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  1. Re: Assign TEd Battle Map to a Region on the Campaign Map

    I am modding Shogun 2 buildings and noticed that in the building_culture_variants table the "artpiece" column controls the model you see on the campaign map. If you change the vanilla Shogun castle...
  2. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    The addins are optional and do things that pretty up the game such as; Remove Realm Divide, Changing the General's pictures, Unit speed reduction, Expanding the deployment zones, changing the look of...
  3. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Shogun 2 was updated twice I think since my last update so yes, there are bugs or things that don't work as they should just so you know...
    The next update will be a while since I am working on a...
  4. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Shortly after I released the last update I changed jobs and moved to Japan (not related to playing/modding Shogun 2), my wife is Japanese so we moved closer to her family.
    Moving and starting a new...
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    Sticky: [Tool] Re: PFM 3.2 - DB schema improvements

    Attached is the tsv that is acting funny.

    The file has nothing in the Commodity column but when I import it, the table automatically fills in all blank cells with "Default".
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    Sticky: [Tool] Re: PFM 3.2 - DB schema improvements

    BUG REPORT:

    Using PFM 3.20 modding the Building_Levels table in Shogun 2.
    I used the Export feature to create a TSV file of the table. I edited the TSV in Excel then Imported the saved TSV back...
  7. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    I will have a better progression of all units in my next release. The new building chain I am now working on will greatly help in the progression as well as the new tech tree I have in store.
    You...
  8. Thread: test

    by Hazbones
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    [WIP] test

    Please delete
  9. [Beta] Re: Shogun II Total Realism [Beta 14.05.31 released]

    Can you upload your mod to a different website? Mega is not allowing me to download for some reason.
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    Sticky: Re: Morning Sun Preview: 6/11/14

    Just noticed that none of the screen shots of units or map work.
    The writeup sounds interesting though.
  11. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Thanks for the report. The general's skill tree is a relic from TROM which my mod is based on. I don't even know if the original TROM still has this same bug but it would be interesting to check....
  12. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Yup, all on the West side of Japan. I was probably a zombie by the time I got to those provinces and left something out. I'll make a note of the problems. If you find more please let me know.
  13. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Ok, I'll take a look to fix for my next release.
    Can you tell me which region(s) this problem occurs?

    Thanks
  14. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    I couldn't get over how bad the sieges were nor the sucky tech tree and so stopped playing. It worked out though, giving me more time to work on this mod. :-)
  15. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    I thought of that and the new building chain and resources I am adding to this mod will completely change what you build in the next version. Of course that is why I am keeping this mod in Beta...
  16. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Yes, an update is in the works...

    I am working on completely changing the building chain and the building icons,
    changing some unit models and adding a few new units,
    still tweaking the unit...
  17. Sticky: Re: Sengoku Gekokujo: I am updating TROM with a new name and major changes

    I fixed the TROM siege problem a long time ago if anyone is interested in implementing it in this mod.
    The siege issue I refer to is the CTD that occurs when using a mongonel (either at a castle or...
  18. Re: A short picture diary of Yamaguchi Prefecture

    Day 2: Yamaguchi City (Suo Province) May 17, 2014

    Ok, back to the story...
    The Ouichi Clan was powerful and during the Onnin War helped to return the rightful Ashikaga Shogun to his position in...
  19. A short picture diary of Yamaguchi Prefecture

    http://www.twcenter.net/forums/attachment.php?attachmentid=307559&d=1400437652
    Lord Ouichi


    A short picture diary of Yamaguchi Prefecture
    by Hazbones


    I started a trip through Yamaguchi...
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    [WIP] Re: FoTS Expanded Map

    Just letting you know that you have Suo province listed with the Iwakuni clan. This is incorrect, Iwakuni is a town.
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    [WIP] Re: ACW - North&South II

    I really think you should include Mexico in this version of your mod. Their struggle to contain France and keeping them from joining the CSA would be one of the major subplots going on around the...
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    [WIP] Re: ACW - North&South II

