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  1. Re: More dynamic combat animations and finishing moves

    It's not like I havent warned that it is a test / work in progress, heh?! ;)
    Oh and as you speak about range units, if it can somehow boost them a little and rise them from their uselessness, it...
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    Re: Editing Family Trees

    He you're right ;)
    And is it possible to remove all together someone from the tree?
  3. Re: More dynamic combat animations and finishing moves

    "Good" that I tried to make something or "good, it works" ?
    More feedback please :)
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    Re: Editing Family Trees

    Do you think that at some point it will be possible to "clean" the family tree in the savegame file, in order to remove dead generations or family branches to make the whole tree easily readable...
  5. More dynamic combat animations and finishing moves

    Hey there
    It's a test mainly, not sure if the effect is good, but from what I have tested myself it looks better, maybe I'm mistaken.
    This mod shorten the delays between combat animations and make...
  6. Huns, Spring 415 (turn 81/82): CTD?

    Hi there
    Just wanted to know if I am the only one with a CTD at turn 81/82 in the hunnic campaign (AI turn)? :hmm:
    thx
  7. Buffed Generals/Governors loyalty

    Hi there
    Simple mod to have less negative effects on generals or governors loyalty.
    Base loyalty upped to 6, and minimum loyalty negative effects rised to zero.
    Virtually no rebellion possible...
  8. Re: Known Tables and their Effects

    Do you guys know in which table is the generals' loyalty?
  9. Editing generals/governor's loyalty in the savegame file?

    Hi there
    I wonder if some of you already managed to find the field in which the generals' loyalty is stored in the savegame file?!
    Please let us know :)
    thanks in advance!
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    Re: Anglo-Saxons in Britain

    In french england is still called Angleterre, la terre des Angles, the land of the Angles.
  11. All roman units recruited for 45 denarii

    Hi there all
    Pretty simple mod I made a few weeks ago, but it seem to be somehow popular among those who like to turtle in their campaigns, or simply roleplay them.

    All roman units cost 45...
  12. 1st siege tech (ram) 2800+ turns to develop?

    Hi there
    I use a quasi unmoded version of the game (I know what was modded in it, units mainly, I didnt touch to techs and such)
    and since the last patch, the 1st siege tech that I still havent...
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    Re: Civil war: only one?

    Oh no. Time to sto playing R2 for a while then, until they fix it.
    Thanks for the reply
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    Civil war: only one?

    Hi there
    My first civil war as romans. Damn hard, half of my legions and provinces are lost :no:
    Anyway, simple question: how is it scripted, can you have a new civil war after this one if I manage...
  15. Poll: Re: Scottish Independence Referendum is agreed: vote in 2014

    http://quotespics.com/wp-content/quote-images/freedom.jpg

    Il est plus que temps pour eux. It is highly time for them.
  16. Re: Changing unit stats without creating a new unit: possible?

    EDIT:
    I uploaded an example of what I want to do.
    It's a simple TEST_MOD with only the land_unit file in it, and the spartan hoplite line with all the rest deleted.
    (for this test I didnt even...
  17. Changing unit stats without creating a new unit: possible?

    Hi there
    I used to (modestly) mod S2TW and previous TW games. Havent touched too much R2TW for now.
    I made a few stat tweaks for some units, and just like I did for S2TW, kept only the units' line...
  18. Poll: Re: Scottish Independence Referendum is agreed: vote in 2014

    I accuse nothing, I reflect here only the more than common opinion about the UK when you speak about it inside the EU. Both of you bring economic arguments, fine, but when you build something it...
  19. Poll: Re: Scottish Independence Referendum is agreed: vote in 2014

    Contribution and UK in the same sentence, sounds like an awful oxymoron. A bit like driving car and accelerating and breaking at the same time.
    Since when the UK wants to play for the EU instead of...
  20. Poll: Re: Scottish Independence Referendum is agreed: vote in 2014

    In no particular order:
    -Scotland independant.
    -England/UK outside the EU.
    Que du bon! :D
  21. Re: [WIP] Edward in Gaul 1340 A.D (Hundred Years War Mod for Caesar in Gaul Campaign)

    I for my part prefer to recreate the battles of Patay and Bouvine or even be able to play the campaign till the end of the war as France and win it.
    Being able to "bouter l'anglois hors du royaume",...
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    [Proposal] Re: Xenophonous for R2TW

    Bump!
    Any news from this project or from an equivalent?
    Thanks
  23. Re: Greatest Generals - Napoleon, Alexander, Hannibal or Caesar

    Hard to compare: different times, different armies, different warfare technics, different expansions, different foes...
    They are all great.

