Search:

Type: Posts; User: Gustav Mahler; Keyword(s):

Page 1 of 5 1 2 3 4

Search: Search took 0.37 seconds.

  1. Replies
    35
    Views
    9,305

    [WIP] Re: Pike&Shot 2 Total War

    I always pick Habsburgs in all European Total War games and mods where they are featured. There's something appealing in being almost landlocked (with an insignificant navy), surrounded with a load...
  2. Replies
    9
    Views
    2,291

    Re: Is anyone at home?

    That's pretty rude. I was numerous times saved with the old posts, sometimes more than 10 years old, when dealing with problems with Medieval 1, Rome 1 or old mods for Medieval 2, not to mention...
  3. Re: Empire 2 Total War, suggestions and ideas

    Two things - field battles and sieges:

    1 - I recommend something revolutionary, something that departs from the Total War concept of the last 20 years! The huge map of Europe where there is no...
  4. Re: Empire 2 Total War, suggestions and ideas

    What do you say about this concept when it comes to elite units: as I mentioned before 10 line regiments can give enough quality men for 1 grenadier regiment. BUT to form one elite regiment you have...
  5. Replies
    6
    Views
    7,430

    Re: 1648- Thirty Years War Install Video

    I greet your effort. Only problems I have with this mod are long AI turns and random crashes. Everything else is fine. And pike and shot era is my favorite period in military history. Too bad this...
  6. Re: Empire 2 Total War, suggestions and ideas

    Customization of uniforms would be great. For instance every big city can produce certain number of units - big urban areas mostly infantry, peasant farms and landowner mansions cavalry, industrial...
  7. Empire 2 Total War, suggestions and ideas

    I was thinking of this: full musket game, the return to 18th century where you recruit 200 peasants and train them for one turn to be militia, 2 turns to be conscripts, 3 turns to be standard line...
  8. Re: Why were 20 people shot dead and 24 injured in El Paso today, and what’s causing the recent trend since the 90s of mass shootings and massacres.

    Ordinary American citizens are not deciding one morning to go outside with an assault rifle to kill randomly:

    1 - Most of the kills have nothing to do with the ''gun culture'' but with the ''drug...
  9. Replies
    41
    Views
    19,418

    Re: imperial realistic v2.5

    How is the development of submod going? Are there gonna be some changes?
  10. Re: Why were 20 people shot dead and 24 injured in El Paso today, and what’s causing the recent trend since the 90s of mass shootings and massacres.

    Gun ownership is a right and to maintain that right there must be payed price of possible mass shootings because the damage in other case is greater. On one side there is armed population, on another...
  11. Replies
    31
    Views
    2,396

    Re: This forum is ripe with sin

    You do not know what is a sin - a mortal sin is to download a mod from 2010. and keep it on your hard drive and not sharing it with the community after the file hosting sites' crash. A mortal sin is...
  12. Replies
    62
    Views
    17,782

    Re: Italian Wars 1493 - 1559

    I understand a bit of Russian and can read Cyrillic letter. I love the mod. I tried it, played for 5 hours and the concept and approach to stats of units is unique:

    For instance defense of French...
  13. Replies
    62
    Views
    17,782

    Re: Italian Wars 1493 - 1559

    Thank you on response. I will try it.
  14. Replies
    62
    Views
    17,782

    Re: Italian Wars 1493 - 1559

    This is beautiful, I am downloading it, it is 5,6 GB ''heavy''. Pike and shot era is my primary interest in military history. Just one question: did creators keep stats of units that Aneirin...
  15. Sticky: Re: RELEASED! July 4, 2019 > > > The American Revolution Mod v3.0 10th Anniversary Download Thread < <

    Too bad uninstallation of the older versions is not detailed because uninstall exe does not uninstalls everything, I have to manually delete some files from the campaigns folder but I am not sure...
  16. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Steph, I have over 11 GB of your game files in my data folder of NTW, they are I think updated to the current version. My internet is very slow but maybe I can transfer all that to you?
  17. Sticky: Re: [Submod] BRAN MAC BORN'S CAMPAIGN AND BATTLE SETTINGS FOR MASTERS OF EUROPE

    Levine is really good, I like all of his performances of Mahler.
  18. Sticky: Re: [Submod] BRAN MAC BORN'S CAMPAIGN AND BATTLE SETTINGS FOR MASTERS OF EUROPE

