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  1. Replies
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    [Tool] Re: PFM 5.0 - Warhammer 2 support

    On porting wh1 mods to wh2 and/or mortal empires: The following was done to the vampire version of Glory Mod ONLY

    Used pfm5.0 updated schemas. all db tables that were yellow, got em patched with...
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    [Resource] Re: PFM Schema Update Thread

    got schema 104. Extracted to pfm folder. all kinds of errors. in order it went:
    349137349138349139349136
  3. [Tool] Re: PFM 4.1 - Warhammer support

    How do I get 4.1 to recognize my file directory for TW Warhammer? under the "Game" tab, it only allows me to select "STW" and "R2TW" but not "TWH" so I cant edit any tw warhammer files. its driving...
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    Re: Nobunaga's Ambition: Sphere of Influence

    *Sigh* you are of course correct. My temper flared when insults are thrown at the brilliant minds of KOEI, but worship is freely given to the Creative Assembly. Both must be acknowledged for their...
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    Re: Nobunaga's Ambition: Sphere of Influence

    How odd, that someone with such potential to be intelligent makes such an ignorant statement... I'm disappointed. Ignorance just means lack of knowledge, which by itself does not mean you are stupid,...
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    Re: Nobunaga's Ambition: Sphere of Influence

    How odd, that someone with such potential to be intelligent makes such an ignorant statement... I'm disappointed. Ignorance just means lack of knowledge, which by itself does not mean you are stupid,...
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    Re: Add Generals to Existing Factions

    So I've learned how to edit and add generals using tweak, but when i go to extract the startpos_character, that table does not appear as an option. help with that?
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    Add Generals to Existing Factions

    So i've bowsed the forum for about an hour and i havent come across any info that can cater to the needs of this idea. if there is i apologize for making a new thread XD.

    I've already managed to...
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    [Tool] Re: EditSF 1.1 - Added Array Editing

    Been searching for a few hours, and since i havent found anything yet I'm going to ask here. In Shogun 2 Total War, you can separate a single unit away from an army; it then becomes its own separate...
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    Re: Mythological Prospects

    Will anyone answer the possibility of this prospect? Is such unit design possible?
  11. Poll: Re: Medieval Kingdoms Total War: 1212 AD (New Thread)

    I'm unable to cast a vote, idk if its because it has closed. Anyway, the problem with having all those colors mixed in with a single unit of knights is the unit look isn't streamlined, and a bit...
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    Re: Mythological Prospects

    https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcT0Jbl2dDciQ7H19cpRuhhiDjNTc5_pDOVBhJiFpuGWtggQEiTHJQ ...
  13. Poll: Re: Medieval Kingdoms Total War: 1212 AD (New Thread)

    So excited to see the results. I have one worry though. There seems to be no one out of all my browsing that has even once edited the campaign map. Creating new factions and cities, how those cities...
  14. Thread: Sengoku

    by Lyrithus
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    Re: The Sengoku Campaign - 1.1

    Is this modded campaign compatible with Darth mod? also, I know for sure it wont be compatible with *Expanded Japan* by uanime5, but he adds so many important factions, I'd love it if Katsuie Shibata...
  15. Re: Assign TEd Battle Map to a Region on the Campaign Map

    I downloaded your better maps mod with steam. ive looked everywhere in shogun two file, both in program files/steam/steamapps/common/shogun 2 and i also looked in appdata/shogun 2 and I was only able...
  16. Re: Assign TEd Battle Map to a Region on the Campaign Map

    damn forgot to ask, those are where your maps are, then the original maps are where in directory? couldnt find -_- but thanks you soo much!
  17. Re: Assign TEd Battle Map to a Region on the Campaign Map

    awesome thanks! copy to map folder in ted directory yes?
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    Sticky: Potential Rules Flaw. Please read all points before dismissing.

    Wow, good thing I found this. Don't want to get banned or anything :O but after reading this thread I skimmed for subjects of this related to mod authors who've posted their mods here, and several...
  19. Re: Assign TEd Battle Map to a Region on the Campaign Map

    Ahh lol i see. yea i didnt understand before. I gotcha now my bad lol. Wait you're the creator of *Better Maps* aren't you!!? Dude you're the hero of me and a dozen of my friends lol. Totally went...
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    [Released] Re: Expanded Japan mod (83 new regions, 86 new factions)

    http://www.twcenter.net/forums/showthread.php?439809-Different-starting-scenario-1560-or-1561&p=13588625&highlight=#post13588625

    Integrate that into this with darthmod, and walla, the most amazing...
  21. Re: Assign TEd Battle Map to a Region on the Campaign Map

    So it could be done with the vanilla campaign map if you know the coordinates, but not something like the "Expanded Japan" map? Meaning IT'S coordinates are unobtainable? Interesting. Hmm, well poo....
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    [Proposal] Re: Different starting scenario: 1560 or 1561

    I AGREE %100!!! I spent about 16 hours of reading and learning. pack file manager can definitely do most of this. What I really want is to make a historically accurate 1560 or 1561 campaign that...
  23. Re: Assign TEd Battle Map to a Region on the Campaign Map

    woops forgot the link : http://www.twcenter.net/forums/showthread.php?602818-Expanded-Japan-mod-(83-new-regions-86-new-factions)
  24. Re: Assign TEd Battle Map to a Region on the Campaign Map

    Well I assumed it could be done for castles since the author of the mod "Expanded Japan", (link at the end of post), created new cities and factions, those cities had to have their own battle map,...
  25. Assign TEd Battle Map to a Region on the Campaign Map

    I designed a new fief/city for Tokugawa faction using ted. I want to make it the default battle map on sengoku campaign, so that if my city was attacked/besieged, my ted map is the battle map instead...
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    [Released] Re: Expanded Japan mod (83 new regions, 86 new factions)

    How can we make any of these new factions playable?
  27. Replies
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    [Released] Re: Expanded Japan mod (39 new regions, 31 new factions)

    I love this mod. now all i need is a mod that allows for proper absorbing of other factions and their generals. When making a clan a vassal, their generals, units and city becomes yours. Oda...
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    Re: Mythological Prospects

    All true, especially the part of the adopted practices of the Greeks. Indeed this is the very reason I choose Fauns as the only creature to add to the roman military arsenal. The Faun was a creature...
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    Re: Mythological Prospects

    Everyone who kikes this idea, I only ask that we get this thread as popular as we can within the community. Aside from Third Age: Total War, and 1 or 2 others, there have never been mods that add...
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    Re: Mythological Prospects

    If any of you have ever thought of adding mythological, fantasy, or magic elements to Total war games, I think you'll like this little idea. My intention is that this idea flourishes and spreads to...
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    Mythological Prospects

    I want to propose the possibility of adding mythological aspects to each faction. Here is a straight forward list:

    -Mythological units: Many factions faith carried the believe of all sorts of...
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