    But my vote wouldnt go for Alexander though: he...
  24. Skating units: a hope for patch 8?

    Hi
    I have to admit: I gave up with R2TW. It's horrid in its current state, and I talk mainly of the battles: they look stupid with all these skating units and soldier swinging their swords or spears...
  25. [Tool] Re: PFM 3.1.6 - Lots of DBE bug fixes and general improvements

    Hi there
    Just installing and trying to make the newest version to run and my new computer. I have a .NET version warning and it doesnt work properly. Can you please link me the correct .NET version...
  26. Re: The FAILURE of Total War: Rome 2

    Apart from the sea battles, there's not a single campaign improvement in R2 compared to R1 from 2004. And all this with poor battle animations and buggy unit behaviour.
    Now that we know what R2TW...
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    Poll: Re: Uninspired battles and skating units

    And still: 3.8/10 critic score.
    source: http://www.metacritic.com/game/pc/total-war-rome-ii/user-reviews
    The guys who actually play the game, I mean us, players, think that R2TW is a mediocre game...
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    Poll: Uninspired battles and skating units

    Hi there
    I cant tell how disappointed I am by R2TW.
    Just zoom on the battle field, see these ugly units, attacking like badly programmed robots, skating on the battle field while repositioning, it...
  29. Re: The FAILURE of Total War: Rome 2

    Word for word my thought-
    R2TW is an anglo-americanized version of the ancient world. Only romans eating hamburgers and greeks drinking coca-cola is missing.
    Really a pity.

    But lets face...
  30. Re: Greek States Anonymous Roster Expansion (GSARE : AARE / SARE / EARE)

    Good points above-

    As for the names, I am in favor of having them all in Greek, or all in English/French whatever. But a mix of greek and english names is confusing even more.
    I say, all in...
  31. Re: Greek States Anonymous Roster Expansion (GSARE : AARE / SARE / EARE)

    Update: works now. I build a Neosoikoi, not a military port. Call me stupid. :laughter:
  32. Re: Greek States Anonymous Roster Expansion (GSARE : AARE / SARE / EARE)

    Hi there
    Nothing with tier 3 ports at least, should be pretty easy to get there
    tier 4 same thing, not even the earlier level of marine hoplite
  33. Re: Greek States Anonymous Roster Expansion (GSARE : AARE / SARE / EARE)

    Big campaign problem here!
    I am able to recruit marine hoplites and elite marine hoplite as generals...
    but with tier 3 and tier 4 ports no way to recruit these units!
    I tried to have a look in...
  34. Re: Greek States Anonymous Roster Expansion (GSARE : AARE / SARE / EARE) TENTATIVE EARE RELEASE

    I confirm the above, the mod works perfectly with patch 5.

    All credits to Smarmy, I took the liberty to "regreekify" the names of the new units for my personal use. It can be confusing I admit,...
  35. Re: Warning! Don't download the new Patch 5!

    It's the new way to beta test by CA:
    They release a final product with bugs, we cry for one week, then they patch it. They did exactly this with the game. A patch of the patch is to be expected....
  36. Re: Modding "main unit" entries, possible consequences when patched?

    Thanks for your reply!
    I'm using my own pack file dont worry.
    When you say "if the structure of main_units didn't change", you mean the amount of vertical rows (parameters)?
    Does it happen often?...
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    Re: Who is Napoleon?

    If you ask some posters here, especially the ones with Nelson, Wellington or a british flag as avatar/signature:
    If it is about N. success: Napoleon was corsican.
    If it is about N. final loss:...
  38. Modding "main unit" entries, possible consequences when patched?

    Hi there
    A question to all veteran modders out here: if a mod (mine for instance hehe) modifies the main unit file/entry in db, how possible is it that I'll have to redo my mod if CA releases a...
  39. Re: Worth buying now after 4 patches?

    To me R2TW is a fast-food game. You play it, you enjoy it for a short time, and then you trash it.
    Its lack of polish, and the fact that by design it is based on an arcady, rush minded gameplay,...
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    [Proposal] Re: Xenophonous for R2TW

    Awesome!
    Do you have a thread about it yet?
    I'm really looking forward to that mod :)
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