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    descr_banners_new.xml and .mesh files

    There are reference in descr_banners_new.xml to the ...banners/... .mesh files, but in any mod no .mesh files in that directory, so i have the question: if i want to change faction (so banners),...
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    How is Campaign AI?

    Please, if anyone know, how is campaign AI in that mod in comparison with Gracul AI or NoMercy (BGR) from SS?
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    [Tutorial] Re: Very Easy Way of Smooth Coastlines

    I don't see nothing near spoilers, i forgot, what i have to install?
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    Besieging settlements

    Some questions about besieging settlements. First, is it possible to combine 2 or more armies with different labels into one via script? For example, if attack was failed. How to delete label and...
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    CTD - Scripting

    I have the question, if i write:



    declare_counter attack_konjikala
    monitor_event FactionTurnStart FactionType mongols
    and I_CharacterExists konjikala
    and I_CharacterExists gorgan1
    and...
  6. Re: Is it possible to decide the name of emerging horde leader?

    character (whatever), family
    traits Factionleader (Factionheir) 1 , (whatever)
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    Is there any thread of Soulston AI?
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    Re: mongols invasion, please help

    I have a question, if i make condition: I_CharacterTypeNearTile mongols named_character 4 471, 118
    then i can instead of named_character write name or label, that is Chaghatai or mongols4Chaghatai,...
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    Sticky: Re: Titanium - Campaign Map Preview

    Hello, i wanted to ask, may be someone know, what is problem here. There are the tool - TWMapReader, and it not read the settlement names and (it's not so important) regions ID, in all other mods i...
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    Re: mongols invasion, please help

    There are was the mistake in campaign_script file, not in mongol invasion section, so the problem was different. The working script, for my purpose to test, is:

    set_event_counter mongol_invasion 0...
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    Re: mongols invasion, please help

    fixed
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    mongols invasion, please help

    I have only early campaign in my mod, and i am rewriting mongols invasion, so i decided to transfer the script to the beginning of a campaign for purpose to check how the units will moving. I tried...
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    [Tutorial] Re: Making a non playable horde faction.

    how this work? Or it's not, in many mods and i have mongols (or other) spawn in 2 or more regions?
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    Re: Piter AI (new CAI)

    Is this Piter CAI compatible with other mods too?
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    Re: add_money not working

    For add money AI what command have to be: add_money turks 10000 or add_money turks, 10000 (with comma)?
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    Re: add_money not working

    For add money AI what command have to be: add_money turks 10000 or add_money turks, 10000 (with comma)?
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    I checked, tool read the same files in BellumCrucis and in Titanium, so the problem in some file in. And... well, i checked the errors in Titanium, there are some regions doesn't exist. I found that...
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    I just can't understand, why in other mods tool is working full (though there are errors too), but in Titanium option "settlements" in view tab have no access and don't show region ID. I guess it's...
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    May this be becouse of another (latest) version of java?
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    [Tool] It's html text, and can't make the screenshot,...

    It's html text, and can't make the screenshot, and i can't find where is the spoiler. How to delete the post?

    Edit:
    <html> <head>
    <style type="text/css">
    <!--
    body {...
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    It's showing errors, but in Bellum Crucis too, settlements option not available
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    [Tool] Yes, but don't show It's ok for other mod, but...

    Yes, but don't show

    It's ok for other mod, but in Titanium don't show...
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    Re: add_money not working

    "First of all that's a condition, not command. Please read it carefully: https://www.twcenter.net/forums/show...70658-Lesson-1 GrnEyedDvl has explained the concept of triggers, conditions and...
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    Re: add_money not working

    You mistaked, i read your message many times, but the question is if i give money in ageing script - it's ok and no syntax error. But there are monitor with LocalFaction, will it work if i want to...
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    Re: add_money not working

    I've got the working script through the GrnEyedDevil's 12 turns per year:

    monitor_event PreFactionTurnStart FactionIsLocal ; set the season for each month
    if I_CompareCounter month == 1 ;January...
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    Re: add_money not working

    Someone ever tried to give money his faction. I tried (if i no mistaked) all variants - to check will it work with the AI:

    monitor_event PreFactionTurnStart FactionType russia
    and not...
  27. Thread: Resolution

    by Danya82
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    Re: Resolutiobn

    yes...
  28. Thread: Resolution

    by Danya82
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    Resolution

    I have monitor with 1280x1024 max. When i set this resolution in game, the picture become extended down. When i nstart with 1024x768 resolution, it's ok, but fonts looks terrible. I tried to find...
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    How to change standard resolution

    I have monitor with 1280x1024 max. When i set this resolution in game, the picture become extended down. When i nstart with 1024x768 resolution, it's ok, but fonts looks terrible. I tried to find...
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    Re: add_money not working

    I deleted it becouse i tried all ways, i don't know, may be i missing something
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    Re: add_money not working

    i did
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    Re: add_money not working

    It's not work
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    excelent tool, but don't show region ID for me
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    Re: add_money not working

    I aready interested, it's medieval engine that's you can't add money your faction
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    Re: add_money not working

    Why money not added to my faction?

    monitor_event PreFactionTurnStart FactionType russia
    and not IsFactionAIControlled
    if I_TurnNumber == 1 (or if I_CompareCounter month ==1)
    add_money russia...
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    Re: add_money not working

    Thanks for the answer, but is there are any way to give money through some periods (if 12 turns per year, year for example)? But, i hope it will help
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    Re: add_money not working

    I use GrnEyedDevil 12 turns per yer script with all features. I wanted to give money AI each year, using counter month (noy sure i completely understand, how it works) or using just I_TurnNumber...
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    add_money not working

    I want to check if AI will get money, so decided to use my faction and made the script:

    monitor_event PreFactionTurnStart not IsFactionAIControlled
    if I_CompareCounter turn_fid = 10 (turn_fid 10...
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    [Resource] Re: Working economic script from me

    Now that's should be right. You have to do next, replicate every part, when you will replicate delete the monitor lines (for example, monitor_event PreFactionTurnStart and I_IsFactionAIControlled and...
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    Re: The question about attacking settlements

    I_CharacterTypeNearTile work only if you point faction?
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