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    Re: Does Guard Mode work in M2TW?

    Yes, in my experience they try to keep formation (not as well as in EB1, but not bad) and they don't pursue if the enemy routs. I just had a battle yesterday where I nearly forgot to advance my first...
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    Re: How does culture spread?

    EBII seems to use the "alternate" piety system from the Britannia Kingdoms campaign, as described here. In the Britannia campaign, M2TW's "piety" became "management" and "religion" became "culture". ...
  3. Re: Armour-variation within a unit: A critique

    Really, truly out! (This is the tricky "double mic drop". Few can carry off with such aplomb.)
  4. Re: Armour-variation within a unit: A critique

    Maybe they sincerely disagree with you and it's not a matter of being "too conservative" (whatever that means in this context).
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    Re: Caledonians as a playable faction?

    I think the Pritanoi are plenty for the British Isles. And I don't see them as a waste as they really are great fun to play.

    So a submod would be your solution, OP.

    As to the Scottish...
  6. Re: Armour-variation within a unit: A critique

    I disagree with the OP, in case the EB2 team are counting votes. IMO, the way it is done now is the most rational and reasonable way of handling the variance of equipment among ancient warriors.
  7. Re: Short description on how to spread culture Rome&Pergamon

    Basically, you need to have a high-influence family member handy to step in and prevent or put down rebellions. Once the city grows you can start building temples etc for more happiness and law, and...
  8. Re: Roman recruitment and by the way thank you

    In later versions Rome will get to build colonies outside of Italy (after the Marian reforms, I believe), but now in the Beta they can't. I believe the Marian reform colonies will allow recruitment...
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    Re: [Pritanoi question]Celtic chariots

    I evidently made errors in describing the code. Check out this thread.
  10. Re: Short description on how to spread culture Rome&Pergamon

    In Carthage you can't build colonies playing as Rome, but you can build a Free City govt type in Carthage (it does not show up on the Building Browser) and in other cities outside Italy that have...
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    Re: [Pritanoi question]Celtic chariots

    You can't recruit them from your cities, but they are available as mercenaries from turn 1 (I mean British companion units, not the chariots).
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    Re: Best Government Building To Build?

    In the British isles go factional govt. They are all the same culture, so it's a piece of cake, and you get the complete British unit roster. The Allied Govts only give you British units in the...
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    Re: Corruption - an issue

    And having generals stay in cities with schools helps them get good traits that will reduce corruption and unrest.
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    Re: *SUBMOD* Positive Character Traits

    We generally learn more from our failures than from our successes. ;)
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    Re: 320+ as SPQR on VH/VH - some thoughts

    If that's the case they should redo the penalty for Roman generals attacking without imperium, since part of the penalty is a reduction in command stars.
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    Re: Reform requirements

    If I read the script right, the Pritanoi "reform" is in two stages: first the Pritanoi become a kingdom, which allows the building of the highest factional govt in the British Isles, allowing the...
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    Re: Mines - are they worth it?

    Near as I can tell, the goods available for trade don't change when a mine is built. I build a mine in Illyria (Dominium?), and I checked the trade goods against a save from before the mine was...
  18. Re: Will the Senate ever make an appearance?

    It appears indirectly in the office traits and the Triumph traits.
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    Re: [Pritanoi question]Celtic chariots

    Yes, the reforms exist.



    It's in two stages: first the Pritanoi become a kingdom, which allows the building of the highest factional govt in the British Isles, allowing the recruiting of...
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    Re: Mines - are they worth it?

    I didn't know that. I'll check it out. Thanks.
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    Re: An observation about the map

    I played a Rome campaign (the first new CAI I think) where the Numidians captured Carthage and Hadrumetum for a time. I had a spy with a ringside seat.
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    Re: Corruption - an issue

    I would like it restructured to allow the following factors to decrease corruption by increasing law:

    1. High % of faction's culture. Done by giving increasing law bonuses to a city's govt based...
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    Re: An observation about the map

    You're right. I was mistaken.
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    Re: An observation about the map

    They added a city in Italy compared to EB1.

    No loss to me if they don't change it, I was just making an observation about an observation about the map. ;) I like playing it as it is, because I...
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    Re: An observation about the map

    Thanks for the answer.
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    Re: How does culture spread?

    You need to have the reforms also ("and event_counter ecParthia_Imperial 1"). For that you need level 3 or level 4 farms (not sure which) in Asaak, Hekatompylos, Ekbatana and Rhagae.
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    Re: Differences between EBII and EBI?

    I used to play with a house rule in EB1. When I conquered a city, I'd put a client state in place and hire a client ruler to run it. I wouldn't alter the govt until the client ruler died. I was...
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    Re: An observation about the map

    The idea of "provinces" in the game, IMO, should be divorced from ancient political borders, since the whole point of the game is to redraw political boundaries.

    Instead, the provinces should...
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    Re: Corruption - an issue

    The victory conditions are only for 40 provinces for everybody, I believe, are they not?

    So smart play is to have a compact empire with a centrally-located capital. Only expand to get victory...
  30. Re: Criteria for creating a satrapal district?

    This is from the EDB file:



    So, first of all you need the hidden resource "hyparchia", which includes a large region of Alexander's conquests I believe. You can't build it everywhere, in other...
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    Re: Corruption - an issue

    Do they teach bigotry in German schools?
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    Re: Corruption - an issue

    Financially, you can make more from trading with far away provinces under foreign rule than you can in conquering them (after you pillage them, that is).

    But you have to conquer to win.

    Bit...
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    Re: An observation about the map

    One could say that this sacrifices strategically important regions/cities in other areas in order to recreate the the Punic Wars in greater detail, which seems rather Rome-centric, which seems...
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    Re: How does culture spread?

    Some Parthian govt types give a religious bonus. I guess you'd have to look at the building browser after their culture changes. There are settlement size requirements and regional requirements (eg,...
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    Re: An observation about the map

    I agree with OP. A province/city is the proxy for population distribution (or potential distribution for "undeveloped" areas) -- did Sicily really have a 50% greater potential population than the...
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    Re: How does culture spread?

    No "religion_level" effect at all. Only the settler colonies increase culture.
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    Re: How does culture spread?

    Yes the military outposts (called eastern colonies in the EDB) raise eastern culture. The first level raises it eventually to 25%, the second eventually to 40% (and needs 20% to be built), and the...
  38. Re: Leaders Imperium and how does it affect play

    1. Per Orbis, a man could travel to Rome from Londinium in 39 days in December and back again in 40 days in February during the imperial era. It doesn't seem necessary to have them move to Italy to...
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    Re: Roman Trade Colonies

    I guess I'll bump this once. Anybody know what I am missing?
  40. Re: Where to look to check the number of the year?

    Look at the Faction screen. It shows the year there. The season is listed as a trait for each of your generals.
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