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    Re: [Submod] Etruscan Units

    Cool mod, giving etruscans two handed axes is just enough to make them feel distinct amidst their surroundings.
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    Re: spartan hoplites

    All it takes is getting to thureos reform to get Ionian lancers, reformed Spartan hoplites, guest hoplites, and helot pikes, all of which are great units in their own right; sparta also has perioikoi...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Every faction is cooler than Rome
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    The solution to your problem is to stop playing as Rome and play as a cool faction instead
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    Re: Regarding AOR units

    Damn, ah well. Would be nice though, wouldn’t it?
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    Regarding AOR units

    So, I really love aor in DEI, and in total war in general. But one thing that has become apparent to me recently is that it might be a little too easy to spam aor units. Even when far away from their...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    What would it be called? How would it be different? Or do you just mean making the city itself have a special port? Because meh, Carthage is right next to it and is already a special port...
  8. Re: "Concede defeat" option with %80 Power Bar.

    It looks like you're defending though, if time runs out you win
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    Re: Immigrant Buildings

    Yeah they’re rather weewee. Would be cool if they let you recruit the garrison units they provide as aor or something, or increased those units aor caps (though I doubt this is possible). A good...
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    Re: Immigrant Buildings

    Yeah they’re rather weewee. Would be cool if they let you recruit the garrison units they provide as aor or something, or increased those units aor caps (though I doubt this is possible). A good...
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    Poll: Re: ULTRA SEXY DEI POLL THREAD 2020

    Yeah, I want to look into it more, but apparently Syracuse made extensive use of Ligurian mercenaries into the reign of Agathocles, whose reign ended about ten years prior to the DEI start date. If...
  12. Sticky: Re: [Offiial Submod] Alternative Reforms

    Would early Slavic units be a good base for this submod for Balkan factions? I know attila has Slavic factions but I have no idea how accurate they are.
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    Re: Coolest looking units

    Yo good looks shouting out the kushite painted warriors. Agree that they’re a really cool people and roster (I just wish they had some Blemmyes as factional mercenaries or something, seems to me that...
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    Poll: Re: ULTRA SEXY DEI POLL THREAD 2020

    But that’s kinda the thing, isn’t it. Pontus has a terrible start but a top tier roster and good aor. Syracuse has an even worse start with aor that doesn’t help them that much; maybe if they had...
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    Poll: Re: ULTRA SEXY DEI POLL THREAD 2020

    Sparta is much better with current patch. If you have enough money you can field some third class pikes, and the Trophimoi are foreigner hoplites on par with spartan ones, held back by long recruit...
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    Poll: Re: ULTRA SEXY DEI POLL THREAD 2020

    essentially interchangable with hardest; weakest roster and worst campaign situation, worst faction/culture traits, etc. Hence, I exclude the britannic factions because at least starting on the isles...
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    Poll: Re: ULTRA SEXY DEI POLL THREAD 2020

    But Syracuse spends so long fighting an uphill battle that it’s very weak in spite of having a mostly okay roster
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    Poll: ULTRA SEXY DEI POLL THREAD 2020

    What do you guys think are the weakest factions in campaign? I made a poll with some of The Usual Suspects but feel free to answer with whatever one you think.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hey just wanted to compile some things about meroe into a forum comment where they’d be easier to track
    1) are meroe units supposed to be reform locked? The preview for them mentions some but it...
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    Re: Coolest looking units

    If a single person says a Roman unit I will vomit
  21. Sticky: Re: [Offiial Submod] Alternative Reforms

    Double post bug sorry
  22. Sticky: Re: [Offiial Submod] Alternative Reforms

    I think it would be best to separate the mod by things that are pulled from later eras (Frankish/gothic units for Germans), from things that are wholly conjectural (new spartan pike unit). I’d...
  23. Re: [SUBMOD] Revised Victory Conditions and Chapters

    The one change I've wanted in DEI from the beginning, thank god someone made it. Eager to try it for myself, can't wait for steam release.
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    Re: [PREVIEW] New and Overhauled Units

    Always happy to see new units for the factions forgotten by some of the usual players, new unit for Roxolani and especially for Nabatea looks great! Too bad about there not being evidence for Saba's...
  25. Re: [PUBLIC BETA] 1.2.5c Released!

    I would very much be interested in adding the new faction traits to the patch notes
  26. Re: Help with Getae Campaign ( Hard/ Hard )

    Hard battle difficulty isn’t intended to be played, mod’s not balanced around it, play on normal battles
  27. Re: Help with Getae Campaign ( Hard/ Hard )

    Hard battle difficulty isn’t intended to be played, mod’s not balanced around it, play on normal battles
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    Re: Sparta's Glaring Manpower Problem

    Skiritai swords are pretty good, a very quality unit without many analogs prior to the Agrianian infantry buff
    The Skiritai peltasts I haven’t tried but they do have stealth abilities which gives...
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    Re: Sparta's Glaring Manpower Problem

    Yeah I played a sparta campaign a while back and it’s mostly just using aor troops. but it would go against the spirit of the mod to pull new troops for sparta from nowhere, though the allied troops...
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    Re: Is Rome underpowered?

    this has to be a joke
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Wait that can’t be right, massalia doesn’t have pikes currently. You sure you’re not using an outdated version of the mod?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Wait that can’t be right, massalia doesn’t have pikes currently. You sure you’re not using an outdated version of the mod?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Not a dev, but I think the focus right now is the alexander scenario and the GC. DEI now covers the GC, CiG, IA, HatG, Alexander scenario, RotR, and the macedonian wars scenario. They’re kinda spread...
  34. Re: I feel that there is a lack of balance between land and naval forces in terms of air and mercenaries.

    With all due respect, I disagree strongly with the argument that it’s good because it creates meaningful differences between factions, because if this were the case, then why have aor? I can play as...
  35. Re: I feel that there is a lack of balance between land and naval forces in terms of air and mercenaries.

    Aw :wub:, forreal? Welp, that is an issue then, isn’t it lol
  36. I feel that there is a lack of balance between land and naval forces in terms of air and mercenaries.

    See title. It doesn’t feel like it makes a ton of sense when even playing as Rhodes, the one faction that is explicitly weak as a land force, I can still form a pretty formidable army by virtue of my...
  37. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.23.2019)

    Already said on the discord but this is so damn cool, Kam, awesome work
    also yeah I never feel 100% safe downloading :wub: from mediafire, thanks for the tip
  38. Re: Iberian or British faction suggestions?

    All three Britannic factions have the two handed sword unit, and the only one that doesn’t have chariots is the caledones. They’re all pretty similar, but I’d say the main differences are that some...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    That’s AI stacks for you. Players really can’t replicate the same thing very easily though.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Most, if not all of those troops use 1st class pop
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