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  1. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    NEW Update Released V0.0.7 DOWNLOAD

    Changelog

    -----------------------------------------------------------------------------------------

    Version 0.0.7 - 03 February 2024


    - New Siege...
  2. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Noticed a bug: rebellions do not appear. The hotfix has been uploaded. Re-download and replace files.
    Hotfix download
  3. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    New update released V 0.0.6 DOWNLOAD

    Changelog
    Version 0.0.6 - 17 December 2023

    - New playable clans 1555: Mitsugi, Arima, Suzuki, Wakasa Takeda, Tsutsui, Akizuki, Saito, Mogami, Daihouji.
    -...
  4. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    New update released V 0.0.5 DOWNLOAD

    Changelog
    Version 0.0.5 - 25 August 2023


    - New playable clans 1542: Asakura, Wakasa Takeda, Mogami, Mori
    - New units: Bow Cav, Teppo Cav now available...
  5. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    NEW update 0.0.4 released. DOWNLOAD

    Delete old version. Read readme. Follow instructions.

    Before you first start the game with the mod installed(only do this once):- delete the folder fx_cache...
  6. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    NEW update 0.0.3 released. DOWNLOAD

    Delete old version. Read readme. Follow instructions.

    Before you first start the game with the mod installed(only do this once):- delete the folder fx_cache...
  7. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    New update 0.0.2 released. DOWNLOAD

    Please delete old version.

    Changelog

    Version 0.0.2 - release date [07.05.2023]

    - Fixed possible campaign end turn crash after 60+ turns
    - Fixed...
  8. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Tenka Seihitsu -from chaos to steady- Open Beta V0.0.1 NOW AVAILABLE to download! Follow the instruction and download mod on discord chanel.

    DOWNLOAD


    follow instructions at download-mod:...
  9. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Official name of the mod will be: Tenka Seihitsu - from chaos to steady

    言語道断の次第成り。抑々世上の儀、言うに戦国の時の如し。
    "How unspeakable it is. Nowadays in the world, has become a world of war (World of Sengoku)"...
  10. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Work in progress maps. All siege battles will be land battles and the battlefield will include several forttresses or forts that defenders can use. These screenshots will give you some ideas of how...
  11. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Yes the mod is still in development.
    No this unit is not in the mod. Looks interesting though!

    Sorry for not updating soon. But it will be worth the wait. I will post some screenshots in the...
  12. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Appreciate the feedback. I am looking for some suggestions. I have made the tech tree and added about 26 new playable clans to the campaigns. Also I have started to remake the battle maps, the maps...
  13. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    It is a complete overhaul of all the units. No other patch or mod is needed. I recommend to use the mod as standalone and do not load any other mod with it.
  14. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I am sorry. I used english files and edited the text in english. So I am afraid it is not possible in another language.
  15. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Quick update, Collateral_dmg took a break from modding, but I am back working on it and almost finished the new tech tree, also added around 20 new clans playable and fixed some bugs. Will post a new...
  16. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Yes, each unit is made for each region and the cap is static for each unit based on the region. In some regions the cap is higher than another region. This unit cap can be increased, but for all...
  17. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Yes, you are technically correct. We are working together on the mod and the files are still named Stronghold of The Samurai because I already had the campaign files, but since the mod is a work in...
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    Re: Unique campaign_character_art_sets

    When a new general is spawned in the campaign the general will take the uniform of Tar-Miriel? I am not sure how to remove this issue but you can make a work-around it, and make it so it is very less...
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    Re: Unique campaign_character_art_sets

    I don't understand what general you are trying to change the uniform, is the general a faction leader? Or you want to change uniform of a normal general? If the general is a faction leader the "is...
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    [Released] Re: Strongholds Of The Samurai V3.11

    I am taking my time with the campaign. My main goal is to make all the settlements have an unique map for siege. All the maps to be assigned to the correct settlement and to not repeat(this is...
  21. Re: Quick question, asked about a 10000x and still no damn straight and intelligible answers

    I think for campaign you need to modify the startpos because the starting units on campaign must be modified there to take into effect.

