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  1. Replies
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    Re: How To Fix Thrones of Britannia

    Thats cool with the second Slot :thumbsup2
    I was working on it, but without solution for me. Wich files do you have changed for that?
    I want add this to my new "Last Kingdom" Mod.

    +rep
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    [Tool] Re: RMEditor v1.0 INFO []

    So i hope this file can help you and me :rofls:
  3. [Beta] Last Kingdom - The Great Heathen Army

    https://www.strategie-zone.de/forum/gallery/image/33028
    https://www.strategie-zone.de/forum/gallery/image/33043/medium
    STEAM LINK
    description coming soon

    Playable Factions:
    ...
  4. [Released] The Last Kingdom - Uhtred of Cookham

    This is my third version of "The Last Kingdom", focus here is the Wessex faction with Uhtred as "Ealdorman of Cookham".

    1. Version
    The Last Kingdom
    2. Version
    The Last Kingdom - Uhtred of...
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    [Tutorial] Re: [Tutorial] Creating & Editing Unit Recruitment

    OK - Dresden is right, i do all the steps again and its working now!

    @ Dresden
    THX for that +rep :thumbsup2
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    [Tutorial] Re: [Tutorial] Creating & Editing Unit Recruitment

    yes - for me is alltime the same, no mercenary pool unit array entry - the kit is not working right, you must edit it in PFM
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    [Tutorial] Re: [Tutorial] Creating & Editing Unit Recruitment

    Only 2 small things - you dont need the province_to_mercenary_set_junctions, but you need ad first for working with kit the land_units table
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    Re: Increasing recruitment cost

    You find it in main_units_tables
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    [Released] Re: The Last Kingdom

    ADD-ON 2.0 now available! Take a look at the newly added features
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    [Released] Colorful Buttons

    https://steamuserimages-a.akamaihd.net/ugc/955213564519356154/53143A160439C7B42CE606CCEF5D67B436BC0ECF/


    This mod makes the black and white buttons colored. it's just a "simple" mod, but it makes...
  11. Re: which pfm to use for thrones of britannia?

    Not all Files are supported, but Dresden make an Update (master_schema) here in Forum
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    [Tutorial] How to add Units to TOB

    Hereby I would like to explain how to bring a new unit into play. Essentially, there are two differences, one simply replacing one unit with another or, as a second option, making a unit directly...
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    [Released] The Last Kingdom + ADDON 2.0

    https://previews.dropbox.com/p/thumb/AAIyffdc36R7JqyAVk1pp_jcVuv_I0qgqUmZKc-ym1A-x1YAKIuq--6TiJAMuUN26wg3NFhtI2aNw_uufg6yxcIIILKpRI3hC2wpXWmHktcYZeRpOXGxVzR14yLzMqZHAk-PjQRIaaR4Z8nDuIhrlg2AP4gfUbvquUJ...
  14. Re: How to create a Turn Per Year Mod (help/question)

    I do not want to discuss whether 42 laps make sense. But if you want to do that, the seasons and all the buildings have to be changed from the time of construction. that is quite a lot of work. and...
  15. [Released] Re: Aguirre and Swiss Unit Project (Preview)

    THX for kindly words.
    No startpos Edition necessary. My mods only Change the Model without changing Vanilla Names or any else.
  16. [Released] Re: Aguirre and Swiss Unit Project (Preview)

    It all looks very good, lots of variations :thumbsup2. I am currently working on the generale and faction leader models, should you be interested, feel free to contact me.

    Guthrum
    Ubba
    Bardr...
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    [Released] Re: All Playable Factions

    @ Miguel
    i can me remember that you must set the "progenitor" by Faction Leader from 0 to 1. I do it in a XML file. than work it fine. I mean it was a character table.
    I am not by my PC so i write...
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    [Released] Archers Update with Longbowmen

    https://photos-2.dropbox.com/t/2/AACTZFLWxNIyYNp-PJSj3iN-x5GQtL_lVPt1v0HJx0sugw/12/84779266/png/32x32/1/_/1/2/mm_archer_update.png/EOnW_0EYhgEgAigC/RJklFpONUGYXCbXnBc3he7wMAxsnj1w-jWiu3-ZRjDI?preserve...
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    Re: Rome II_Units Icons (v.2.3)

