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  1. Re: Are navies still useless vs transports or is it just me?

    Right, so

    my navy ships vs transports = ram them but avoid ramming the front, smash in the sides and they should go down with 1, maybe 2 hits
    navy vs navy = auto-resolve works fine

    That about...
  2. Re: Are navies still useless vs transports or is it just me?

    Got it. How do I keep boarding from happening, though? Do I just have to out-pace them and not make contact? Is there any point in having non-missile warships if ramming runs the risk of being...
  3. Are navies still useless vs transports or is it just me?

    I'm playing a legendary campaign on vanilla so that may have something to do with it, but navies just feel like a waste of money as they seem powerless to take on transports in unmodded Rome 2. The...
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    Re: Patch 14 Beta Notes

    It's a shame that the AI building siege equipment still seems to be hit and miss but it really sounds like things have improved!
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    Re: Carthage's defenses are OP

    Punic Wars were a result of Rome not getting invited to the raves and being butthurt about it
  6. What difficulty (if any) is recommended for this mod?

    In my experience a lot of mods for TW games have a particular difficulty in mind to be played on so that unit stats are reflected accurately, no mod-features are broken by difficulty increases etc....
  7. Poll: Re: Is it fair to compare modded Rome 1 to unmodded Rome 2?

    It's still honest. Just because he's stating that he thinks people are stupid if they vote a certain way it doesn't make him dishonest (just like if people vote that way it doesn't make him right...
  8. Poll: Re: Is it fair to compare modded Rome 1 to unmodded Rome 2?

    I don't see how this thread is dishonest, though. OP has an opinion on the game, as we all do, and has made a thread putting out his own opinion and trying to see what others' are. There's nothing...
  9. Poll: Re: Is it fair to compare modded Rome 1 to unmodded Rome 2?

    /thread
  10. Re: Client states - in my experience, completely pointless

    Those were fought on the fringes of the Roman world - Caesar's war in Gaul was even considered illegal by the Senate, if for no other reason than to discredit him. By comparison the Getae were barely...
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    New to RS2, basic questions

    I've read through the FAQs and similar posts but I still don't feel I have even much of a basic grasp of a few things regarding RS2, particularly the economy.

    When looking at roads, markets, ports...
  12. Poll: Re: Is it fair to compare modded Rome 1 to unmodded Rome 2?

    It's not desperate. Just saying "you can't compare the two!" and leaving it at that is desperate, if anything. I haven't seen many good arguments put forward of why it "can't" be done, nor what's...
  13. Poll: Re: Is it fair to compare modded Rome 1 to unmodded Rome 2?

    And I find that to be an exaggeration, to say the least. Did you see a certain poster talk about how Rome 2 has more historical inaccuracies than RTW, and how "less was more" in regards to...
  14. Poll: Re: Is it fair to compare modded Rome 1 to unmodded Rome 2?

    I'd say yes (even though I also compare it to vanilla as well) for a very simple reason that I've argued before - a lot of features from Rome 1's mods are already present in Rome 2.

    Different/more...
  15. Re: Why some people still say that Rome 2 total war is a bad game?

    I have to disagree. The thread is about why people say Rome 2 is a bad game, Sebidee seems to be putting forward why he thinks people feel that way and I'm asking if that's truly the case. Personally...
  16. Re: Why some people still say that Rome 2 total war is a bad game?

    Do you acknowledge that there are those of us who dislike Rome 2, or hold a low opinion of it, and do so without nostalgia/release rage/rabble rousing etc having anything to do with it? As it is this...
  17. Re: Why some people still say that Rome 2 total war is a bad game?

    Exactly why I responded to your post ;)

    Your opinion (and others') vs mine (and others') at the end of the day
  18. Re: Why some people still say that Rome 2 total war is a bad game?

    Things I prefer about RTW (all for vanilla)

    - get to actually garrison your own settlements, not rely on a handful of low-level units, skirmishers and peasants to defend settlements against full...
  19. Re: Why some people still say that Rome 2 total war is a bad game?

    Explain what you mean, because at the moment this is just...well it's not a proper reply. Are you saying that you think the 40% bigger budget was mostly spent on holidays? Happy hour? What did you...
  20. Re: Why some people still say that Rome 2 total war is a bad game?

    Seriously? I mean really, are you being serious?

    When you hear that something is being made with the highest budget of the series it makes you expect a quality product, not one that, in this case,...
  21. Re: Why some people still say that Rome 2 total war is a bad game?

