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  1. Differences between Imperial Splendour, Darthmod, and Imperial Destroyer?

    I've played DM, and ID extensively both with faults and both with great features. ID with VDM, DM with accessibility and solid overhaul. I have not played IS extensively and the fickleness of mods...
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    Re: AUM for imperial destroyer

    No acknowledgement by Lordsith.

    I think the main thing in terms of units this mod could use is the AOR system in AUM. Currently the rosters of everyone is huge but some factions have limitations...
  3. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    The AI has been performing pretty well. I've found that Brans BAI tends to trickle into the players grinder of a frontline. In ID the AI tends to flank with cavalry, skirmish with rifleman, and...
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    Re: United states guide

    I've found your best bet is to make an alliance with the British to essentially cancel any possibility of invasion by foreign powers. Then you need to build one professional army full of regulars,...
  5. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I think incorporating most of the submods for darthmod into ID would benefit it greatly. Drum and fife, AUM, some of the UI mods. Currently Darthmod has by far the most accessible mod.

    I saw that...
  6. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    How does DIGS incorporate into an ongoin campaign? Especially ones where far foreign powers have declared war on the player? Is 1.6.2 even save compatible with 1.6.1?
  7. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    Much appreciated man!

    I love total war, but I love it for it's big campaigns and empire building rather than battles, and war. I see the battles as a mini game to my campaign rather than the...
  8. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    Is there a way to remove the TESTUDO Timeline bonus/penalty? I'm not moving as fast as I'm sure the timeline expected (What?! I like to sit back and empire build okay?!) and the penalties from the...
  9. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    I'd like to have emergent factions be playable since this mod as well as others expand the unit rosters. It's frustrating missing out on it all!
  10. Sticky: Re: [Download & Installation] Divide et Impera 1.2.3c - Updated June 23!

    Do rebellions draw from the local population?
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    Re: Poblic Order sucks at the beta 1.2.3c

    When is 1.3 patch coming out? Will I have to restart my campaign, I have 25 different submods activated???? Also everything is in english.
  12. Sticky: Re: [Download & Installation] Divide et Impera 1.2.3c - Updated June 23!

    Damn. A day after I update with the manual thing... Steam update comes out!

    No worries, more Roman conquest!! Thanks for the hard work guys.
  13. Sticky: Re: [Download & Installation] Divide et Impera 1.2.3c - Updated June 23!

    I'm excited for this update!

    Not excited to restart my campaign. I'm using the latest Steam version. Will a restart be advisable? When can I expect this update to be pushed through to steam?
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    Re: Actually challenging Punic War: Thank you

    I'm typing this at the same time as I'm attacking Sardinia. The amount of Carthaginian forces are insane right now. I'm lucky that Ptolemy, Lusotannen, and Syracuse are all at war with them or it...
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    Re: Ancient Empires made me appreciate DEI

    I've been playing AE a lot and the features of Attila compared to Rome as well as the aesthetics just makes me enjoy Attila more. The seiges and AI in Attila have actually impressed me and I enjoy...
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    What's missing from AE?

    With the recent update of DEI for Rome 2, it made me realize that many of the features DEI has would fit into AE very well and may seriously add to the experience. One of the largest things I feel is...
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    Re: Far better game now

    I agree that it is much better. I haven't put much time into a new campaign as Rome yet but I feel the addition of the Rome 1 sounds as well as music from that and Europa Barbarorum have added to the...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Using ladders on Barbarian settlements are able to be placed but cannot be used by anyone.
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Latini Velites are invisible when close up. The degraded model shows them when far away.
  20. Sticky: Re: [Download & Installation] Ancient Empires: Total War Attila - Update May 23rd - 1.0.1g

    I believe the point of this is that the Socii reforms, reforms the Campani, Samnite, Etrusci etc. into one uniform Socii cohort, showing how the Romans moved into more uniformity for their military. ...
  21. Sticky: Re: [Community] Campaign Experience - Share Your Empire

    Limiting myself to have historically "accurate" armies as the Romans, consisting of at least 1/3 non-roman units, no Roman cavalry besides general, and following the objectives set out by the game. I...
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    Sticky: Re: [VIDEO] Ancient Empires Release Trailer

    The Army has me for training this weekend... Girlfriend wants me to have dinner with parents... I might have to clear my schedule.
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    Re: Roman army names?

    I'm looking to do the same thing, so I put in some hefty research because I enjoy doing so.

    There are 3 types of armies I see when I read through the stuff. Constantine reformed the army.
    ...
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    Re: Tweet on the Ancient Empires Twitter...

    This mod and Medieval are the largest reasons why I bought Attila.
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    Re: Best experience in a mod so far

    aopk
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    Best experience in a mod so far

    I downloaded this mod after the premiere of the new GoT season and even though this mod does not take place during the events of the TV series, I am having the most fun I've had in a Total war game...
  27. Sticky: Re: [Download & Installation] Divide et Impera 1.2 - UPDATED FEB 20

    I can't get anything working. I'm attempting to play with several submods but no matter what I can't get it working even loading in just DeI isn't working for some reason.
  28. Thread: 40 units

    by Freighttrain4
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    Re: 40 units

    The saves crash.
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    Re: Can't load a 40 unit save file

    It's the first load anyways. Thus not allowing us to load the 40 unit save at all to begin with.
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    Re: Campaign crashes at the start.

    I have the same problem.
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    Porting units over the Darthmod?

    After playing this mod for awhile, I realized it just lacked the polished and good feeling that Darthmod gave. I LOVED all the units of the USA, but I can't get past the way the battle handle and the...
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    40 unit mod?

    How would I go about doing that, or has someone else been able to do it?
  33. Sticky: Re: >>>DOWNLOAD

    Both the non-torrent links are not working. My university has a torrent block so I can't choose the torrent, is there anyway I can get this great looking mod?
  34. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    So the key is to load Caesars legions AFTER DeI?
  35. Re: Caesar's Legions Named and Numbered for EE DEI

    So does this work with DeI right now?

    If yes, then the legions I have available are using the unit cards of vanilla and not DeI. I just got into the Marian era and have level 2 cohort barracks in...
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    Re: Causa Belli + AUM compatibility?

    Which one is better?
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    Re: Emergent Factions Playable

    Where can I download the USA and Ireland ones? I'm not sure on what to download here.
  38. Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    So quick question.

    Is the Augustus map only used in the 41BC campaign or in the 264BC campaign too? I don't see any changes in the map when I play the 271BC campaign.

    Also, why have you changed...
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    [Request] US playable from 1700

    I want to play as the US, but the late start always leaves a weird taste in my mouth. Just kind of feels like I didn't really change much, and I feel I don't have much time to chill, as such is the...
  40. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Something I hope someone would get into is unique units for Colonial nations. I've been wanting to play as the 13 colonies but it feels so bare without the unique units. New Spain and Louisiana would...
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