    The ACW is very well documented from maps to journals written by the soldiers themselves. There are some really good maps out there that depict all the railroads and roadways of the time period as...
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    [Tutorial] Re: How to Create an Area of Recruitment

    Ok thanks. I will give it a try.
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    [Tutorial] Re: How to Create an Area of Recruitment

    Thanks! +rep

    Wow, I must have been really close in my initial AOR trials. I think the only thing I missed was adding the "region_unit_resources.loc" file. Amazing how something so trivial could...
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    [Tutorial] Re: How to Create an Area of Recruitment

    That was the very first thing I saw when I first thought about creating an AOR for Shogun 2 using the "region resource". I could never get it to work. I must have missed a table or entry somewhere....
  26. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Thanks.
    I have not updated it since CA's latest patch so you might run into some oddities but it is still playable in its current state.
  27. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    I was playing with the current v005 last night just to test that and for the most part it still works. I have seen a couple oddities but the game still plays.
    I will see if I can tweak it a bit to...
  28. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Sorry I have been absent, real life has not given me much time to mod or even play games for that matter.

    To answer your question...

    Download the two files here:

    Downloads
    BETA Versions ...
  29. Re: What is wrong with Rome II's design? Was it a Lack of Focus or was it just Rushed?

    Ding! Ding! Ding!

    That's it for me. You hit it right on the head.

    Even trying to get excited enough to spend the hours modding this game is hard to do. I actually get more motivation thinking...
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    Re: Assembly Kit Unit mods??

    I did quite a bit of modding in Shogun 2 using the CA mod kit but the Rome 2 one seems to have a little more of a learning curve to it. Basically you have to create the variant mesh and once you get...
  31. Re: [QUESTION] How do I stop city expansion animations?

    I haven't had the chance to play or mod much over the past week so can't answer that but it is the same thing I was wondering.
    What crzyrndm posted in his attachment is great and works for most...
  32. Re: [QUESTION] How do I stop city expansion animations?

    What do I need to change in your file to give Rome a low level walled city permanently? I'd like to make all the minor towns have the level 1 unwalled model and the major cities have walls.

    I will...
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    Sticky: [Tool] Re: PFM 3.1.8 - Last (?) DBE fixes

    Is it possible to add a new feature to the "Find/Replace" functions?

    I'd like to see a "Match Case" and "Within Selection" options that can be checked when replacing text in the table. You can see...
  34. Re: [QUESTION] How do I stop city expansion animations?

    I was just so giddy that someone actually replied with a lead to solving my issue I decided to +rep you. :laughter:

    I will try this out and see what happens. Will report back when I get a...
  35. [QUESTION] How do I stop city expansion animations?

    One of the things that I really cannot stand looking at in Rome 2 is the "Game-of-Thrones" style city expansion that occurs when you upgrade your city structures. I guess it really wouldn't be so bad...
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    Poll: Re: ????? - Total War (Rome 2 Expansion)

    There are already bits and pieces of the next two dlc expansions in the Rome 2 tables if you look close enough. The biggest one I found are references to PUNIC WARS. I have to wait until I get home...
  37. Re: [Proof of Concept/WIP] Minor settlements with walls

    When maps are loading in the wrong places, sometimes it is due to an ID number being repeated that should be unique (but isn't). Check for any repeated ID numbers (building or map keys) that should...
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    Re: What is to be done?

    Wow, I didn't think people were still playing Rome II. I have never been able to bring myself to complete a whole campaign yet without getting bored to death. What stokes you guys to keep playing?...
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    [Resource] Re: Preparing the Modding Summit - 2014, late January

    I would love to hear someone ask CA how the heck we can remove the insta-transports for armies on the campaign map. Can we please add that to the list because it severely kills the game for me.
    ...
  40. Poll: Re: [UPDATE] First Look: The Clibanarii - "Legatum ex Aquilarum" Unit Pack

    I think the unit that you are trying to create is not the Lanciarii but a commonly confused unit called the "Beneficiarii".
    From the RomanArmyTalk website: "Early imperial beneficiarii are...
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