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    [Resource] Re: Examining models_naval tables and CA's ship model

    Hey guys, thanks for all the useful info here! I'm going to make use of it to try to make some new models_naval dbs + artwork for ships in Age of Bronze. I'll post up my experience doing them here.
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    [Tool] Re: NTW Ship Builder

    Wow! Just... wow! Thank you so much ChaosRobie, I am definitely going to be using this instead of recycling old models_naval files for my new bronze age-themed custom ship models in Rome 2 (while...
  3. Re: IS it possible for someone to create ship models in Attila?

    How did you manage to port those models_naval from the older TW games into Attila? What exact changes do you need to make in order for that to work?
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    Re: More building slots

    Hey Daruwind, how exactly did you manage to do this "non-growing" city style? I would love to try this out with Age of Bronze - there are so many benefits to having this kind of system for aesthetic,...
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    Re: 2020 Modding Awards - Nominations Thread

    Warscape engine, Steel Age (Rome 2, Attila, Throne of Britannia, Three Kingdoms)
    - Favorite mod/overhaul: Divide et Impera, Demetrios Polioketes, Age of Bronze
    - Favorite Modder: Gyrosmeister, Jake...
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    Re: Is this mod dead?

    Click here to join our Discord.
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    Poll: Re: [ARTIFEX]phazer (Patron: Flinn)

    Voted. :)
  8. Poll: Re: Troy Badges Competition - Voting poll, 2nd round

    Voted.
  9. Re: [Official AoB Preview #9] 3D Art Dump #2 - Bronze Armours

    No problem - I shared the info with the team and they themselves said that they had studied it before and came to the same conclusion. Knowing that now if I ever did want to do an axe like that, it'd...
  10. Re: [Official AoB Preview #9] 3D Art Dump #2 - Bronze Armours

    Here are a few screenshots we've uploaded to our various social media sites of the upcoming 1.8 update, showing off some of the new assets I've made (e.g. maryannu scale armour, dendra armour,...
  11. Re: [Official AoB Preview #9] 3D Art Dump #2 - Bronze Armours

    Thank you for the kind words! :)

    Please make as many suggestions as you want, I'm always eager to see people's ideas on what should be represented in the mod and have more reference images...
  12. Re: [Official AoB Preview #8] 3D Art Dump #2 - Bronze Armours

    Thank you M@x1mus!

    Also forgot to mention, if there are any assets you guys wanted to see in particular that would fit well for our setting (Late Bronze Age, 1500-1100BC) and is what you would...
  13. [Official AoB Preview #9] 3D Art Dump #2 - Bronze Armours

    https://i.imgur.com/muynRUg.png
    Discord
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    In a second 3D Art Dump (first can be found here), we show how some of our bronze armour assets are made from scratch.
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    Re: New SAGA #2 (after ToB)

    Yeah, I know what you mean - the bronze age collapse is a fantastic setting for a Total War game. I'm not too sure why it's not often represented in games, films etc. That's why I joined the Age of...
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    Sticky: Re: 2019 MODDING AWARDS - OFFICIAL RESULTS

    Wow, I was gone for a few weeks from my PC and come back to find that both I + one of my mods won awards!

    Thank you all, I'll be posting up a lot more content very soon! :thumbsup2
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    Re: Trajan and Britannia DLC

    As much as I would absolutely love more campaign DLC (along with free updates that add / fix more features to the game which aren't really possible through modding) and be absolutely wrong, like I...
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    Re: 2019 MODDING AWARDS - NOMINATIONS THREAD

    Warscape engine, Steel Age (Rome 2, Attila, Thrones of Britannia, Three Kingdoms)
    - Favorite mod/overhaul: The Last Stand of Greece
    - Favorite submod/minor mod: AAA: Generals, DeI: PIGS, DeI:...
  18. [Tool] Re: convertCAMV.py: Convert your videos to/from .ca_vp8.

