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  1. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Right, bandwidth issues with my photobucket account. I'll see what can be done about it.
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    Sticky: Re: The Official WIP Screenshot Thread

    Been some time without updates, so here are some of the models/skins that have recently been tweaked or added to the game. My time being limited, those are not exactly cinematic pics, just a bit of...
  3. Thread: Ragnar Lodbrok?

    by Aradan
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    Re: Ragnar Lodbrok?

    Yes, he and (some of) his sons exist, although he is called Ragnar Scylding (the name of his house).
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    Sticky: Re: The Official WIP Screenshot Thread

    We are currently 'filling the gaps' in terms of SM and BM models, so nothing too exciting. We will hopefully have something nice to show with regards to BM models soon enough.
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    Re: Ask Your Questions Here!

    Most spearmen units have the "light_spear" attribute, which does protect (+8 def) against cavalry, but does not create a visible tooltip that mentions it.

    There must be a couple of gameplay guides...
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    Re: Ask Your Questions Here!

    There isn't an Aglarond settlement any more, it has been removed (for gameplay reasons mainly).
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    Re: Taxable Income Bonus help

    Negative effects only subtract from existing positive ones. If you first give a +15 and then a -15, you'll see it drop back to 0. If you give a +20 and then a -30, it will again drop to 0, the extra...
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    Re: Ask Your Questions Here!

    The modding bug bites deep. ;) Hopefully new blood will prove equally valuable as well!
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    Re: Ask Your Questions Here!

    Considering the circumstances, pretty well. BM and SM models, textures, mechanics, traits, txt, all progressing. We're getting there.
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    Re: Ask Your Questions Here!

    There were a couple. There is the intention to include some in DoM, but they have not been planned in detail yet.



    WoM changes the EDU, yes.

    Rhun and Dunland are Barbarians. Rohan are...
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    Re: Ask Your Questions Here!

    No, we have gone with a different (and much more reasonable imo) concept for Dorwinion, which makes them dunedanic-influenced northmen. An interesting faction and an interesting roster for me (I like...
  12. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    It is impossible to have a recruitable unit that is not retrainable (or at least I don't know how to do it).

    Unique units are just a single unit (in RK's case 3 units) in a faction, it's not that...
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    Re: Ask Your Questions Here!

    Distance to capital is the same in every mod, it's hardcoded and is counted in pixels internally.

    DoM has 18 factions (+ rebels) and uses all faction slots.
  14. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    @Ar-Another: I don't have the time to address each point individually, but Feanaro has covered things pretty adequately. The main point here is that you do not like our vision. You have your own...
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    Re: Middle-earth music...

    Music is a very important part of the mod for me (my fondest memory of CI is Justin Durban's "Humanity" playing while I organise my defence of Harondor) and DoM is really really strong in that area...
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    Re: Ask Your Questions Here!

    Stamina is not very easy to manipulate, because the available 'controls' are few and not very detailed. Stamina- and heat-related settings will be reviewed, but do not expect radical changes. Units...
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    Re: Middle-earth music...

    Traditional music that fits the mod is a bit tough to find. I've found a site with hundreds of traditional medieval (european/arabic) music, but most of them have lyrics and those that don't are very...
  18. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    If you guys want to continue the Anglo-saxon/Goth/whatever debate, sure, the thread can be split, just let me know.
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    Sticky: Re: The Official WIP Screenshot Thread

    Some of FATW's features are inspired by CK2 and EU4, so hopefully we'll manage to combine good elements from both worlds. Thanks for your continued support!
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    Re: Ask Your Questions Here!

    No, I meant as a completely abstract figure. An ancillary can be lost or look inaccurate if given to a character living in Lorien, etc.

    Elves, like all factions, have different subcultures...
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    Re: Creating new agents

    Yes.
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    Re: Creating new agents

    Priests would simply be diplomats (or spies or assassins, whatever you want) appearing with a different name/model, so they can be recruited as usual.
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    Re: Creating new agents

    You can rename diplomats to "priests", for example. They will still do exactly what diplomats do, but their models/textures and relevant text will indicate they are something else. Of course this is...
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    Re: Creating new agents

    Not unless you rename an existing agent.
  25. [Tool] Re: Zeus v0.92 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Thx for the update.
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    Re: Ask Your Questions Here!

    Yes.


    Yes. The Chiefdom of Rhun can also partially incorporate North Rhun's 'special' units (slingers and heavy axemen) under the right conditions.


    A bit of both. And yes, Dwarves of...
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    Re: Ask Your Questions Here!

    The good/evil distinction doesn't quite apply. If you really have to label a faction in some sort of binary way, then Harondor is a Men of Darkness faction. They do have some dunedanic influence,...
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    Re: Ask Your Questions Here!

    It feels like a very un-elvish thing to do, hiring troops (including Men of Darkness) for money. If we had faction-specific mercs, we could maybe add an Elven Loyalists merc unit with 0 cost and...
  29. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    @ Senteliks: I don't like editing other people's posts, but since your post count doesn't allow you to do it yourself (afaik), I've edited yours to remove a couple of expletives. Your points can...
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    I'm almost falling asleep on my chair here, so...

    I'm almost falling asleep on my chair here, so the reply might be less informative than usual...

    By repopulation you mean the tiny amount of Men that will be present in (formerly) orkish...
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    Re: How about my new Project RTW CTA

    The Workshop is for questions and tutorials.

    This is the forum for mods (that are not hosted): http://www.twcenter.net/forums/forumdisplay.php?221-Mod-Threads
    In the "Released" subforum if the...
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    Re: How about my new Project RTW CTA

    This post doesn't belong in this forum...
  33. Thread: too much units?

    by Aradan
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    Re: too much units?

    No, you just won't see people moving around.
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    Re: Ask Your Questions Here!

    Dwarves are using largely the same, with one addition and one replacement. Elves will get a complete make-over.
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    Re: Ask Your Questions Here!

    That's fine, that's what the thread is for.

    We have not added any new CBs so far, and we have in fact removed the Fords of Isen one (mainly to free up the Isengard faction slot). We'd like to have...
  36. Thread: too much units?

    by Aradan
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    Re: too much units?

    Yes, there are too many model entries in descr_model_battle. If you want to free a bunch of them wuthout serious impact, open descr_lbc_db, out-comment all entries (by adding a semi-colon in front of...
  37. Thread: too much units?

    by Aradan
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    Re: too much units?

    Remove some model entries seems like the obvious answer. ;) If you have the Alexander expansion, it has 330 DBM slots instead of 255.
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    Re: Ask Your Questions Here!

    Yes, though they need a specific Specialization Building for that.
  39. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    I don't see the connection between "the logic pattern" and "the era of Sauron". Logic is logic, and things must always make sense. And any time one tries to create something new based on existing...
  40. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Thank you.


    I started addressing your points one by one, but gave up halfway, as I ended up just repeating myself. So I'll try to condence my reply into a couple of short points.

    You make a...
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