Not a member of the team but I think they said no for first release, seeing as it's really a cosmetic thing only and that time could be spent better, but was planned in some capacity for later
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Not a member of the team but I think they said no for first release, seeing as it's really a cosmetic thing only and that time could be spent better, but was planned in some capacity for later
I thought it was pretty obviously a joke
Provides a good laugh though
I bought it for EB, even though I've played other mods to shorten the wait I probably wouldnt have heard about them if it wasn't for EB
There was a sarissa armed unit available to the KH. It just needed a reform
I think there were separate cultures for Gauls and Germanic tribes
I remember that a lot of regions got financial bonuses in place of the trade income that they would have been able to make from cities either off the edge of the map or replaced with Eremos. Can't...
Dam that's a good idea! May have to borrow that one :thumbsup2
http://forums.totalwar.org/vb/showthread.php?146836-Best-Friends-Forever-AI-Code
The one thing I think whenever I see a thread like this is that if you've got an idea about the best way to represent something that's as big as a whole faction than it's almost certain that the EB...
You don't know anything about Europa Barbarorum do you OP?
What's the recommended difficulty for this mod? VH/VH same as standard TATW?
I did yes but it appears to have fixed itself anyway
I seems to be crashing every time I start a battle in the main campaign. Have I installed it wrong or something. I'm playing as the Northern Dunedain if that helps.
It's a shame because from what...
Well, I thought I had something but it turned out to be me not realizing the Sweboz and the Lusitani have new symbols :( You're too cruel :P
Well then I guess this needs a more thorough investigation :laughter:
It depends on what factions are most 'complete' for first release. I loved Hayasdan in EB1 because their reforms where great fun to try and create (plus those mines :cool:). I'll have to revisit them...
Did anyone else immediately count all the factions out just to check that there wasn't a little surprise hidden in there?
Permenant Stone Fort
I don't know how much you know about these things but there are basically two options when you're designing a mod. Forts can either be temporary wooden ones like vanilla Rome or...
Ok my mistake. Seeing as its been mentioned, what is the status with forts in EB2? I'm pretty sure I remember hearing that there will be PSFs so how many should we expect in first release?
DoTS is definitely doing it and I think the EB team borrowed the idea
At least there won't be a shortage of volunteers
I didn't think donations were allowed?
I was thinking about this the other day. I think they'd get a flood of people who like R2 but don't quite like the execution wanting to help them. However with the effort they've put in I can't blame...
I don't think you need anyones permission unless you're going to release it to the public?
Although I've just noticed Uldonavan appears to have the same stratmap model as the black gate. Is it supposed to be like that?
Thought I should drop in, downloaded this mod a week or so ago and I've only really just got round to giving it a proper go. Started as the Dwarves of Erebor and it seems great so far. Only about 20...
I know in the FAQ it says that it was decided to make all the Family members mortal rather than immortal (In the sense that they wont die of old age) . If I wanted to change this how would I do it?
said that because I think remaking all the units and buildings and redesigning the map and the building and recruitment systems would take would take that long, probably longer than it has for EB2...
It's not possible to just move everything to R2. That would take years
I think it started out as the same people with extra additions but so many people have come and gone it think it's pretty much completely different now