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  1. Re: What's exactly every chevron (in a same level) does to an unit?

    lol that's exactly what I said. I already know this, but I want to know what's the difference between giving 1 and 2-3 bronze chevron to an unit
  2. What's exactly every chevron (in a same level) does to an unit?

    I've always wondered what each chevron does to a unit (Medieval 2 Kingdoms/DLCS, Crusades, Brittania, Teutonic...). Since I only play multiplayer, you can't put more than 3 bronze chevrons. I've...
  3. Re: Somebody can explain me what happend here? My units suddenly died in a wall

    A friend told me that this exactly thing happend to him time ago. We were playing online, is no single player.
  4. Somebody can explain me what happend here? My units suddenly died in a wall

    Heyo. I was playing a 3vs3 match in Teutonic. Everything went well, but in a certain moment, I had to stop some archers from TO that was climbing the wall with my Dism.Huscarlen. Goes well, he...
  5. There's some commands for doing it in replays?

    Hello. I want to know if there's commands for the replays. That means, commands like "go forward" in a certain timestamp of the replay, or better, "go back" for get back in the replay. You know, like...
  6. Re: FreeView cam is being bugged in higher resolutions, help

    Alright I'll try it....
  7. Re: FreeView cam is being bugged in higher resolutions, help

    I tried it, still not working :(
  8. Re: FreeView cam is being bugged in higher resolutions, help

    Is not the freecam overhaul mod, which has neither problem with any resolution, but I'm uncomfy with it. It's the original vanilla camera, the free-view shortcut

    Yes and still the same bug :(
  9. FreeView cam is being bugged in higher resolutions, help

    Ayone know why this happens? I want to play the game in more high resolution, but I always use the freeviewcam for moving the camera, more comfy, but when I want to do it in higher resolutions, it's...
  10. No I didn't, and I noticed that in the deployment...

    No I didn't, and I noticed that in the deployment happens the same. For some reason, when I deploy my units several times, there's a moment that I can not move them anymore. They no respond my orders...
  11. My units gets 'blocked' and can't response to my orders, help

    Lately I'm seeing a super weird bug that I've never experienced before, and apparently it only happens in the campaign. You see, the only pattern I have found is when units charge against the enemy,...
  12. Re: Several question about replay system in Medieval 2

    Oh I already have EOP in my mod, but what it does to the replay system? cuz I'm seeing still the same: can't get rid the minimap and go to an specific part of the replay
  13. Re: Several question about replay system in Medieval 2

    Yes I know the Cinematic Editor, but it is too crude and outdated to use even for me, who has a lot of patience for the game hahaha


    Hopefully in the future someone or even me it could do a...
  14. Re: In which descr_ file is the trigger for when the general dies?

    I mean, for multiplayer, online battles. It seems can only buy just the bronce experience chevrons (max 3). That can be moddeable for enable the silver and gold XP chevrons? or it is hardcoded?
  15. Re: In which descr_ file is the trigger for when the general dies?

    Seems this thread goes good hahaha, thx for the info yall

    I have 1 last question, about modding for multiplayer, it is possible to enable silver and gold experience chevrons in multiplayer? or is...
  16. Several question about replay system in Medieval 2

    Yooo, long time I had some questions about playing a replay in Medieval 2, and still have it, so hope some veterans that are truly knowledge of the whole game and its mechanics can answer me and...
  17. Re: In which descr_ file is the trigger for when the general dies?

    btw I have another question: the command "recruit_priority_offset 10" and this one "move_speed_mod 1.3 that goes on export_descr_unit works? cuz I want that the IA in campaign recruit less of a kind...
  18. Re: In which descr_ file is the trigger for when the general dies?

    Sad

    Thanks for the info, I tough it was moddeable
  19. In which descr_ file is the trigger for when the general dies?

    Hello, I have been looking for the specific command of the negative moral effect on the troops of when the general dies, but I cannot find it, does anyone know where it is located and if possible,...
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    Re: Ram destroyed glitch, help

    Heyo, I already fixed this. This is was the problem:

    The anim; code in descr_engine_skeleton for the tortoise ram dying was writed like: ram_destruction_def.CAS

    And seems that .CAS was like,...
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    Re: Ram destroyed glitch, help

    Anyone?
  22. Replies
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    Ram destroyed glitch, help

    Heyo, I was viewing if my mod has any error or bugs in it, and I found this:

    The battery ram, when it's destroyed, have a weird destruction animation. Anyone knows how to fix it or what it's...
  23. Re: Game crash when try to test Greek Fire/Mangonel without skeleton.dat and pack.dat

    Broo!! I dancing of joy, it workes!!

    Thank you dude, you're really a wise men for modding :^)
  24. Re: Game crash when try to test Greek Fire/Mangonel without skeleton.dat and pack.dat

    OMG ok ok, this will help me

    Thanks! I will try this and then tell hows going :thumbsup2
  25. Game crash when try to test Greek Fire/Mangonel without skeleton.dat and pack.dat

    My mod runs normally when I test the Greek Firethrower unit and the Mangonel WITH the skeleton.dat and pack.dat brought from the crusaders. But when I want to test them without them and with the...
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    Re: My mod crashes when test a siege battle

    Already fixed.

    There was a unexisting siege engine in the descr_siege_engine, replacen the battering ram with a some kind of weird ramv2.xml. Already fixed the code, and the siege loaded up...
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    My mod crashes when test a siege battle

    Hello! Well, basically what happens is that I'm making a mod where I level certain factions, make some stat changes, add some skills to units to make them more useful, and bring several units from...
  28. Re: Adding Fire thrower unit to my mod... it crashes

    UPDATE: IT WORKED!

    The Standalone modded voices worked too! I just disable Windows UAC and reinstalled Medieval 2. When it's reinstalled, inmediatly, empty the vanilla sounds (backup first), then...
  29. Re: Adding Fire thrower unit to my mod... it crashes

    UPDATE: I mess to do all this again because I accidentally replace my modded files, so means its like I'm was from 0%

    WHAT is needed for bring the Greek Firethrowers to vanilla or to any mod?
    You...
  30. [Tutorial] Re: How to Add Missing sounds in the Greek firethrower units.

    Hi, a 14 years reply heh

    I want to tell you about a method that, although it doesn't work, looks somewhat interesting.

    Try to only pack the sounds of the flamethrower, just those. Nothing about...
  31. Re: Adding Fire thrower unit to my mod... it crashes

    How I do that?
  32. Re: Adding Fire thrower unit to my mod... it crashes

    thx for the info, I'm new so I didn't knew it.

    Yes, like, some sound effects that I put runs correctly, BUT it seems that the game dont wanna recognize the new voices I added to my mod, only runs...
  33. Re: Adding Fire thrower unit to my mod... it crashes

    Yes, it fixed, thank you :)

    But now I have another trouble.

    I added modded voices to my mod for that the units in some factions have their own native languagues, but it seems the game dont'...
  34. Adding Fire thrower unit to my mod... it crashes

    Hello good evening! I'm making a mod where it's basically just fixing certain units, making some factions playable in multiplayer, some bugs, etc.


    Between that it occurred to me and it would be...
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