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    Re: Modding the steam version

    Thanks Jadli. Does that mean I can unpack the game and start modding directly in Steam directory?

    I can't seem to find any modding tutorials for Steam version.
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    Modding the steam version

    Can the Steam version (Medieval 2 Definitive Edition) be modded like the old CD version? Unpacked etc.

    I lost my old install files and changed PCs. I would like to continue modding, but do not...
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    Sticky: Re: Western Unit Overhaul v4.0 (Jan 26, 2015)

    Ok. Its 2020. Probably not worth the effort at this point. :laughter:
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    Sticky: Re: Western Unit Overhaul v4.0 (Jan 26, 2015)

    BB4.36 includes an older version of Western unit overhaul. I would recommend installing the newest version on top of BB4.36.

    Sandy
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    Sticky: Re: Western Unit Overhaul v4.0 (Jan 26, 2015)

    Firestorm89,

    Of course, please proceed. :thumbsup2
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    Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    vsivak, nice catch. Here is a fix.

    1.31 Patch (.rar): MODDB

    It also includes a few other minor fixes. To install simply unpack into the mod folder.

    Despy, thanks for the encouraging words....
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    Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    Playing as King Edward III. Got an interesting quest from my ally, Kingdom of Navarre (see attachment). I married prince Edward (King Edward's son) not long ago to Navarrese princess. A usurper...
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    Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    1.3 Full (.exe installer): MODDB

    - New scripts related to Hundred Years War (pop-up events requiring player choices)
    - Starting loyalty decreased for all generals. Choose wisely who you entrust...
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    Re: Dawn of Conquest Total War v1.25 - Released!

    Apologies guys, here is the link without key:
    https://mega.nz/#!fMcCCC5T!NP0p2JQlwUVTrbq-V-4Mhh7XFXFoMMu7EgRZpF98bjs

    Please let me know what you like and dislike about the mod.

    I am glad...
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    Re: Dawn of Conquest Total War v1.25 - Released!

    https://mega.nz/#!fMcCCC5T!NP0p2JQlwUVTrbq-V-4Mhh7XFXFoMMu7EgRZpF98bjs link for v1.2 complete folder. Don't forget the 1.25 patch.

    Sandy
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    Sticky: Re: Western Unit Overhaul v4.0 (Jan 26, 2015)

    TheEmperorRafik,

    Please use them, with due credit of course.

    Sandy
  12. Re: PiterAI Kingdoms (new CAI)

    Looks interesting. I will try to test it in my mod sometime.

    Sandy
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    Great review! The addition of Athelstan was...

    Great review! The addition of Athelstan was absolutely amazing for the show.

    Sandy
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    Sticky: Re: Western Unit Overhaul v4.0 (Jan 26, 2015)

    No, it doesn't.
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    Re: Dawn of Conquest Total War v1.25 - Released!

    DLV had the system you described. I hated it to be honest. It is too complicated and unnecessary. The game already has a built-in rebelling mechanic linked to loyalty trait. I like it simple in my...
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    Re: Dawn of Conquest Total War v1.25 - Released!

    I welcome your suggestions in this regard. I went for minimalistic approach up to this point adding historically accurate units yet keeping balance in mind.

    Sandy
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    Re: Dawn of Conquest Total War v1.25 - Released!

    Marku,

    Hey Marku, I remember you from DLV forums. Glad you like it. Regarding expansion, absolutely, it is my next goal. I am thinking winter holiday season when I will have 2 weeks off. I am...
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    Re: Dawn of Conquest Total War v1.25 - Released!

    Haven't modded since February to be honest. On and off implemented a few new things, but nothing big. I must expand the map and introduce some 10 new factions. It will be out eventually.

    Sandy
  19. Re: [SOLVED] Character Traits based on Campaign Difficulty Level

    It makes perfect sense now. FactionIsLocal will fix it for sure.

    Sandy
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    Re: Dawn of Conquest Total War v1.25 - Released!

    I will try to do something like that. English AI is stupid right now, it does not expand much, probably due to Bordeaux province.

