Mh exactly, which unit cards did YOU made? Because it's quite confusing. As ElvenKind said, many belong to other contributors.
Type: Posts; User: Zarathos; Keyword(s):
Mh exactly, which unit cards did YOU made? Because it's quite confusing. As ElvenKind said, many belong to other contributors.
Ok guys, just an information for future posts: if you are reporting an error, a crash or something, please attach the files you were working on. I cannot investigate the problem if I don't have the...
Upload trace logs + savegame on turn 209 please.
Logs guys. If you want us to try debugging your games, we need logs with trace level enabled at least. And savegames also if you want.
We are all becoming Youtube attention whores :laughter:
I just wrote how to...
Ok good, seems like there is a lot of errors and problems here.
1) TATW 3.0 + 3.1 + 3.2 is needed. Eventually only 3.0 and 3.2 if you are totally sure that 3.2 contains everything from 3.1.
2)...
If you want to help people complete their torrent downloads, you can just help me seeding the files once you downloaded them from direct links.
Here is how to do it with uTorrent (with other clients...
HOW TO INSTALL DaC 0.5
- You need a fresh Third Age Total War 3.2 installation (3.0 plus 3.1 plus 3.2).
- You don't need to install the previous DaC patches. This one contains all of them, it's a...
Direct links are being uploaded with by my friend and at least 2 full parts will be available by tomorrow evening. I'm gonna post the installation instructions soon!
The unzipped content was something like 12Gb. I compressed it with maximum LZMA2 and then compressed again with RAR to split the volume.
The problem is that I have a granted upload time of 1Mbps, normally. But since they started doing some works on the street close to my house well... it's not very performing anymore. I'm gonna see...
That's pretty strange. I'm currently uploading at 40Kb/s.
Ok guys... important announcement here. The patch is ENORMOUS, not 2 but 3 parts of 1,5Gb each. It will take very, very long to upload it and provide direct links. Maybe one week or more since my...
As already stated, the patch is something like 4,5Gb. It will take long time to upload it. And with "it will take long time" I mean it will take much more than 20 minutes.
Brace yourselves... the installer is being uploaded.
Can you upload this model please?
OP updated. I also added the ANIM file format.
Thanks for your help! I've decoded even more stuffs even if many basic things remain unknown.
I've also started parsing the .anim files containing skeletons data... pretty hard those ones because...
Ahhh crap I was so close! :D
Great! What can you tell me about normals, binormals, tangents and weights? Hard to spot!
In fact... in those 28 bytes what else can I read?
Wait... what is a 2 bytes float? How do you read it programmatically? Do you have any format reference similar to the one I've posted?
You are working on an importer or what? Did you discovered how vertex data is handled?
Nah, the algorithm is the same for every mesh model. Just be careful with mounts, this is the only thing you should rework on a separate folder because they are handler in a different way.
Updated :D
Updated :D
You select a folder containing a certain amount of models and it fixes the BS of all of them recursively (includes subfolders). If they already have fixed BS nothing is changed and it skips to the...
Hi all! I'm a modeler of M2TW and I'm trying to decode the RMV2 file format in order to create a conversion tool from RMV2 to Collada/FBX and vice-versa. Any help from you is more than welcome! Here...
All is written in the OP -> Technical Details -> About Bounding Spheres :D
Hi all! I'm a modeler of M2TW and I'm trying to decode the RMV2 file format in order to create a conversion tool from RMV2 to Collada/FBX and vice-versa. Here are my discoveries concerning the format...
It's always concerning DaC? I recently changed the climate there to make it look like Mordor.
Implemented yesterday. I really don't know how we could have missed this!
Thanks Arkay :D
The new version is out!
Since I changed the way that MS3D comments are handled from 0.5, complete your current models' conversion using 0.5 before switching to 0.6 (basically, if you are working...
Kaptain move your full M2TW directory OUTSIDE Program Files.
The role of that settlement is to keep the slave faction alive all the game long.
Guys... are you trolling us or what?
"This is something that's just hard-coded into M2TW's engine."
Man, what is not clear when we tell you that "This is something that's just hard-coded into M2TW's engine."?
Sometimes it works since it reworks normals. Otherwise there are also downloadable plugins for MS that can fix/realign normals.
Try to use my tool next time (M2TWMT) that handles the vertex seams much better.
Anyway, if you see this, select everything and smooth faces. This normally fixes the issue.
Hi all! I'm having a problem with win conditions panel. Sometimes, when I add too many settlements to conquer, the text becomes too long and is pushed outside of the box borders. Do you know if...