With the navies, you can actually set No Time Limit and capture any settlement in one go, with almost zero losses. The missile ships' unlimited ammo replenishment allows this.
Phase I: use...
Type: Posts; User: Bramborough; Keyword(s):
With the navies, you can actually set No Time Limit and capture any settlement in one go, with almost zero losses. The missile ships' unlimited ammo replenishment allows this.
Phase I: use...
Ctesiphon is one of the four "special" cities which always has high walls (which means more/tougher towers) and multiple bastion onagers, regardless of city size. The other three are Rome, Ravenna,...
You might be seeing the temporary effect of a "Bad Winter", but that raises squalor by 5 for one turn, not 2.
If a new building (or loss of an old one) isn't the explanation, is it possible that...
Not related to the imperium question, but I couldn't help noticing that your ERE treasury is sitting at 3864 in mid-game. Economic Powerhouse is probably the most valuable faction trait in the...
Good news: it's 445 AD. So you're 40 turns closer. :)
Nah, that's a common mechanic in the Civ, but not the case in Attila or R2. I don't remember it in M2 either, but I didn't play that much and it was quite a while ago, so I could be wrong about that.
As a practical matter, yeah, you're pretty much maxed out. There is one more Imperium level, but it probably won't come until you've got most of the map painted yellow and blue, and have researched...
No, it's good throughout the whole province. So, to use a barbarian example, if you have a Chieftain Hold in Angulum and that's the only building you have to recruit Hirdmen, then you can recruit...
Yep, there's still some bugs in the family tree. I think they're getting slowly worked out in the patches; I'm not seeing them nearly as much as in my first couple of campaigns. First campaign...
Very interesting....your post actually makes me suspect those negative ruler traits are more randomized than I thought. Reason: I'm playing a very similar game with Vandals right now. Unlike most...
I think there's probably a slow each-turn increase in XP, for both governors and generals. I too would like to see some more discrete data, if there's any such out there.
Slight hijack, but still...
You get the cinematic trailer for a Military, Cultural, or Divine victory (whichever comes first...you won't see it multiple times in one campaign). You don't get the movie for a Minor Victory.
I haven't played WRE yet, so my impression is just based on what I've seen on the campaign map and the diplo screen. I'd think the biggest limitation of that ability is the simple fact that most...
Yes, the garrison unit upgrade happens immediately, as soon as the relevant tech is researched. For zero cost, too (unlike in the field armies, where you'll spend some money to upgrade).
Edit;...
Just caught the first 5 episodes on youtube. Having just finished a long ERE campaign (albeit on Normal), am particularly enjoying this one, even more than the WRE series.
Question about your...
I guess I replied to the wrong "Persian Super Friend Justice League" thread, so will just pop this over here:
- Agent spam. Spies to slow them down and champs to wear them down. Priests aren't...
Yep, the Huns keep infinitely respawning until Attila dies (and obtw, he's harder to kill than a normal general, you'll have to "kill" him multiple times...he's also un-killable by agents, although...
Yep, that's the danger of researching those religious techs too early. Gotta plan ahead and get the Circus/Theatre/Library needed before heading up that line.
You're not fully barred from...
Excellent video, as always. Just a couple of additions:
1. There is a fourth fertility drop in 445AD. Concurrent with Chapter V and the scripted death of Attila (if the player hasn't already...
I'm rather struck by the polarized graph on Warhammer; obviously some strong opinions out there at both ends.
Not too long, maybe 2-3 turns at most.
Once I got accustomed to it, I've become rather content with the Attila garrison system. In current ERE campaign, my garrison captains have racked up a...
- Agent spam. Spies to slow them down and champs to wear them down. Priests aren't much good for direct action against armies, but they can be useful in assassinating the higher-quality generals...
Yes, the garrisons are fixed. You cannot change number and type of units directly, nor can you transfer a unit between army and garrison. The size of the garrison does increase with settlement...
My solution to builds has been mostly to just go with the "cookie-cutter" approach. Unlike R2, most food and PO buildings carry a decent income of their own. So I find less value in trying to build...
At first glance, some good ideas here. I rather like the notion of unlocking building slots with city level.
Medieval 3 seems the most logical setting for their next historical game. And based on what I've read here, seems to be the overwhelming preference of the community.
Really, there's only 3 main...
Yes, it's annoying. The problem is when a missile unit is ordered to target s specific enemy unit, it will keep firing at the unit until ordered to cease, or until that enemy unit is completely...
I'd agree that there is little historical value in TW games themselves. For me (and I'd think at least a few others), however, TW games have served to pique some interest in historical periods about...
http://i.imgur.com/r4TFIAx.jpg
What are these, anyway? In the late stages of an ERE campaign, am experiencing large turn-to-turn mood swings among many of my puppets. I'd really like to keep...
In 300+ hrs, I haven't seen this, so am not sure to what you refer. Unless...the king's "Decree" option? In which case, the king is helping your desired candidate into the job (which often results...
Perhaps an unlimited (or at least much larger) number of 6- or 8-unit stacks, which can be commanded by captains only. But retain the current imperium-capped limit on full 20-stack armies commanded...
Do the Celtic generals get nothing at +6 cunning then? There's no compensating buff?
I don't think that's a mistake. They're shock cavalry. Stat-wise, all their power put into that big charge bonus.
Third button, on the right, activates whenever there is a political situation which comes up. Like folks trying not to pay their taxes, betting on a gladiator fight, feasts, etc.
Assassination is...
I was rather disappointed with Marco Polo. Loved the subject matter, and I thought the series was well done from a technical standpoint. What it lacked was character development...and went beyond...
That seems as good a distribution of the deployables as any. Mildly annoying to me is that one can't place the things immediately outside the entrances...which would be the most logical place to put...
Lol, I did the exact same thing (for the same reason). Which is why I remember it so specifically. To make it worse, it was on the very next turn I started looking into the onager building. ...
Armenia, just to the east of your beginning territory, has timber. Borders your provinces Cappadocia and Osroene. In fact, I think the town which has the resource is Tosp, which happens to be the...
Have played Saxons, Geats, and Ostrogoths in the past. Never actually allied with WRE, but at some point in each campaign, would've been pretty easy to do so, since if you wind up fighting anybody...
Nice setup. I've been having okay success vs Huns, but have been wondering if I could do better; this is food for thought. Perhaps a 20-unit adaptation (say, ERE mid-tier examples) could look like:...