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    Congratulations on the very nice mod!

    Hey guys,

    I haven't been active here for ages. Luckily remembering my login credentials to congratulate the team for a great mod.

    I've been playing the beginning of the Macedon campaign and AE...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Nice work. Unfortunately, consistently crashing during battles (as soon as armies reach each other).
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    RSIII \o/ Thanks a lot!

    Hi all,

    I've been away for quiet a while, cause I couldn't get my RTW working with RSII on Windows 10. I thought I'd check by and see how it all goes and saw that RSIII has been released as beta....
  4. Re: TW: Attila - excellent move after more than a year of craze

    Interesting feedback, thanks.

    What exactly is the problem with the CAI? I am at turn 40 and diplomacy, CAI decision making etc. is very reasonable, I love it.

    They flee from stronger armies....
  5. TW: Attila - excellent move after more than a year of craze

    Hi guys,

    Remember me? Frustrated fan and modder for Rome II. I stopped modding in September 2014, due to not being able to connect to Rome II and its flaws. Just recently, I was able to get my...
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    Re: RSII Installation Issues

    Hey guys, thanks for the answer. You don't know how much I missed you guys :)

    I hope that somebody will be able to come along with a solution soon.

    Now with a new desktop, I am simply waiting...
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    RSII Installation Issues

    Hey guys,

    After a year of long wait I've finally were able to get a new Desktop! I've immediately installed RSII, but I can not get it to run. After starting RSII I will get into the game and as...
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    Sticky: Re: [Download] Authentic Ancient World 0.05

    Hi all,

    As you have seen I have been absent for a long while. I firstly want to apologize to all for getting disconnected to the modding community and secondly, I want to wish you and your loved...
  9. Re: What does Attila mean to Rome II and how is it linked?

    Well, one thing I've realized in one of the comments. It is not about what CA has learnt from the mistakes of Rome II, but what CA has forgotten from the excellence of Shogun II. They tried to make a...
  10. Re: What does Attila mean to Rome II and how is it linked?

    I won't definitely. Attila is more or less the same game in a different timeline with a "survival element" in it. I myself however would have preferred a in-depth Rome II or an expansion rather than...
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    Sticky: Re: [Download] Authentic Ancient World 0.05

    Hello everyone,

    It's been about a month since my last login. I was busy with moving, starting my studies and things like that. I took the time to check my mails and messages, just to see things...
  12. What does Attila mean to Rome II and how is it linked?

    Can somebody explain to me what just happened the last month?

    As usual I see a crazy bomb PR vid with no real statement, explanation or anything.

    - So Attila is NOT an expansion for Rome II,...
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    Sticky: Re: [Download] Authentic Ancient World 0.05

    Hi all

    I was surprised when I came online today that we have a Romanorum Acies download and the EE released. I started my studies and have almost no free time to spare.

    I will give it a try to...
  14. Poll: Re: [Workshop] Aztec's Environments and Lightings (Updated 12/09/2014)

    Thanks for your awesome support for AAW, but you know that you could "subscribe" to this thread and never miss news on it again?
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    Sticky: Re: [News] Modding Award Shortlist Released - Vote Now!

    So aztec made it! He scored the 2nd place on the mod awards for the best graphical mod. Cheers buddy.

    Also many thanks to everyone who voted for us and did nominate us at first hand. We highly...
  16. Poll: Re: [Workshop] Aztec's Environments and Lightings

    Thanks, will be updated soon on Steam.

    Shahab you won a price :) --> check this out: http://www.twcenter.net/forums/showthread.php?666218-Mod-Award-2014-WINNERS!

    You have created one of the...
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    Sticky: Re: [Download] Authentic Ancient World 0.05

    Thanks, mate, I will update it soon to Steam, you have already 2'100+ subs on Steam. Still waiting on the EE, afterwards it will get better and better I guess :) especially with your new awesome...
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    What does "Authentic" mean to you?

    Hi all,

    You could help us to make Rome II more authentic by giving us some of your opinions and viewpoints on how an "Authentic Ancient World" for Rome II would look for you.

    Since, the Emperor...
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    Re: Mod Award: AWARDS!

    Thanks for the effort Jack, Kinjo, Noif and wangrin + the ModDB team for the ties.

    Cheers
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    Re: Mod Award Shortlist ANNOUNCED!

    Just like how most mods overall for Rome II use any kind of RSII content as inspiration + not to speak the countless RSII textures that were ported into Rome II and DeI for example. Both mods are...
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    Re: Mod Award Shortlist ANNOUNCED!

