Oh I see. Well this is too difficult and time consuming for me. Anyway thanks for the help.
Type: Posts; User: Battlefield; Keyword(s):
Oh I see. Well this is too difficult and time consuming for me. Anyway thanks for the help.
I tried to use this to delete a unit from an army by deleting everything under "<rec type="UNITS_ARRAY">". But the game crashed when loading the startpos. Does anyone know how to do this?
Hi, I am wondering are you going to update this mod once the ancestral update comes out of beta, since the startpos has been changed?
This project and a similar project for Medieval 2 were never completed and even the somewhat successful part was never released. This is probably because this is way too diffcult to achieve to have...
I am wondering if anyone still has a patch 17 version of this mod. I would really appreciate it if you can upload it. Thank you.
France
Probably the Holy Roman Empire
England
In EBII's battle_config file, they have this.
I'm not really sure whether this works. But if it does, then it can set a different melee hit rate for each type of unit. I think this can help...
I am really excited that you decided to work on this mod. I would recommend you to keep your submod on the RTW: Alex engine so you don't have to redo everything. Even though I can't do extensive...
Venice
Oh I thought you guys had kept track of that. Thanks for the response anyway. I will download the mod and find out the changes. One more question, is the next version still relatively far away? I was...
Hi, can anyone give me a list of the units removed and added in SSHIP compared to the original SS. I just want to see how the unit roster changed before downloading the mod. Thanks a lot.
Thanks for helping. However, I just found the cause of my problem. Because I was running the game in windowed mode, the FPS display does not work on Medieval 2. It works in full screen mode. This is...
Hi, I am using MSI Afterburner and Rivatuner to display FPS in game. However, the FPS display does not work in Medieval 2 Total War. It seems to work in every other games. I am using MSI afterburner...
Does anyone has a good reshade presets for Rome Total War? I am new to this and don't know how to configure a good preset. Thanks.
Norway
Hi, I would love to have a crusader mod. However, on the forums, there are several unfinished mod based on this period. http://www.twcenter.net/forums/showthread.php?439868-RTJ4-alpha...
Anyone?
I have problems trying to use BOB to generate startpos.esf. Whenever it starts to generate the startpos, the black splash screen of Rome 2 appears. But then Rome 2 crashes and there is the message...
I have problems trying to use BOB to generate startpos.esf. Whenever it starts to generate the startpos, the black splash screen of Rome 2 appears. But then Rome 2 crashes and there is the message...
I have problems trying to use BOB to generate startpos.esf. Whenever it starts to generate the startpos, the black splash screen of Rome 2 appears. But then Rome 2 crashes and there is the message...
I think that in order to make custom settlements, you have to waste one culture slot. I don't think the SSHIP team is willing to trade that slot for custom settlements.
Does anyone know a mod that give the rome's client state's region to the roman factions in imperator augustus campaign? I find it weird that gaul and iberia still exists as factions in the campaign...
I would recommend one of the following options: torrent, mediafire, megaupload, or moddb. I think these are the most common upload sites. I can't wait until you release RSIII. :thumbsup2
in my opinion, I think the current map is a bit too extended to the north. I would rather extend the map a bit to the west to include greece and then another balkan faction and more regions and...
For the other features, I am not exactly sure although they are unlikely (But I would love to have them in the game). I will let the expert modders answer this question and perhaps prove me wrong.
Sorry, but I don't think this is possible within the RTW or MTW 2 engine in my knowledge. None of the script function allows you to replenish a unit.
I don't think there will be an issue for copyright if you release it as a submod or a patch. There are some people who tried to revive this mod. ...
I have been waiting for someone to make a good alexander mod. Please continue this mod and revive it.
I'm wondering is there any difference in terms of file size depending on which installer I use (short vs full) after the installation. I'm thinking maybe the full installer deleted unnecessary files...
While modding Attila, I decide to remove some of the units from a faction's custom battle roster by editing the "units_custom_battle_permissions" table. However, this causes the game to no longer...
England
Change to Byzantine
Lithuania
Thanks a lot for the help. It worked. :thumbsup2
Can anyone access the campaign_religious_relations tables? When I try to open it, it says "Objects reference not set to an instance of an object."