    Do this on your current mod that you modified to increase...
  22. Re: Quick question, asked about a 10000x and still no damn straight and intelligible answers

    Maybe it does not load. Try to change the mod to a movie type. Open your mod and go to file-->change pack type--> and select movie. Save it and try again. This time the mod will not appear in the...
  23. Re: Quick question, asked about a 10000x and still no damn straight and intelligible answers

    For matchlock fire range.

    Do the same. Click on the white space on the left and add--> from pack and Open Data.pack
    expand data--->db---> and go to projectile_tables Right click on it to add it....
  24. Re: Quick question, asked about a 10000x and still no damn straight and intelligible answers

    Hello. I am assuming you do not know and I will explain everything. If you want to mod S2TW you will need packfilemanager (search it on google and get it from first link). Extract it and install.
    ...
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    [Released] Re: Strongholds Of The Samurai V3.11

    New update [01/24/2019]

    -Fixed small portions of the walls that were not climbable on the following maps: Shirakawa; Castle2; Iwamura; Gassan. Thanks to noelwym for finding the spots.

    -Added...
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    [Released] Re: Strongholds Of The Samurai V3.1

    Small fix -update [01/23/2019]

    Update 23.01.2019
    -Fixed not working gates on: Kumamoto map; Tokushiro map and Shinjyio map
    -Added new map Funai castle (replaced Tatebayashi)
    -Removed...
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    [Released] Re: Strongholds Of The Samurai V2.0

    New update [01/20/2019]

    After a long testing period and a lot of updates, I have finished the latest version of the mod with much improved maps and fixed a lot of the issues so far. This is the...
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    [Released] Re: Strongholds Of The Samurai V2.0

    Hi! It seems that you have an older version of the mod.
    That castle you posted screenshots of it is different now and improved. To play the current version with all castles improved and most...
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    [Released] Re: Strongholds Of The Samurai V2.0

    Maps only available on the Workshop for now(easier to update). I will update frequently there and after I have a final version I will upload it here.
    Delete any previous version you may have (v2.x) ...
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    [Released] Re: Strongholds Of The Samurai V2.0

    V2.0 is out now. All maps have been revamped with gates and walls. Ai defends on walls and fights to the end.

    Made all mods to be loaded from mod manager. Easier to turn it off and on.
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    Thanks for the feedback. I am working on a new version of the maps.
    So if anyone has more suggestions or some ideas it would be appreciated.
    Send more feedback to help improve the maps!
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    The reason you saw the same map is because there are settlements categorized as plains type near each other, and both are the same level (ex stronghold). This can only be changed if the settlements...
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    The amount of points are the same as it was in vanilla. What I reduced are the points gained from victory or loss.
    You get less experience from a victory or a loss but the points required to level...
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    The files do not show up on mod manager because they autoload. Once they are in data folder they are already active. Just enter the game.
    To uninstall, just remove the files from the data folder.
    ...
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    Yes. Generals levels and tech are 2x slower. Because the map is larger with more settlements and more battles, I felt that the generals got too fast to max level.
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    I added a link to google drive. You can try to download it from there if mediafire doesn't work for you.
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    [Released] Re: Strongholds Of The Samurai V1.1.00 [8.19.2018]

    Yes it is a bug.

    I have fixed it! You need to download the latest version SOTS_Campaign file V1.1.01

    It is save game compatible! Just replace the old version with the new one.
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    [Released] Re: Strongholds Of The Samurai V1.1.00 [8.19.2018]

    No. Better maps changes the maps of the castles. This mod also changes the maps of the castles. They cannot be both compatible.

    You can use it with any other mod that does not change the maps. ...
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    [Released] Re: Strongholds Of The Samurai V1.1.00 [8.19.2018]

    Uploaded SOTS_Castles_MOSS submod.

    Use the submod only with MOSS main files. Do no load any of the moss maps files.
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    [Released] Re: Strongholds Of The Samurai V1.1.00 [8.19.2018]

    Uploaded SOTS_Main file new version. Fixed missing unit icons.

    It is save game compatible. Replace it with the old Main file.
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