There are reference in descr_banners_new.xml to the ...banners/... .mesh files, but in any mod no .mesh files in that directory, so i have the question: if i want to change faction (so banners),...
Type: Posts; User: Danya82; Keyword(s):
There are reference in descr_banners_new.xml to the ...banners/... .mesh files, but in any mod no .mesh files in that directory, so i have the question: if i want to change faction (so banners),...
Please, if anyone know, how is campaign AI in that mod in comparison with Gracul AI or NoMercy (BGR) from SS?
I don't see nothing near spoilers, i forgot, what i have to install?
Some questions about besieging settlements. First, is it possible to combine 2 or more armies with different labels into one via script? For example, if attack was failed. How to delete label and...
I have the question, if i write:
declare_counter attack_konjikala
monitor_event FactionTurnStart FactionType mongols
and I_CharacterExists konjikala
and I_CharacterExists gorgan1
and...
character (whatever), family
traits Factionleader (Factionheir) 1 , (whatever)
Is there any thread of Soulston AI?
I have a question, if i make condition: I_CharacterTypeNearTile mongols named_character 4 471, 118
then i can instead of named_character write name or label, that is Chaghatai or mongols4Chaghatai,...
Hello, i wanted to ask, may be someone know, what is problem here. There are the tool - TWMapReader, and it not read the settlement names and (it's not so important) regions ID, in all other mods i...
There are was the mistake in campaign_script file, not in mongol invasion section, so the problem was different. The working script, for my purpose to test, is:
set_event_counter mongol_invasion 0...
I have only early campaign in my mod, and i am rewriting mongols invasion, so i decided to transfer the script to the beginning of a campaign for purpose to check how the units will moving. I tried...
how this work? Or it's not, in many mods and i have mongols (or other) spawn in 2 or more regions?
Is this Piter CAI compatible with other mods too?
For add money AI what command have to be: add_money turks 10000 or add_money turks, 10000 (with comma)?
For add money AI what command have to be: add_money turks 10000 or add_money turks, 10000 (with comma)?
I checked, tool read the same files in BellumCrucis and in Titanium, so the problem in some file in. And... well, i checked the errors in Titanium, there are some regions doesn't exist. I found that...
I just can't understand, why in other mods tool is working full (though there are errors too), but in Titanium option "settlements" in view tab have no access and don't show region ID. I guess it's...
May this be becouse of another (latest) version of java?
It's html text, and can't make the screenshot, and i can't find where is the spoiler. How to delete the post?
Edit:
<html> <head>
<style type="text/css">
<!--
body {...
It's showing errors, but in Bellum Crucis too, settlements option not available
Yes, but don't show
It's ok for other mod, but in Titanium don't show...
"First of all that's a condition, not command. Please read it carefully: https://www.twcenter.net/forums/show...70658-Lesson-1 GrnEyedDvl has explained the concept of triggers, conditions and...
You mistaked, i read your message many times, but the question is if i give money in ageing script - it's ok and no syntax error. But there are monitor with LocalFaction, will it work if i want to...
I've got the working script through the GrnEyedDevil's 12 turns per year:
monitor_event PreFactionTurnStart FactionIsLocal ; set the season for each month
if I_CompareCounter month == 1 ;January...
Someone ever tried to give money his faction. I tried (if i no mistaked) all variants - to check will it work with the AI:
monitor_event PreFactionTurnStart FactionType russia
and not...
yes...
I have monitor with 1280x1024 max. When i set this resolution in game, the picture become extended down. When i nstart with 1024x768 resolution, it's ok, but fonts looks terrible. I tried to find...
I have monitor with 1280x1024 max. When i set this resolution in game, the picture become extended down. When i nstart with 1024x768 resolution, it's ok, but fonts looks terrible. I tried to find...
I deleted it becouse i tried all ways, i don't know, may be i missing something
It's not work
excelent tool, but don't show region ID for me
I aready interested, it's medieval engine that's you can't add money your faction
Why money not added to my faction?
monitor_event PreFactionTurnStart FactionType russia
and not IsFactionAIControlled
if I_TurnNumber == 1 (or if I_CompareCounter month ==1)
add_money russia...
Thanks for the answer, but is there are any way to give money through some periods (if 12 turns per year, year for example)? But, i hope it will help
I use GrnEyedDevil 12 turns per yer script with all features. I wanted to give money AI each year, using counter month (noy sure i completely understand, how it works) or using just I_TurnNumber...
I want to check if AI will get money, so decided to use my faction and made the script:
monitor_event PreFactionTurnStart not IsFactionAIControlled
if I_CompareCounter turn_fid = 10 (turn_fid 10...
Now that's should be right. You have to do next, replicate every part, when you will replicate delete the monitor lines (for example, monitor_event PreFactionTurnStart and I_IsFactionAIControlled and...
I_CharacterTypeNearTile work only if you point faction?