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  1. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    the instructions are already given in the download section. pay attention
  2. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    I dont know. I remeber soething ike that happening before, something related with avelins or arows, I dont know. Veteran forums members could throw a light on this.



    I never did any change on...
  3. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    well right now Im passing the same problem, but only when I try to start the campaign. Ill try reinstalling it.

    anyway other pleople tried it with no problems so its not the files that are...
  4. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    read the "About" section inside the "download" section
  5. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    not all settlements are layable in custom battles. besides, you need to pay attention on their description on the menu to properly select them.
  6. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    It seems that a crazy russian uploaded my sub-mod without any permission and gave me the link, I dont get exactly what he says but seems he wants me to add the ink to my thread.

    Ok, its done, Im...
  7. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    mega seems to be out.

    I cant find it anymore. At least here in my country. I tried.
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    Poll: Re: #16 Favourite Avatar

    My avatars were always representative of my soul profile.

    When I started modding I was full of energy, so I had a smiling dog image for avatar, I lost this image long ago.

    Then I became a...
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    Re: The Hobbit Trilogy 2012-2014

    lots of new stuff for modders:

    http://wetaworkshop.com/projects/the-hobbit-the-battle-of-the-five-armies-2014/
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    Sticky: Re: Screenshots

    nevermind
  11. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    IF there is actually any bug related with this than it has nothing to do with my sub-mod as I never did any change on those scripts. Besides, the current version of my sub mod is 4.8 not 4.7
  12. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    check te tutorials section on the first post of this thread.

    It is simple to do but it will take some time until you learn how.
  13. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    no. it should not be like this. sorry but for now I havent even time to check.
    If you're playing only my sub-mod, there should not be such a problem.
  14. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    I dont think this is caused by my sub-mod as I never did anything related with these units.
    Can anyone confirm it is a 3.2 bug?
  15. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    yes, extra money, no mention to extra units...

    these money scripts are necessary to keep the ballance of the game. Besides that, re-read my previous posts.
  16. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    As I said, I already removed the extra units for AI, there is no supernatural stacks comming from nothing anymore. All enemy units you see are actually produced by the AI in its settlements. Now if...
  17. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    I supose you're playing my sub-mod. or is it another one? or vanilla 3.2?

    Because my sub-mod already removes the nosense stack spam wich makes stacks appear from nothing to destroy your immersion...
  18. Re: High Elves Graphic Improvment [WIP]

    http://static.carthrottle.com/workspace/uploads/comments/woah-dewd-54155a50ecadb.jpg
  19. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    as all custom settlements are now done, and also that there is no one working in really factible projects to add new stuff. I think 4.8 is my last one. Yes I know I already said that 1 million times...
  20. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    mAYBE YOU FORGOT TO RUN THE AUTODELETE.BAT, READ INSTRUCTIONS IN THE FIRST POST
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    This thread got too quiet.

    CA announced that Atilla will have complete modding tools to edit settlements, tiles and battlemaps.

    I belive that maybe it is time to migrate to another engine....
  22. Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    yes sorry I forgot to edit the name of the thread to "4.8"
  23. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    4.8 is out.




    There is not problem with my file. The only thing that comes to mind in your case is that the steam version of med 2 was updated some months ago and it is not compatible with the...
  24. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    actually, boar riders will be out in the next release. :P

    In the movie it is a pig not a boar. Besides... it was more like an easter egg.
  25. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    Im not right about it but it seems MOS and DAC have too long turns because they have a lot of scripts. Those scripts are not present in my sub-mod. However, the turn times, if Im not wrong, are also...
  26. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    This is quite strange as these files should actualy not be there, I dont understand why such a messag of error if the error actually does not even make sense.

    Anyway no problem possibly related...
  27. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    I dont even knew about this "dos" window showing such things. where did you get it?

    There is nothing wrong with the sub-mod, it it gives any error, then you should reinstall or even redownload it.
  28. Re: Time for a World War 2 Total War game. (Overall ideas)

    No it is not. It is a RTS game with NO campaign map or strategical map to move the troops or manage cities/facilities/resources.

    Again, more confusion and nosense.

    Its strange, seems like...
  29. Re: Time for a World War 2 Total War game. (Overall ideas)

    finally someone talking on the same leangue as me.

    Thanks for the contribution.
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    Re: Single man unit

    no this is wrong, this method proved incomplete, there is still 3 or 4 men in the untit.
  31. Re: Time for a World War 2 Total War game. (Overall ideas)

    Im really impressed with the amount of usage of the word "impossible" here. what the f...??? its about making videogame, not traveling to pluto or saturn. For God's sake...

    yes the squad/unit...
  32. Re: Time for a World War 2 Total War game. (Overall ideas)

    I dont understand why people keep quoting Company of Heroes and another RTS games.

    It has nothing to do with what should have beeing discussed here. We are talking about total war style, wich...
  33. Re: dolgur dol's towers are just for looks?

    Haven't noticed...lol
  34. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    http://24.media.tumblr.com/tumblr_m6wpf1Fmds1rqw8w3o1_500.jpg
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    Re: Single man unit

    I dont see any problem with a lot of smoke appearing when sauron and the balrog are running, it actualy should be like this.



    Yes, of course the men would still be there attacking and beeing...
  36. Sticky: Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Any chance of you guys telling Zarathos how to do it so he could use the same trick in med2 engine? His project of exe editing is dead but we could at least have the one man thing.
  37. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    Considering that the models were taken from battle for the middle earth, and the tile itself was implemented in the game by King Kong, I cant even call it mine.

    I only edited the terrain, and it...
  38. Re: The "New" Frontier of M2TW Modding: Memory Editing

    That hurts more in me to telling you guys about but... yes the project is dead.

    Though Im no official member of the project and cant talk by the man itself, but this is the news I got.
    ...
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    Single man unit

    Much has beeing discussed about how to have a single man per unit in med2 engine.

    Several tries revealed fails after all this time of modding.

    As I cant see a proper solution, Im going to...
  40. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    Ok I will take a look but cant guarantee anything.

    For now Im wondering about making a new custom tile like argonath and moria halls, a last one, to impress us all... a really cool one... and yet...
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