    Mostly oldies - Bernstein on Deutsche Gramophon 1970's and Sony 1960's, Horenstein, Tennstedt with the LSO, Gary Bertini, incomplete James Levine... I have many cycles. How about you?
  19. Sticky: Re: [Submod] BRAN MAC BORN'S CAMPAIGN AND BATTLE SETTINGS FOR MASTERS OF EUROPE

    I play MoE with your CAI only and I have no problems, everything is going smoothly.
  20. Replies
    41
    Views
    19,418

    Re: imperial realistic v2.5

    How do you like the submod?
  21. Replies
    148
    Views
    76,989

    Sticky: Re: OFFICIAL: Battle Realism Mod {{Version2}}

    It is only for IS 1700. starting version. I have played it for a long time.
  22. Re: Imperial Splendour 2.21b v Imperial Splendour - Rise of the Republic

    Glad to help.
  23. Re: Imperial Splendour 2.21b v Imperial Splendour - Rise of the Republic

    They cannot be at the same time in data folder but you can make in data folder your own folders with both mods. Remember that only one of the mods can be activated because they both share campaigns...
  24. Replies
    3
    Views
    1,482

    Re: Installation question

    When you decide to play Rise of the Republic please check this submod https://www.twcenter.net/forums/showthread.php?794804-imperial-realistic-v2-5 it completely changes the battle mechanic.
  25. Replies
    3
    Views
    1,482

    Re: Installation question

    They are independent, Imperial Splendour starts at 1700. and Rise of the Republic in 1783. You have detailed installation instructions here...
  26. Replies
    41
    Views
    19,418

    Re: imperial realistic v2.5

    I am playing this version of submod (v.2.5) - 2 campaigns: British and Russian. Only thing that a bit bothers me are different ranges of muskets for various nations. I really like this submod but I...
  27. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Hello. I am wondering is it possible to make late campaign 1812-1815 with late units uniforms only?
  28. Re: Discussion about future TW games, Medieval, Pike and Shot and Empire

    Sieges were sometimes conducted for months - we need outer ring of small star forts, then big citadel in the center and huge sieges that need at least 2 times more soldiers and artillery for the...
  29. Re: Not the most polished but by far the more challenging

    Try MAIAN's Imperial Realistic submod.
  30. Re: The looks and factions options are amazing, but the gameplay.. too easy!

    Try Maian submod that merges Empire Realism with IS - economy is more than halved there, as Saxony or Hanover it is almost impossible to play. And almost the same applies to great nations - poverty...
  31. Replies
    41
    Views
    19,418

    Re: imperial realistic v2.0

    No no, your settings are good, 1.3 multiplier for number of soldiers is working fine. You fine tuned your settings. One question: in your testing of the submod have you encountered the Ottoman and...
  32. Replies
    41
    Views
    19,418

    Re: imperial realistic v2.0

    Yes, 2 rank fire works well. I have been playing Empire Realism mod from version 3.1 and I am glad you incorporated it into Imperial Splendour. Too bad guards and grenadiers do not have 260 men like...
  33. Replies
    41
    Views
    19,418

    Re: imperial realistic v2.0

    I am using your submod and it is working nice. I play as the U.S.A. I have just one recommendation - can you please reduce musket and rifle range of non-European nations and of some units in European...
  34. Replies
    2
    Views
    1,702

    Re: mod compatibility

    Hello. Is the No Forts NTW mod compatible with the MoE? This mod is fantastic but fortifications are a deal breaker for me since fort battles are horrible.
  35. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    Lordsith, thanks for continuing your development of this fascinating mod. I have a question regarding your new 6.1 version - why deciding to let infantry have only 2 bullets? There are no more...
  36. Replies
    627
    Views
    242,894

    Re: Realism Core v5 for LME4

    Update - everything runs fine now and my beloved Austria, the dungeon of nations, defeated Ottomans and is making havoc in Spain and France, defeating one foe after another.

    Just one question: is...
  37. Replies
    3,497
    Views
    566,090

    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    That is even better! I would like that to be implemented. It will give great depth to your already magnificent mod.
  38. Replies
    627
    Views
    242,894

    Re: Realism Core v5 for LME4

    Thanks for reply. I will delete the lines and try the campaign again. I am eagerly awaiting for your battle settings for ETW.
  39. Replies
    3,497
    Views
    566,090

    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Thanks for reply. The effect in game is that even when heavily defeated, enemy, if he has at least few regions remaining, can build up his armies and maintain them. That can be pretty annoying and...
  40. Sticky: Re: Empire Realism - Feedback and General Discussion

    I am hoping you would do it in the end. Thanks for the reply.
Results 1 to 40 of 179
Page 1 of 5 1 2 3 4