Search:

Type: Posts; User: Three Eyed Crow; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.07 seconds.

  1. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    I dont think this is possible.

    i will concur however that garrisons on these settlements should be stronger, I walzted into London by winter of 1066
  2. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Very Hard or death ;)
  3. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    And there was much rejoicing!
  4. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    One of my faves.
  5. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Valid points here.

    Re public order, as William has basically removed most internal threats to his rule by 1066 (As played out in our 1060 timeline option) perhaps taking a look at the loyalty...
  6. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Woop woop! Looking great man!
  7. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    These look great and are very much in tune with what CA did for TOB.

    Couple of minor sex change needed there but I’m excited to see it coming together!
  8. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Yessssssssss
  9. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Ha true, I had to blow up the photo but there they are.
  10. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    And there was much rejoicing!
  11. Replies
    11
    Views
    8,605

    Re: Anno Domini 1080 (Release)

    Looks great! If it had Italo Normans, it might just be the best mod ever ;)
  12. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Yeah will do.

    it seems to be linked to advancing characters up the rank system domici, comes etc and also by stopping said characters from promoting themselves.
  13. Replies
    17
    Views
    5,551

    Poll: [WIP] Re: Norman Invasion -House of Hauteville-

    Still alive?
  14. [Proposal] Re: Request mod unit (Rollo, Bjorn Ironside and Bishop Heahmund )

    All these units except the bishop are in Age of Vikings
  15. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Not sure if it's a bug or intentional but after 3 play throughs with Normandy and trying to be as nice as possible my faction leader gets the universally despised trait every single time!
  16. Re: European High Middle Ages 1.0 - (All factions playable)

    Pretty!
  17. Re: European High Middle Ages 1.0 - (All factions playable)

    I Might have to dig up the editor and rename then because it bothers me greatly haha
  18. Re: European High Middle Ages 1.0 - (All factions playable)

    Ok cool. FYI the family tree for the Normans has changed-Robert is no longer there- and all named nobles and court have changed from more Norman ones e.g. Tancred, Richard, Anselm etc to have been...
  19. Re: European High Middle Ages 1.0 - (All factions playable)

    I though as much, thanks for the reply! USB there any unique Norman cav in the update?
  20. Re: European High Middle Ages 1.0 - (All factions playable)

    Hey mate
    is the imperium/number of army fix save game compatible or should I start over? Only have access to two armies and I control all of north west Europe south to Poitiers and east to Charles...
  21. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Playable Normans, castle models, Vikings with big :wub:ing axes. Sign. Me. Up.
  22. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Yes please.

    Might be an idea to have a few of these available as mercanaries as well? Re HRE units
    Swabian mercenaries saw action against the Normans under Leo IX as an example.
  23. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Looking good mate!
  24. Replies
    77
    Views
    71,217

    Re: The power and the Glory

    Very pretty!
  25. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    And there was much rejoicing! Give Reggio back to the byzantines for game start ;)
  26. Replies
    17
    Views
    5,551

    Poll: [WIP] Re: Norman Invasion -House of Hauteville-

    Easily my favorite Norman story, excited to see it in Attila!
  27. Replies
    24
    Views
    18,311

    Sticky: Re: Campaign Map Development

    Love this idea but the inability edit the map breaks my heart.
  28. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    They look great!
  29. Replies
    17
    Views
    5,551

    Poll: [WIP] Re: Norman Invasion -House of Hauteville-

    Agreed! The Norman conquests in Italy were arguably far more important given their place in world politics at the time.
  30. Replies
    17
    Views
    5,551

    Poll: [WIP] Re: Norman Invasion -House of Hauteville-

    Is the idea to travel all the way from Normandy to south Italy? Or will their start pod reflect William iron arms conquests in apulia?
  31. Replies
    17
    Views
    5,551

    Poll: [WIP] Re: Norman Invasion -House of Hauteville-

    Yes please!

    Between this and conquest 1066 It's a good year for the normans.
  32. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Dont bow to pressure, would rather play something you are actually happy with and in a more complete state.
  33. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    I laughed so hard at the above comment. Good hunting Linke!

    Good things take time.
    Just as GRRM ;)
  34. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Indeed!
  35. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    As I said to Athos recently, my life has basically become waiting for this game. I know it's a hard job but I will put my hand up to play test, someone has to do it. It's the least I can do for you...
  36. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Awesome can't wait to try it out, eager to beta test also for multi and single player.
  37. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    I have forwarded the faction brief for the Italo Normans but will include here for everyone to read also.

    To his many foes, Robert d’Hautville the Norman Duke of Apulia, Calabria & Sicily is a...
  38. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Patience people.

    its a virtue.
  39. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Am keen to throw out a write up for the Normans of Italy when I get home, if that's not already being done.
  40. Replies
    746
    Views
    308,790

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Excite.

    lemme know if you need a hand with playtesting before beta.
Results 1 to 40 of 103
Page 1 of 3 1 2 3