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  1. Replies
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    Re: Divide and Conquer Public Beta Release - v0.5 released and Large Unit Preview Revealed

    Day 2 of my download...have finally reached 54.2%...hovering between 0.5kB/s and 1.0kB/s download speed...I cannot get out...rumbles...of hunger...they are coming.

    Jk. But it is going extremely...
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    Sticky: Re: New Steam Update + "fix for mods"

    Bottom line - I can load up SS seemingly no problem.

    My issue is that it did not work with this fix. First I manually did the copy. Followed all instructions. Click "Medieval II: Total War" and...
  3. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    That's my point, theoretically under Sauron's (or Saruman's) guidance they could build/convert/upgrade castles. Idk just always felt weird playing as Mordor for example and controlling nice, shiny...
  4. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Ohhh very good idea! I like that a lot. Would work with "lore" as the explanations by the team say elves wouldn't build military structures, but they are cleansing lands so this makes sense. My only...
  5. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    I see no reason why not. If they did exist in unknown settlements in the far east and south would Sauron not have called upon them when he was marshaling his armies? Of course it's a stretch being...
  6. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    Of course! Always happy to delve into and discuss LOTR lore :thumbsup2.
  7. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    They are essentially one in the same. Uruk-hai literally means "Orc-folk" as Olog-hai means "Troll-folk". It never is really clearly defined the difference between Sauron's Uruks and Saruman's....
  8. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    A guide to turtling?! Why did I not have knowledge of this before?! It is what I was born to do! Excellent stuff though, can't wait to read when you do them for other factions!
  9. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    From that standpoint I very much agree and I do love the "rally" aspect, it's just the odd capital captures haha. Though I think with so many factions you guys have done a great job making all parts...
  10. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    Just going to freakin throw something out in the wind here, and not that I expect this to be changed at all this is just purely for curiosity, but am I the only one here NOT a fan of invasions? Now...
  11. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    The diversity. This mod is still in beta at the moment. So MOS offers a far more polished and "complete" gameplay experience, while DaC offers far more factions to choose from each with their own...
  12. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Thanks for the reply! No it all sounds right I think, I'm for the most part familiar with how it's supposed to work...I'm sure with how I did things it screwed up the process somehow haha. Is there a...
  13. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Hey question with the whole One Ring "quest". I've been playing TATW for a long time, but I've never bothered to try and actually collect the ring and destroy it (always seemed too time consuming)....
  14. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    Ya guys seriously...you seem to be misunderstanding what a suggestion actually is. Please be mindful of how you are posting and your wording. You guys are DEMANDING change instead of SUGGESTING...
  15. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    Was playing MOS and came across the Arnor units which I totally forgot about...also saw later they're being used in other mods (Second Age, Last Alliance) so I was curious if there are plans to...
  16. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    I was actually going to ask about this, is it a pretty simple change to make? Like easy enough for someone who is unskilled in modding to do?

    EDIT: Just kidding, figured it out. Tried it out too...
  17. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    DaC has one called Sauron's Will. Seems like a damn cool unit, premise is taking the strongest Uruks to Barad-Dur for "extra" training by Sauron. Though I think the DaC team has made it an...
  18. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    Quick question...

    Was playing as Rohan and I blitzed Isengard taking them out early so I decided to go a little post War of the Ring semi lore accurate and give all the lands west of the Isen...
  19. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    Few questions...

    Started a campaign as Enedwaith and I got a "clan moot" event saying I should capture Lond Daer, which I did and it's about 7 turns later and nothing happened. Does anything? Or...
  20. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    I will say in previous posts (not this most recent) the ways you were saying you used them were different from what was suggested.



    Yes this sounds about right. They don't have the range to...
  21. Well he dropped the whole unit size thing a long...

    Well he dropped the whole unit size thing a long time ago. As of late it's this issue about archers and their range/ammo. It's been like a daily thing. I'm still with ya on the unit sizes, but I'm...
  22. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    @kahnage:

    Calm yourself. When you first showed up posting when we were having our discussion on the unit sizes I thought you were a kindred spirit. I have never been so wrong (Hobbit movie quote...
  23. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    I get this too. For awhile I was thinking a leftover stack from the Moria battle or something or OotMM just opted to claim that instead of Moria was the result, but it's almost instantaneously.
  24. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    So I've got a Breeland campaign and it's going great. Two minor things I noticed...

    - Minas Tirith was an invasion target and it was captured by Angmar who have only had 2 units in it for about 20...
  25. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    I use steam and haven't had any issues. I believe it does still say 1.0 when you load up, but like AG said check Thranduil's Realm and if it shows a custom settlement on the strat map then everything...
  26. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    Oh geez, wasn't even at the barracks event yet. Only on turn 45. My complaints are founded on ignorance haha! Apologies, nothing to see here :whistling...

    Ah gotcha! Well I'll make sure to play...
  27. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    Didn't that have more to do with the money script causing Mordor to spam stacks like crazy though? In all honesty though I haven't taken a campaign that far with this mod yet. You guys keep releasing...
  28. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    Were there any changes with VoA? I took a peek with my old save game after installing the new hotfix and Carrock Guard is still not recuritable anywhere. It requires an upgrade to barracks (currently...
  29. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    I would rather have 5 units of 250 for the same cost as your 5 units of 200. A common theme among orc units if you read their descriptions is that they are weaker, but succeed by overwhelming their...
  30. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    You probably don't need the validation, but you are 100% in the right in this one haha.
  31. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    Yeah I believe I remember reading a long time back that the med2 system is hardcoded to only allow one change on that scale, which is why an Angmar reunification hasn't been added into any of the...
  32. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    It doesn't change, simply unlocks new units. So if you chose the elven path you will remain Northmen culture, but have access to some new elven units. The idea isn't that you become predominantly...
  33. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    All human factions seem to typically have militia at 203.

    Breeland - Bree Militia, Lumbermen
    Dale - Hearth Watchmen, Dalesmen
    Dunland -Clansmen, Tribal Axemen
    VoA - Anduin Farmers (252), Anduin...
  34. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    Nobody here is calling you crazy. A change was noticed and I don't think the other person thought your response answered his question. The impression I was getting was that all unit sizes were the...
  35. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    Wonderful :thumbsup2, appreciate the response, you are always so prompt! I have to imagine it's exhausting responding to all of our comments so thank you for taking the time.

    Also I just...
  36. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    Personally the numbers thing doesn't bother me as much as it does for others, I typically autoresolve so I just ignore it. But I will agree that it feels off. We get you did a lot of work with the...
  37. Re: Divide and Conquer - Public Beta Release - Patch 2 Released 27/1/2014

    First off...everything looks great! Stoked about the new units and all the unit balancing seems spot on. Only question though was for the Tomb Protectors for EL Dwarves...their description says they...
  38. Re: Divide and Conquer - Full Public Beta Release - New Patch Released 17/12/13

    This point alone is enough justification for me:).



    Though with this argument (though it may be more lore accurate) then you shouldn't be able to upgrade ANY settlement if they are simply just...
  39. Re: Divide and Conquer - Full Public Beta Release - New Patch Released 17/12/13

    I was thinking the High Elves (Imladris&Lindon) shouldn't have any limitations for building of fortresses. They built great walled cities in past ages and since playing these factions would be...
  40. Re: Divide and Conquer - Full Public Beta Release - New Patch Released 17/12/13

    Not a problem! You've mentioned in previous posts a lot of work has been done with units and such, so no worries! You guys have done extraordinary work already improving upon TATW (which I must say...
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