    Excellent work man, thanks again for this! :thumbsup2
  19. [Official AoB Preview #7] 3D Art Dump #1 - Helmets, Weapons, Clothing

    https://i.imgur.com/muynRUg.png
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    Our first art dump showing off some of the awesome new 3D work by our newest 3D artist, Benjin! This one shows off lots of new helmets,...
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    Re: [Released] AAA: Punic Generals (v1.0)

    Yes, you can.
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    Re: [WIP] AAA: Punic Generals

    The mod is finally done, just in time for New Years! Sorry again for the wait.


    https://steamuserimages-a.akamaihd.net/ugc/785248012425459816/F31E0859F32B132F85B5B65F7826B256165094CE/



    ...
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    Re: [WIP] AAA: Punic Generals

    Sorry for the delay on AAA: Generals - Punics; I was pretty busy last week so I didn't get to work on it much between Wednesday and Saturday to get the planned release ready for Sunday (15th...
  23. Sticky: Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    It's not dead, I've just not been active on TWC these past few months due to limited time is all. I've mostly been using Discord (link to my channel is here) for quicker communication in regards to...
  24. Sticky: Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Forgot to reply here (was very busy past month) - thank you guys!
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    [Resource] Re: Total War Shader for Substance (v1.6)

    This is what the log says when I loaded up that model for the first time with the Total War Shader (Full).



    When I change it to default and back to the TWS shader, nothing new is added to the...
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    [Resource] Re: Total War Shader for Substance (v1.6)

    I really don't know what's going on with it in that case. I'm on a new computer, Windows 10, all my drivers are up to date (no warning notification from SP upon startup warning me about it), I...
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    Re: [WIP] AAA: Punic Generals

    Just posting a tiny update of what I've worked on this week for AAA: Punic Generals during my free time - it's nowhere near finished yet, but a start has been made and may be out some time next...
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    [Resource] Re: Total War Shader for Substance (v1.6)

    Suffering the same problem as others were last time with SP2019.1.2 - they must have changed the rendering method again?

    https://i.imgur.com/mWtgWEF.jpg
  29. Re: [submod] FLAGS redone A [upl. may.05.19]

    Nice! Like I said, I think Magas just did that weathered, clay-like / dusty texture for his forum post; the version ingame I don't think is like that (if you contact him I think he can provide it...
  30. Re: [submod] FLAGS redone A [upl. may.05.19]

    Great idea Jake (please TWC) - I also agree that some of the present DeI faction icons don't fit the aesthetic that most of the other faction icons share.

    Here's one example of a major DeI...
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    Re: [Submod] Movie Events + Campaign Intro Video Mod

    I finished some work a few days ago which has given me time to re-organise my time. I started a new video for this mod a few days ago - can't show off anything yet since it's early dates.
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    Re: [Released] AAA: Greek Generals (v0.9)

    Sorry but it's not in a state I feel comfortable releasing as a separate download link yet. Once I've finished the upcoming 1.0 update hopefully sometime this month (will have more Spartan variety,...
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    Re: [Released] AAA: Greek Generals (v0.9)

    Thanks! I'm going to improve it a bit more soon and then make another cheaper, shorter version for earlier ranked officers (I read that some light hoplites / militias may have used ones made out...
  34. Sticky: Re: Discussion + Feedback Thread - Questions, Ideas, Critiques

    I wish that were possible, but I don't think it is. If it were, I'd definitely do that sort of thing, especially with the "Faction Leader" and "Scarred" traits.
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    Re: [Released] AAA: Greek Generals (v0.9)

    Back to working on the mod again - going to finally do the Spartan head variations (the original game only had 5, I'm going to aim for a little over that, maybe include some of the Attila ones as...
  36. Sticky: Re: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Yes, I am working on Greek + Punic + Empire Divided Roman 3D assets right now. Here are two things I'm working on at the moment.


    Wrath of Sparta - Greek "Parablemata" Shield Apron


    Empire...
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    Re: Roman troops of the Third Century AD

    Totally understood.

    Hmm, tricky - I guess I could give both helmets to the high ranks; make both alternate based on different character heads. I've got 40 Greco-Roman character heads in total to...
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    Re: Roman troops of the Third Century AD

    Hey, I just stumbled upon this thread while looking for some good 3rd century references - so much awesome content to be inspired by!

    I'm currently working on a mod series called "AAA: Aging,...
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    Poll: Re: [Released] AAA: Roman Generals (v0.9)

    I don't think this is a good place to ask for permissions - I've sent you a PM regarding your question.
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    Poll: Re: [Released] AAA: Roman Generals (v0.9)

    Are you asking if you need to change anything to the AAA Generals: Rome mod if you edit Dresden's Historical Family System - Gens Julia to have Caesar's spawning dilemma trigger at a different time? ...
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