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  1. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Use the Medieval 2 Engine Overhaul Project
  2. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Awesome indeed. Can't wait for a new version.
  3. Re: Battle Crashing "Sigmar Preserve Us!" at beginning of battle

    Dude you still have a copy of the mod? It seems the original uploads will no longer be available.
  4. Sticky: Re: Call Of Warhammer: Beginning of The End Times - "A Struggle for the Old World"-WIP: (1.1 submod)

    Valiant Champion, have you thought of using the Engine Overhaul Project to enhance the mod? Sorry if this seems like not the best thread to ask. I'm wondering, I have always been in love with this...
  5. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Is there anything that could benefit this mod by implementing the Engine Overhaul Project?
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    Sticky: Re: Patch 1.6 beta test

    Too bad development here stopped, with the new Engine Overhaul Patch who knows what these guys could have accomplished.
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    Re: President Biden's first term in office

    First? Does he get a second?
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    Sticky: Re: The Hardcoded List

    Once they announce med 2 remake we need to voice all this on their discord channel.
  9. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    We need to support youneuoy, for when the time of the Med 2 remaster comes (you can bet is already in the talks, planed, approved or even under work already) as many of his awesome fixes, scripting...
  10. Sticky: Re: [UP]TES UP 2.0.4. RELEASED on the 15th April 2022

    You could implement a better election system for Das Heilige Romish Reich.
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    Re: Warhammer III announced.

    Ahhh finally, now, that's a proper map, and all Total War games should point to the same. Yes, even a Rome 3 should also include the Americas... :laughter:
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    Re: Warhammer III announced.

    So... wego turns... I had a infraction in my profile due a heated argument a few years back because several people were mad about me suggesting that for Total War....
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    Re: Total War Rome: Remastered

    Well, seeing they announced Med2 for mobile this almost guarantee a remake down the road, one with all those bothersome engine limits begone. Imagine what Stainless Steel can become, Third Age, Call...
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    Re: 10 Things Medieval 3 Would Need

    For those things I support more a thing like edicts or toggleable "techs", down to province or city level. "Do you allow such things in this city or not?" Depending on religion, culture and other...
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    Re: 10 Things Medieval 3 Would Need

    I would argue that instead of forcing a single building slot on the building system, or the frankly bad "specialize your cities, limited slots per settlement", the cities should be able to merge too....
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    Re: Total War Rome: Remastered

    Sort of. Yeah, short of a few things like princesses, heretics, priests and recruitment pools.
  17. Re: Age limits and new scripting capabilities

    Thank! Its been an enternity since moding anything.
  18. Re: Age limits and new scripting capabilities

    Thanks for the answer! It seem really spot on of what I would like to do. So, with the above script all characters on the stratmap with the trait Elf that are over 80 has a fifty-fifty chance of...
  19. Age limits and new scripting capabilities

    Just asking, the old age limits still stand on the engine? And, does the new scripting capabilities allows to for kill (any) characters with certain trait? Like say, a merchant with the trait...
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    Re: Total Conquest - Remastered

    Would you consider a 12 turns per year with everything slower?
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    Re: Campaign map size limit?

    Can always just reduce movement points for everyone and do smaller provinces.
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    Re: Total War Rome: Remastered

    Well, now tha the limits of the engine have been set free, one can only wonder what modders can acomplish.
  23. Sticky: Re: [UP]Unofficial Patch for TES - 2.0.2. RELEASED - NEW HOTFIX RELEASED 30th April 2021

    What? Oh never mind, I use a dark theme and somehow the color of the font was the same as the background. For a moment I just saw a smile face floating in the middle of the post.
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    Re: Warhammer III announced.

    Ladders should be destroyable by the defender if the attacker leaves them alone. Kind of like how towers work, with a influence area.

    Talking about towers, I always hated the way they work, they...
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    Re: Warhammer III announced.

    I think the siege rework migth be a step forwards. Its not what I would have done but again they are the multimillion business that loves cutting corners to save some dimes and Im just a regular me....
  26. Sticky: Re: Warhammer I & II Computer & Hardware Recommendations

    For the current game which would be the recommendations? Have they racked up?
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    Re: Warhammer III announced.

    Well, guess there's a first for everything... but I hardly see them making a map Civilization scale wise. Almost the whole planet.
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    Re: Warhammer III announced.

    Was talking about that on discord. I think they will do a nice map. However I fear the mortal empires map will suffer greatly, most likely they will try to squeeze the whole thing in the same size,...
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    Re: Warhammer III announced.

    I like how they use rocket guns instead of conventional bullets. I know there is a space marine meme waiting to be born there but I havent sleep well, so anyone is free to come up with it first.
  30. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Ok pal, tone it down and show a modicum of respect. I have not reported you yet but I will if you keep the trend. Me not liking how you write is not being rude, and I just merely point out it was...
  31. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    With all do respect, are you high? Or just overly enthusiastic? Why are you writing like that?

    Maybe you should also try to bullet your points, that migth make your post clearer.

    Things like a...
  32. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    What the.... most of those things are well out of the scope of whats even possible for CA. Interesting however
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    Re: Shieldwall Overhaul: The Population Update

    I really don't know why CA do not risk more to explore this kind of mechanics.
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    Re: Shieldwall Overhaul: The Population Update

    Wow! Finally someone implemented pop mechanics like I always dreamt about.
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    Re: Total War Rome: Remastered

    No on the last one. However they can recruit faster with yet another modifier to recruitment (don't know if a "negative" bonus is applicable).
  36. Sticky: Re: Tsardoms Total War - Campaign Release

    Perhaps some graphical or ram issues.
  37. Re: General discussion (use of already implemented functions, etc.)

    You could make any questions and find help and guide on the discord channel.
  38. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I would add the ability to add more construction slots for cities like recruitment of units.
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    Re: New Patch 2.0.2

    In med 2 you could recruit more than one unit at the time, as in multiple slots. They are using med 2 engine, or recreating it from the rome one... so it should not be that hard, at least at first...
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    Re: New Patch 2.0.2

    Well, is nice to have that recruitment/building turn discount effect. More slots would have been better in my book. Maybe latter they will do it.
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