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    Re: Divide and Conquer .51 3D unit cards - updated

    Mh exactly, which unit cards did YOU made? Because it's quite confusing. As ElvenKind said, many belong to other contributors.
  2. Sticky: [Tool] Re: M2TW Modeler's Toolbox - Version 0.6 Beta Released On 06/06/2015

    Ok guys, just an information for future posts: if you are reporting an error, a crash or something, please attach the files you were working on. I cannot investigate the problem if I don't have the...
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    Re: Divide and Conquer Public Beta Release - New Version 0.5 Released

    Upload trace logs + savegame on turn 209 please.
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    Re: Divide and Conquer Public Beta Release - New Version 0.5 Released

    Logs guys. If you want us to try debugging your games, we need logs with trace level enabled at least. And savegames also if you want.
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    Re: Divide and Conquer Public Beta Release - New Version 0.5 Released

    We are all becoming Youtube attention whores :laughter:
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    Re: Divide and Conquer Public Beta Release - v0.5 released and Large Unit Preview Revealed

    I just wrote how to...
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    Re: Divide and Conquer Public Beta Release - v0.5 released and Large Unit Preview Revealed

    Ok good, seems like there is a lot of errors and problems here.

    1) TATW 3.0 + 3.1 + 3.2 is needed. Eventually only 3.0 and 3.2 if you are totally sure that 3.2 contains everything from 3.1.
    2)...
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    Re: Divide and Conquer Public Beta Release - v0.5 released and Large Unit Preview Revealed

    If you want to help people complete their torrent downloads, you can just help me seeding the files once you downloaded them from direct links.
    Here is how to do it with uTorrent (with other clients...
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    Re: Divide and Conquer Public Beta Release - v0.5 released and Large Unit Preview Revealed

    HOW TO INSTALL DaC 0.5

    - You need a fresh Third Age Total War 3.2 installation (3.0 plus 3.1 plus 3.2).
    - You don't need to install the previous DaC patches. This one contains all of them, it's a...
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    Re: Divide and Conquer Public Beta Release - v0.5 released and Large Unit Preview Revealed

    Direct links are being uploaded with by my friend and at least 2 full parts will be available by tomorrow evening. I'm gonna post the installation instructions soon!
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    The unzipped content was something like 12Gb. I compressed it with maximum LZMA2 and then compressed again with RAR to split the volume.
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    Re: Divide and Conquer Public Beta Release - v0.5 released and Large Unit Preview Revealed

    The problem is that I have a granted upload time of 1Mbps, normally. But since they started doing some works on the street close to my house well... it's not very performing anymore. I'm gonna see...
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    That's pretty strange. I'm currently uploading at 40Kb/s.
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Ok guys... important announcement here. The patch is ENORMOUS, not 2 but 3 parts of 1,5Gb each. It will take very, very long to upload it and provide direct links. Maybe one week or more since my...
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    As already stated, the patch is something like 4,5Gb. It will take long time to upload it. And with "it will take long time" I mean it will take much more than 20 minutes.
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Brace yourselves... the installer is being uploaded.
  17. Sticky: [Tool] Re: M2TW Modeler's Toolbox - Version 0.6 Beta Released On 06/06/2015

    Can you upload this model please?
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    Re: Preliminary Decoding of RMV2 Format

    OP updated. I also added the ANIM file format.
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    Re: Preliminary Decoding of RMV2 Format

    Thanks for your help! I've decoded even more stuffs even if many basic things remain unknown.
    I've also started parsing the .anim files containing skeletons data... pretty hard those ones because...
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    Re: Preliminary Decoding of RMV2 Format

    Ahhh crap I was so close! :D

    Great! What can you tell me about normals, binormals, tangents and weights? Hard to spot!
    In fact... in those 28 bytes what else can I read?
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    Re: Preliminary Decoding of RMV2 Format

    Wait... what is a 2 bytes float? How do you read it programmatically? Do you have any format reference similar to the one I've posted?
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    Re: Preliminary Decoding of RMV2 Format

    You are working on an importer or what? Did you discovered how vertex data is handled?
  23. Sticky: [Tool] Re: M2TW Modeler's Toolbox - Version 0.6 Beta Released On 06/06/2015

    Nah, the algorithm is the same for every mesh model. Just be careful with mounts, this is the only thing you should rework on a separate folder because they are handler in a different way.
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    Re: Preliminary Decoding of RMV2 Format

    Updated :D
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    Re: Preliminary Decoding of RMV2 Format

    Updated :D
  26. Sticky: [Tool] Re: M2TW Modeler's Toolbox - Version 0.6 Beta Released On 06/06/2015

    You select a folder containing a certain amount of models and it fixes the BS of all of them recursively (includes subfolders). If they already have fixed BS nothing is changed and it skips to the...
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    Preliminary Decoding of RMV2 Format

    Hi all! I'm a modeler of M2TW and I'm trying to decode the RMV2 file format in order to create a conversion tool from RMV2 to Collada/FBX and vice-versa. Any help from you is more than welcome! Here...
  28. Sticky: [Tool] Re: M2TW Modeler's Toolbox - Version 0.6 Beta Released On 06/06/2015

    All is written in the OP -> Technical Details -> About Bounding Spheres :D
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    Preliminary Decoding of RMV2 Format

    Hi all! I'm a modeler of M2TW and I'm trying to decode the RMV2 file format in order to create a conversion tool from RMV2 to Collada/FBX and vice-versa. Here are my discoveries concerning the format...
  30. Re: Amon Hen and Undertowers Custom Tiles RELEASED (DaC Map)

    It's always concerning DaC? I recently changed the climate there to make it look like Mordor.
  31. Re: Amon Hen and Undertowers Custom Tiles RELEASED (DaC Map)

    Implemented yesterday. I really don't know how we could have missed this!
    Thanks Arkay :D
  32. Sticky: [Tool] Re: M2TW Modeler's Toolbox - Version 0.6 Beta Released On 06/06/2015

    The new version is out!

    Since I changed the way that MS3D comments are handled from 0.5, complete your current models' conversion using 0.5 before switching to 0.6 (basically, if you are working...
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Kaptain move your full M2TW directory OUTSIDE Program Files.
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    The role of that settlement is to keep the slave faction alive all the game long.
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Guys... are you trolling us or what?
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    "This is something that's just hard-coded into M2TW's engine."
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Man, what is not clear when we tell you that "This is something that's just hard-coded into M2TW's engine."?
  38. Re: Conversion tool causing strange light effects?

    Sometimes it works since it reworks normals. Otherwise there are also downloadable plugins for MS that can fix/realign normals.
  39. Re: Conversion tool causing strange light effects?

    Try to use my tool next time (M2TWMT) that handles the vertex seams much better.
    Anyway, if you see this, select everything and smooth faces. This normally fixes the issue.
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    Question about UI and Win Conditions

    Hi all! I'm having a problem with win conditions panel. Sometimes, when I add too many settlements to conquer, the text becomes too long and is pushed outside of the box borders. Do you know if...
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