    No way around Roma Surrectum II :)
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    Sticky: Re: [Download] Authentic Ancient World 0.05

    Update: I am still waiting for the EE before updating our stuff and deciding how to proceed. Looks like some new stuff will be released with the mini campaign we can't look at with the beta.
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    Re: Mod Award Shortlist ANNOUNCED!

    Allrighty, thanks. I guess the dates on the TWC thread back than where wrong than, because on the official forum they are correct.



    Sounds good :) Happily awaiting the results.
  24. Re: New TW title set to be announced on the 24th-28th september!!!

    Looking from that viewpoint, my conspiracy theory is ^^:

    - Rome II: The last historical Total War game with little effort for detail and depth, but more for focusing on units mostly and...
  25. Re: New TW title set to be announced on the 24th-28th september!!!

    I guess it will be Total War: Arena?

    - How long can you have a game in the pipeline, without releasing it?

    OR it will be Total War: Rome II - Expansion I?

    - Better involve the community in...
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    Re: Mod Award Shortlist ANNOUNCED!

    Why are the dates so completely off? ^^

    The nominations deadline was the 24th, but ended at the 28th.
    The voting deadline was announced to be the 8th, but people are still voting as of now.
    ...
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    Sticky: Re: [News] Modding Award Shortlist Released - Vote Now!

    Thanks for the support mate!
  28. Re: Can we get rid of the general requirement for armies?

    Once again, I was talking about:

    1.) Why should garrisons be limited to a building? If I as Emperor of Rome decides that my Preatorian Guard should move to my Macedonian boarders and set up a...
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    Re: Imperator Augustus: Faction Map Reveal

    Very sexy map, good job.

    However I hope someone at castle CA will consider bringing back harbors, farms, mines etc. which are detached from the actual settlement, hence settlements need not to be...
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    Sticky: Re: [News] Modding Award Shortlist Released - Vote Now!

    :) It is the 8th September, the deadline for voting. I am curious to see who won the awards :)

    + I heavily cleaned and rearranged the forum to make place for the upcoming works and focus on those...
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    Sticky: Re: [Download] Authentic Ancient World 0.05

    It is fine to post it here as long as it doesn't contain RSII, EB or RTR VII tracks since they are copyrighted and we are responsible to not give it away as a third party.
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    Sticky: Re: [News] Modding Award Shortlist Released - Vote Now!

    So couple of days left until the winners will be revealed. I think on the 8th or so was the deadline. Wish us luck! xD
  33. Re: Can we get rid of the general requirement for armies?

    Yes we can merge units (not like in RTW though where you could drag and drop easily), but we can do it.



    However, in RTW the cost of an army is calculated by the amount of men and not per...
  34. Re: Can we get rid of the general requirement for armies?

    Thanks for explaining the Civ way of espionage. Maybe I need to try Civ out one day as well. One hears so much good about it. + Good points guys. AnthoniusII, I think we totally agree that Rome II is...
  35. Re: Can we get rid of the general requirement for armies?

    Might enlighten us how you solve the issues mentioned in the OP? I would gladly know how to move my armies, generals and unit attachments without getting restricted by a ridiculous game design...
  36. Re: [Rome II Agenda] Potential Expansions, DLC, FLC, Patches - The Path to Real Greatness (From a Fan's Viewpoint)

    It's been a long while when I set up the first thread and retrospectively the biggest issues I have with Rome II is its... how should I call it?... "generic" approach:

    - a real themed, elegant and...
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    Re: Mod Award Shortlist ANNOUNCED!

    Not many people know of what is going on behind the scenes of RSII development. So, I took the time and effort to compile the complete list of WIP from Roma Surrectum II's settlements project. If you...
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    Sticky: Re: RS2's Future and Mod Ideas:

    I am going to compile all WIP from RSII in this thread if you are ok with that. That way you should get some "new" and "fresh" blood checking out RSII.

    Furthermore, I couldn't imagine the...
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    Re: [Gallery] Roma Surrectum 2.6

    http://s27.postimg.org/myttijvb7/0015.jpg

    http://s27.postimg.org/wi8sos737/0032.jpg

    http://s27.postimg.org/68nq5zl5v/0033.jpg

    http://s10.postimg.org/q5xsf2lrd/Great_Agora_Athens_back.jpg
    ...
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    Re: [Gallery] Roma Surrectum 2.6

    http://i805.photobucket.com/albums/yy333/centaurus1/RS2%20Sigs/3caaa75c.png http://i805.photobucket.com/albums/yy333/centaurus1/RS2%20Sigs/5eafce53.png
    ...
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