    Sandy
  21. Re: [SOLVED] Character Traits based on Campaign Difficulty Level

    According to Alpaca's script-o-rama, for AI factions difficulty is always set to Medium. This could explain it. I had similar problems when using multiple levels in a single event_counter (1 to 4)....
  22. Re: Character Traits based on Campaign Difficulty Level

    Finally cracked it. I just needed to set separate event counters for each difficulty. I still kept the original event counter for other purposes. Here is a revised complete version that works:
    ...
  23. Re: Character Traits based on Campaign Difficulty Level

    Titus le Chmakus,


    ;------------------------------------------
    Trait AIGeneralHard
    Characters family

    Level AIGeneralHard
    Description AIGeneralHard_desc
    ...
  24. Re: Changing default chance of generals rebelling

    This setting is very useful then. Thanks again!

    Sandy
  25. Re: Changing default chance of generals rebelling

    Thanks rafmc1989. I will play around with these settings. I am now curious about the last two lines:

    <num_units_sett_garrison_base int = "3"/>
    <num_units_sett_garrison_level_modifier int = "3"/>...
  26. [SOLVED] Character Traits based on Campaign Difficulty Level

    As the title says, does anyone know a way to tie a character trait to difficulty level? For example, I would like to have AI generals get Command bonuses on hard and very hard.

    The scripts below...
  27. [SOLVED]Changing default chance of generals rebelling

    Loyalty affects the chance of generals turning rebel. However, in my testing, even with 0 Loyalty after 50 turns my generals don't rebel. I was wondering if there was a setting somewhere to increase...
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    Re: Dawn of Conquest Total War v1.25 - Released!

    An aggressive conquest by Zardar Total Warrior on youtube: https://www.youtube.com/playlist?list=PLW42rHJdjNuTpeX2AX8hFAyhL0aJ7Msx0

    Sandy
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    isa0005,

    Not unless Taiji shows up. Bugs aside, it is quite complete as a mod.

    Sandy
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    Re: Dawn of Conquest Total War v1.25 - Released!

    It is fairly straight-forward. It can be based on player's treasury and King's Purse can be decremented in proportion. It would keep the treasury from ever going beyond 100k or whatever you decide....
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    Re: Dawn of Conquest Total War v1.25 - Released!

    On vh/vh AI gets ridiculous bonuses in the form of morale in battles and pop growth on campaign map. Pop growth is crazy because they get maxed out cities fairly quickly. As far as I know, these...
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    Re: Dawn of Conquest Total War v1.25 - Released!

    Honestly, I lost momentum since the last patch. Rest assured, I will continue the development soon.

    I appreciate your feedback. Good to know the current balance is working out for you. Income is...
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    Re: Dawn of Conquest Total War v1.25 - Released!

    Glad you like it! Yes, its intentionally set to 3. In other mods generals would get 5 starting loyalty. If nobody ever rebels, it defeats the purpose of loyalty in the game. In fact, I am thinking to...
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    Re: Dawn of Conquest Total War v1.25 - Released!

    Salva_,

    Have you patched it to 1.25? I resolved the UI glitch related crash at the start of campaign. I fixed a few other things and will release a new patch soon.

    Sandy
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    Re: Town center countdown

    Gigantus, in Britannia campaign the timer works.

    Sandy
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    Re: Town center countdown

    It says 3.0. I believe its the vanilla setting. Weird... In my case, there is no capture timer whatsoever. I tried to position some troops at town center with "battle time limit" on and still no...
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    Town center countdown

    In my mod, there is no town center capture countdown regardless of how many units you bring in. No enemy troops are nearby, and still I can never get the countdown to work. This makes sieges...
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    Re: Dawn of Conquest Total War v1.25 - Released!

    LaMuerte,

    Glad to hear from one of the original DLVelopers! I didn't touch anything baby birth related. It could be due to the fact that there are too few generals at the start of campaign,...
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    Re: Trigger for "remove ancillary"?

    Gigantus,

    Great idea! So, all the triggers that give the ancillary will also give the hidden trait - permanently. When a player removes the ancillary from a general, the hidden trait remains and...
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    Re: Trigger for "remove ancillary"?

    Titus le Chmakus,

    I meant, when a player transfers an ancillary from one general to another. Sort of like removing the title from the general. Then the general would get upset. Just an idea.
    ...
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