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  1. Sticky: Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Update hardcore submods so agents are recruited properly by AI
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    403,847

    Sticky: Re: [Official Submods] Collection of Official Submods

    Updated No supply/pop submods to work in all campaigns.
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    403,847

    Sticky: Re: [Official Submods] Collection of Official Submods

    Updated no supply mod, hopefully doesnt break pop system now.
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    6,388
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    1,009,782

    Sticky: Re: [Support] Bug Reports

    The latest download is from our website or on Steam. Make sure you have the latest version. Reverify your game files and check for other mods installed.
  5. Sticky: Re: [Submod] Historical Family System (Rome & Carthage)

    Updated to fix broken links.

    Updated Julia submod to remove repeat spawn of a starting character
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    522

    Re: Flickering buildings on campaign map

    Yes it comes from having added building slots in some regions.

    You will notice that it happens in vanilla but less frequently, depending on the terrain location and building type. However, with...
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    Sticky: Re: [Support] Bug Reports

    As I said already, they have custom difficulties assigned. So their bonuses are closer to hard or even very hard in some cases.
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    Re: Cant recruit some AoR units

    Many AOR units come from the foreign quarter (immigrant) chain.
  9. Sticky: Re: [Download & Installation] Divide et Impera 1.3.2a - Updated April 16 2023

    1.3.2a
    - Fixed Dahae missing commander unit options
    - Fixed mistake in Galatian chapter 5 mission
    - Fixed Seleucid elephant unit having wrong animation
    - Darkened new arrows since they were a bit...
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    Re: Pontus is super fun + minor request

    They use the same generals as the grand campaign. I will do a recheck to make sure, though.
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    Re: Zero accumulated growth 19 turns in

    Growth is a bonus given by buildings, regions, etc. You have to figure out what is causing it specifically.
  12. Re: 1.3.2: Empire maintenance and mid-game economy nerf?

    No empire maintenance changes were implemented.
  13. Replies
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    Sticky: Re: [Support] Bug Reports

    You just play the new campaigns on Normal. I have set their modifiers to be designed for those campaigns.
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    1,654

    Divide et Impera 1.3.2 Released!

    We are happy to announce the latest version of DeI has left beta and is now available as our latest update - 1.3.2. Thanks to everyone who helped to test!
    ...
  15. Sticky: Re: [Download & Installation] Divide et Impera 1.3.2 - Updated March 26 2023

    New update 1.3.2 has been released! https://divideetimperamod.com/divide-et-impera-1-3-2-released/
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    Re: DEI devs suggestion/help

    Sadly in the later turns due to the amount of scripts and characters (especially after the family tree was added) it can get bogged down a bit.
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    Re: Mithridatic Wars

    We will have more information and a public beta soon(ish). Yes those are the three factions, it takes place during Sulla's march on Italy in between the First and Second Mithridatic Wars. Those are...
  18. Sticky: Re: [Download & Installation] Divide et Impera 1.3.1 - Updated Sept 15 2022

    Update 1.3.1a
    - Fixed imperium loyalty effects not properly working - this will lower loyalty, especially at higher imperiums.
    - Fixed a few textures and models that were not properly updated in...
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    Re: Review(?) about the DLC campaigns in DEI

    Thanks for the feedback. Our focus is indeed the Grand campaign but we try to make the DLCs at least work properly and be as fun as we can within our time frame.

    RoR has a few idiosyncratic parts...
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    Divide et Impera 1.3.1 Released!

    https://divideetimperamod.com/wp-content/uploads/2022/08/131bannertest6small-1.jpg

    Divide et Impera 1.3.1 Overview


    After many months of work and testing, we are proud to announce the new mod...
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    Re: Divide et Impera 1.3.1 Public Beta Released!

    DeI 1.3.1 has been fully released as an update. This beta is no longer necessary. Thanks to those that helped!
  22. Sticky: Re: [Download & Installation] Divide et Impera 1.3.1 - Updated August 17 2022

    1.3.1 Update
    *Both Parts 1 & 2 Updated
    *Save game compatible
    Please see our patch notes here.
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    Sticky: Re: [Support] Bug Reports

    Thanks for the bug reports guys, will be reading over them.

    @MrTimbe haven't had any other reports of regular crashes
  24. Thread: Raiding

    by Dresden
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    902

    Re: Raiding

    They get small bonuses but they get larger ones at higher imperiums in the mod. Difficulty level determines some of those bonuses also.
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    Re: Resource building question

    You can make a lot of cash later in the game from trade. It depends on how you want to specialize.
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    Re: Numidia’s fleet

    Barbarians can stay near their own cities, though, and not need a ship. Coastal raiding :)
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    Re: Spartan hoplites and reforms questions

    You are talking to someone with 10 years experience and one of the greatest battle modders of all time. Show some respect.
  28. Sticky: Re: [DOWNLOAD] Fall of the Eagles Download and Update thread (Updated Sept 15)

    Updated/fixed download links
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    Divide et Impera 1.3.1 Public Beta Released!

    https://divideetimperamod.com/divide-et-impera-1-3-1-public-beta-released/

    Its a separate download for now, help test if you want! The above link contains patch notes and download links. Thanks!
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    Sticky: Re: [Official Submods] Collection of Official Submods

    Fixed AFP submods having a bug where wives would die within a few turns.
  31. Re: Only 50 turns in and Carthage has 6 plus full stacks?

    Carthage is one of the largest starting factions.

    The old complaint was they were a doormat so I am actually happy to hear some of our recent changes have had some effect.
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    Re: Multiplayer reform bug

    This happens sometimes when one player is a global reform faction and the other player is a greek player reform faction. I am making changes to address this in the next update but for now the bug...
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    Sticky: Re: [Official Submods] Collection of Official Submods

    Updated AFP submods for 1.3.

    Fixed many broken links to other submods.
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    Sticky: Re: Public Text Repository for 1.3

    https://drive.google.com/drive/folders/1oKFbKviAvPlM80qfX9KmLu1cow5lRIb0?usp=sharing

    Updated public text repository
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    Re: The startpos kit files

    I stickied that thread since its hard to find.
  36. Sticky: Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    Updated with some fixes, only part 1 of standalone updated

    - Fixed population system in new HatG campaigns.
    - Fixed some unit cards not being properly updated.
    - Changed Roman party effect...
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    Divide et Impera 1.3 Released!

    https://divideetimperamod.com/wp-content/uploads/2022/02/dei13bannerwidenewflare-720x380.jpg

    Divide et Impera 1.3 Overview

    After half a year of work and testing, we are happy to announce our...
  38. Sticky: Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    1.3 update
    https://divideetimperamod.com/divide-et-impera-1-3-released/
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    Sticky: Re: [Official Submods] Collection of Official Submods

    Updated for 1.3.

    AFP submods are not updated and no timetable on those. Its more complicated with the new startpos than anticipated.
  40. Sticky: Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Updated for 1.3
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