exe cannot be found. I have Windows10 64bit, for reference. And yes I already installed Java. What's the problem...
1 - core_marskmanship in unit_stats_tables and marksmanship_bonus in projectiles_tables. They work together to make the magic happen. However, there's also a ton more values to tweak. Like bullet...
@Der Böse Wolf
in order:
-As I recall, yes it does.
-I believe that's not included.
-Doesnt matter.
-RC5 has my own smoke variant Sir_Smokevolume
-Replace the Campaign folders entirely...
Apologies for not replying sooner I've been very busy with other matters as of late. Hazzard's suggestion is correct.
I'm just passing by to remind people interested in the Napoleonic Wars (why...
Hey did you find the solution to this problem?
I've been having the exact same issue forever, and I think its time to at least face it and try.
"OverflowError: long int too large to convert to...
Thanks for the comment. I will change the animations at some point in time, the problem is that the only tool to do so - animerge from GOAT1.1 - doesnt work for me. I would've done it a long time ago...
So I recently started messing around with the Battle Editor again after a while. I wanted to make a specific historical battle, as precise as possible. However, the editor is terrible to work with....
what you ask is impossible. you would need to reverse engineer the exe and code it yourself.
Ok if its not feasible then what about attrition? units get depleted slowly based on which region the player ends the turn. With possibility to customize the percentage of soldiers lost in each...