    I second this.

    I don't really think Rome 2 is a bad game, but it certainly isn't a great game, and I'm not sure if I can even call it a good game. Maybe "good enough" hits the nail on the head.
    ...
  22. Re: Units/combat/engine incapable of surrounding with enemy units with infantry?

    I hate to sound like an idiot but I don't understand what you mean RE the angle and my brain's too tired to think to make sense of it. Sorry

    Figured that replying to your comment, even if I...
  23. Re: Client states - in my experience, completely pointless

    They defected after 3 major Carthaginian victories that utterly crushed the Romans. My conquering armies were on the opposite bank of the Danube (within sight of the Getae) after having been camped...
  24. Re: Client states - in my experience, completely pointless

    If I say I'm a millionaire will by bank account show it, too? :tongue:


    I just don't see how the client system isn't broken with all this in mind. A quick google search brings up dozens of...
  25. Re: Client states - in my experience, completely pointless

    I had two armies (20 and 18 units) right outside their settlement for going on ten turns. The instant I pulled them back across the Danube (and they were just on the opposite bank, so still within...
  26. Re: Units/combat/engine incapable of surrounding with enemy units with infantry?

    Just to clarify I'll try to explain what I'm talking about. I have two units, A and B. The enemy have unit C. A and C are in melee combat, slugging it out. Since I want to surround and slaughter the...
  27. Re: Client states - in my experience, completely pointless

    Well, several months on and this thread is still relevant. I just subjugated the Getae as Macedonia and within a few turns they decided to declare war on me.

    Seriously, this seems to be an...
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    Re: Admirals do not contribute to province..

    Are you sure? Whenever I've had a fleet in port they've improved public order, so from that I've always assumed that their traits/skills have also contributed to the region/province they're docked...
  29. Thread: Lack of AAR

    by Aenima
    Replies
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    Re: Lack of AAR

    "Hellbent"? Seriously?
  30. Re: Units/combat/engine incapable of surrounding with enemy units with infantry?

    Nope, currently playing vanilla on Legendary as Macedon.
  31. Re: Units/combat/engine incapable of surrounding with enemy units with infantry?

    That's indeed what I'm finding, only it's not restricted to phalanxes. Just in general whenever I attack from both the front and rear with infantry one of them will stop fighting. Last night as...
  32. Thread: Lack of AAR

    by Aenima
    Replies
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    Re: Lack of AAR

    Of course it's down to the people - they're the ones who write it, after all. What I'm saying is that I reckon people (whether regular AAR writers, hobbyists or just plain old gamers who might...
  33. Re: Units/combat/engine incapable of surrounding with enemy units with infantry?

    Yep. Is that seriously what makes them stop fighting?
  34. Thread: Lack of AAR

    by Aenima
    Replies
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    Re: Lack of AAR

    I'd have to agree with Butan.

    AARs (especially the majority I've read, those based on mods) rely heavily on immersion on the player/writer's part and their own game. On top of the commitment and...
  35. Units/combat/engine incapable of surrounding with enemy units with infantry?

    Something that I've noticed in several campaigns, with several units (sword, spear, pike) and several combinations thereof is that the game doesn't seem to be able to handle two infantry units...
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    Poll: Re: Scythian pack worth it?

    Do you play campaigns for the long haul? Ever played one through?

    Rome 2 has never kept me hooked to get anywhere close to finishing a campaign - not even halfway - so I haven't, and won't, buy...
  37. Poll: Re: Which new faction(s) are you most looking forward to, and why?

    Thanks for that. I couldn't see them either but just assumed something needed an update, ie Java, for it to show. Having seen those vids now, especially the Pergamon sneak peek, I'm hugely excited....
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    Re: Why are Missile units so overpowered?

    Because this is a game, not reality, so it can't simulate the use of missile troops properly (ie skirmishing for a while, testing the lines of the enemy etc) because the AI, or player, will just...
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    Sticky: Re: EB 1.2 Released!

    Not sure if something's going wrong on my end or the site, but each time I try to download 1.1 and 1.2 by clicking on the relevant links (Torrent, Filefront etc) it doesn't go to a page where I can...
  40. Sticky: Re: State of the Mod Address, Fall 2013: We're Almost There

    I'm not gonna beat you around the head and shoulders, but I'm certainly going to disagree with you here.

    Firstly it's been stressed many times that what's going to be released won't be anything...
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