Type: Posts; User: alin; Keyword(s):
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December 17, 2014, 06:31 AM
I've sorry to hear that but there's nothing I can do.
This is the final version except if someone else steps in to improve it which I do agree there's space for.
Yes, try this:
Thanks to everyone who voted!
We're glad so many enjoyed our first release despite it's short-backs which with time will get fixed.
Hope you'll still enjoy it for quite some time.
November 25, 2014, 03:47 AM
It's on the our moddb page:
With the previous steps I mentioned it should work for other mods too.
November 23, 2014, 07:18 PM
Partially if you ignore the vegetation.db and geography_new.db files.
Ohh, really now, no worries about that.
I understand your eagerness for a new release, I would like tell everyone when that is but we don't know.
We need more manpower...
As soon as we have a...
Thread closed. We have no date set and this kind of questions puts us in an uncomfortable situation as we have no date set.
November 11, 2014, 01:53 PM
Thanks HaHawk, those are some very good points which I'll take into account.
BTW those are really some great screenshots!
I'm saying people should either start volunteering or patiently wait for a new release.
Questions of that sort don't bring anything to either party.
Bug fixing, scripting, units.
An honest response, when more people volunteer.
Yes, I did those myself and they're in use from my tests.
November 05, 2014, 03:08 PM
Thanks! Glad everyone is enjoying this.
Will fix that, good that you found that.
Some from mine indian campaign:
November 03, 2014, 01:29 AM
ANd will be included in future releases.
Theretically yes, practically I don't now(they may have changed the file names for some reason).
But what's wrong with the eb2 dust and blood?
November 01, 2014, 02:44 PM
I don't know, most probably yes.
November 01, 2014, 05:48 AM
Did you update to patch 1.05? Cause it doesn't look like it: Aug 3 2007 version bld-medieval2-kingdoms-104
October 29, 2014, 02:07 PM
Glad to see you're still having fun. Enjoy!
October 29, 2014, 11:51 AM
Exactly, it's just not the style we're aiming, we're going towards a bit more realism rather than stylish.
The vanilla grass isn't that but it is stylish and designed for the engine.
Very nice shots caratacus! You captured the drapanai in some of their fiersome stances.
Yeah, check out our moddb page:...
You have to replace the existing textures with new ones, simple rename. They're in:
But don't use descr_geography_new.db from anywhere else since it won't be compatible....
October 28, 2014, 02:09 PM
It's not supported for EB2, don't used that.
October 25, 2014, 06:17 PM
Way ahead of you:
Those are vanilla textures with colour changes, from what I can see.
Thanks to everyone for the input, I've uploaded a new version with further tweaks.
So check the main post.
Feedback is as always welcome.
Rendering of alpha textures has changed with M2TW,...
Just copy the following folders in \mods\EBII\data:
No one is working on that right, what I don't understand is why hasn't someone from the community found a fix or digged into this.
Surely it's an easy fix.
Not just DBM, we also have custom made settlements. Also the DBM wall textures were re-skinned by yours truly.
So in your view, a mod is in an alpha state because it's missing some content that...
I can't understand how you can like the vanilla grass, it just looks cartooney.
But I do get what you mean.
The ground textures and blending with the grass can be easily fixed, but first you need...
I'm experimenting with a different type of grass texture:
Yes, the purpose of this is to get feedback from everyone such that it undergoes some iterations before integrating it.
The focus of this was to adress some of the issues with the lighting and vegetation from the first release.
Thus the following areas have undergone changes:
-fog and lighting
-grass and ground...
September 29, 2014, 03:56 PM
Yes, sadly it's an engine limitation that I couldn't overcome as it's hardcoded.
The problem is that if I set the sprites further the trees will disappear due to their polycount.
They should stil be there, in the projectiles .txt file there should be:
Which is described here: descr_effects_impacts
Tell me if this fixes it:
Go to M2TW\mods\EBII\data, and extract it there over the original content.
But first be sure to backup...
Sticky: Re: The EBII Recruitment thread
Please post or PM some links with some of your work.
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