    Looks cool! Made in Germany :thumbsup2
  20. Poll: [WIP] Re: Norman Invasion -House of Hauteville-

    Sry no updates, i have too much Problems with the buildings and other things :evil:
  21. Poll: [WIP] Re: Norman Invasion -House of Hauteville-

    This mod is for the House of Hauteville and he fights in Italy! TLR Map has More Italy Regions, thats why i use this map.
    I dont want England in this mod! Thats a other Story with England.
  22. Poll: [WIP] Re: Norman Invasion -House of Hauteville-

    Robert start in Normandy as Horde, he must go the way to Italy. The Mission are created by History, so You must Go step by step the same way!
    One Goal is create the Kingdom of Sicily, other Mission...
  23. Poll: [WIP] Norman Invasion -House of Hauteville-

    http://fs5.directupload.net/images/170504/xrbmyvhx.png

    This is the Idea for my next MOD, after the "Suebi Invasion Grand Campain" and "Suebi Invasion" comes now "Norman Invasion".

    Story for...
  24. Re: DY_YOUR_HOUSE Problem Family Tree

    the solution is here
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    Re: Faction Color on Campaign Map

    faction_tables (for campaign map)
    faction_uniform_colours_tables
    faction_banners_tables
  26. Re: Changing characters names pool (for Romans)

    a realy simple way is to change the names in localisation file
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    Re: start_pos regions editing

    1. take a lock to capital - only one capital for faction and all faction must have a capital
    2. no different army (other faction) stay in the city from new owner
  28. DY_YOUR_HOUSE Problem Family Tree

    I have read any Tutorial, and many hours of work to find the mistake, but no positiv result :(

    Fam Tree is working fine, all is displayed, but when i go with mouse over DY_YOUR_HOUSE i become a...
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    Re: mod request Britanny playable

    I am working on a Mod at 843 - i can make BRITANNY playable :)

    Faction Leader: Nominoe *800 his Son Erispoe *824
    General: Salomon *825
    General: Lambert II of Nantes *820

    I dont know what is...
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    Re: mod request Britanny playable

    Look HERE
  31. [Tutorial] Re: How add Chapter Mission to minor Factions

    @jaenos
    You are right my friend, thx. I edit my first post, it was typing error :(

    My Mod is HERE to take a look on this.
  32. Re: Possible to Edit/Create Smaller Map ?

    Only as DLC
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    [Released] DLC Suebi Invasion

    http://www.strategie-zone.de/forum/gallery/image.php?album_id=146&image_id=27564

    Playable "Kingdom of Suebi" for "The last Roman" is now Online in STEAM WORKSHOP

    This Mod has Victory Conditions...
  34. [Tutorial] Re: Adding Poltical Parties to Startpos through the Assembly Kit

    I have the same Problem, but when you use the complete file political parties, dont delete any entrys in these file, only add the new faction, than work it fine.
  35. [Tutorial] How add Chapter Mission to minor Factions

    At first you need a Mod with new playable Faction or take your own, my Example is Suebi for the bel_ campaign you can do the same for the main att_. The most of work is simple "copy & paste".
    You...
  36. [Tutorial] Re: Adding Poltical Parties to Startpos through the Assembly Kit

    Thats a long way, you can do it realy simple!
    You find the tables in db, select the tables and extract, after this bring it in your .pack file and there you can edit your file!

    Hope my english is...
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    [Released] Suebi Invasion

    http://www.strategie-zone.de/forum/gallery/image.php?album_id=146&image_id=27561


    I start this Mod bevor Suebi was playable, so i must change a lot of back, but i want fineshed my Idea!
    This Mod...
  38. Re: Changing units, generals and faction names

    A simple way is to change it in the localisation file, not for age but for the names!
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    [Resource] Chapter Mission Possibilitys

    I have use this List to create my own Chapter Mission. There are a lot of Possibilitys to make Missions with historical background.
    For example,in the History the Suebi are 409 near the Pyrenees,...
  40. [Tutorial] Re: Adding a Family Tree using the Assembly Kit/DAVE

    Its 5-10min, you have sound in the background, stop the sound in background than have you an mistake in the files!

    I use it for Suebi, mod is coming soon. :tongue:
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