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  1. Re: RS2.5 CTD when loading battle - yes I've tried all options

    I would venture to guess that...if this is not a Steam version, your install of RS2 has a problem. I've experienced this problem before myself, and it was always due to a broken install of RTW + Mod.
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    Sticky: Re: RS2's Future and Mod Ideas:

    Thank you, Tone. :) Good to hear from you.



    I have to be honest...it's going to be a while. Working on these settlements is very time consuming, and I'm determined to do a very precise and...
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    Reputation text pop ups.....

    Guys, I just happen to mouse over my reputation icons today and a message popped up saying:

    "Frankly, DVK just doesn't give a damn..."

    I'm not a prude, but I really think that's inappropriate,...
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    Re: -Guide: Making RS2 Mod foldered for steam

    Ok, you just told me something here that wasn't in your PM or the technical help thread you posted....and it's important. RS2 OVERWRITES RTW Vanilla, so if it is installed correctly, you can not...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Made a note to fix that. The elephant and camel resources were both used to place 'wonder' icons on the strat map...the one you refer to was used for the temple of Zeus in Olympia, and shows a...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Thanks gentlemen, I will keep that in mind. Right now there isn't much anyone can do to speed the progress, but when I get done with the settlements there will be other things that will need testing....
  7. Thread: I am so sad..

    by dvk901
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    Re: I am so sad..

    Believe me, friend, it is easy to get down on one's self for not doing things 'quicker'. But a labor of love is worth the wait. And after all, why do modders mod? Because they love what they are...
  8. Sticky: Re: The Great Conflicts features, revealing videos.

    Nice work guys. I salute you! :)
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    Sticky: Re: RS2's Future and Mod Ideas:

    Thank you so much! I have been pretty busy of late with RL, but I am almost finished with the Greeks......working on large town and town. Then it will start getting a bit harder as I move into the...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Given the fact that the Rhodes port looked so much better than Syracuse, I went back and redid that:

    http://s29.postimg.org/wtoqgrp8n/syracuse_port.jpg
    ...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Here are some pictures of the new port at Rhodes, which will be used as a 'model' for most other ports. First, from a distance, so you can see the whole thing:...
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    Re: 7/22/14 Steam RTW update?

    Again we are of one mind, because that unfortunate thought occurred to me as well....though perhaps a fleeting one, given my past experiences with CA's veracity.



    Odd, since your post includes...
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    Sticky: Re: RS2's Future and Mod Ideas:

    You are absolutely correct in terms of what the streets 'should' look like. I even altered the road texture to reflect a more 'grubby' looking street. However, there isn't much one can do with this...
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    Re: 7/22/14 Steam RTW update?

    If anyone figures this out I would greatly appreciate it. I have no idea what they did. :(
  15. Re: who worked to models and textures besides Tone and pacco?

    Unit textures:
    Argent Usher(horses)
    Bebe
    Dr Hobo
    Leif Erikson
    pacco
    tone

    All of the models were made by Tone, as far as I know.
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    Sticky: Re: RS2's Future and Mod Ideas:

    Been on vacation a while, so not much activity here of late. But I'm back, and getting back into the grind of updating these cities in RS2. On that note, here are a couple shots of Olympia:
    ...
  17. Re: The Legacy of Roma Surrectum II - Authentic Ancient World v0.05 Released

    Great work Hetairos.....and I much appreciate your 'appreciation' for RS2 and all of the work that went into it, and is still being done on it, even if only by myself right now. Good to see that the...
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    Re: SPQR 8.1 coming down the Road.

    Great work my friend. Glad to see this mod updated as it is was my first love in RTW. :) TBH, I've had more fun playing it than RS2....of course, I don't get to play RS2 much because I'm always...
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    Sticky: Re: [Gallery] Artwork and Screenshots

    Thanks for the exposure of the new RS2 cities, alecwermuth. I greatly appreciate it. So far I have finished custom cities for Rome, Athens, Corinth, Sparta, Pergamon, Panticipeum, Ephesus,...
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    Re: Roman Praetorian Legions

    I will have to (eventually) look at the scripts to see why Rome would be fielding post-Marian units so early....it could be either a script goof-up..or...the Romans are just getting to the reforms...
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    Sticky: Re: RS2's Future and Mod Ideas:

    That's the issue.....I would want it to look at least 'sorta' real. :)
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    Sticky: Re: RS2's Future and Mod Ideas:

    Thanks for the pictures, bud. As for the rivers...yes, I am still mulling through my mind how that could be done. The thing is, I want it to look at least 'decent'....not like some Lego setup. :) But...
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    Sticky: Re: RS2's Future and Mod Ideas:

    I'll give it a thought. :)
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    Sticky: Re: RS2's Future and Mod Ideas:

    Yes, and some things I'm putting together or re-texturing myself.

    The city of Halicarnassus:
    http://s28.postimg.org/4uig9unj1/halicarnassus.jpg

    View from the water:...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Further updates as the Greek cities take shape:

    The Corinthian Agora, according to an archaeological layout dated 146-46BC:
    http://s18.postimg.org/f3d00vmnd/corinthian_agora.jpg
    With the...
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    Sticky: Re: RS2's Future and Mod Ideas:

    You are correct. In fact, islands are one of the major causes of factions constantly making a ceasefire and then being 'at war' again...reason being, the AI has left one its armies stranded on an...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Because of the difficulty setting these up...a great deal of time is involved...various 'plans' will be treated differently. The very large cities that WERE large at this time in history will always...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Thanks indeed! :)
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    Sticky: Re: RS2's Future and Mod Ideas:

    Here are some more screens as I progress. First the city of Pantikapaion:
    http://s1.postimg.org/5q534d8in/city_of_pantikapaion.jpg
    As viewed from its port. Same city as viewed from the 'front':...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Doubtful. Number one, because there is no one to do it...and two, too many of the horses are specifically for the units that ride them. It would be a lot of work, and was.
  31. Thread: Capua and Rome

    by dvk901
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    Re: Capua and Rome

    The Capuans, like many other city states at this time, were decidedly different from the Romans in a lot of ways. For one thing, they lacked the 'imperative' of the Romans...by which I mean, the...
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    Re: Don't shoot, it's me ! :D

    Considering the amount of work that would be necessary to convert RS2 to the M2TW engine, the benefits are far too few.
    And converting RS2 to the Rome2 engine, as others are finding...may be...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Wish I could, but in RTW everything (buildings, etc.) assumes a totally flat surface. I can create 'roads'...and did so in Athens, but they have to be flat. I started working on a way to connect the...
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    Sticky: Re: RS2's Future and Mod Ideas:

    ...and finished. For now:
    http://s2.postimg.org/fil2vr41l/syracuse_port3.jpg

    http://s2.postimg.org/6c2s8gyt5/syracuse_port4.jpg

    Ships and all.
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    Sticky: Re: RS2's Future and Mod Ideas:

    Figured out what I was doing wrong...rookie mistakes. Here are a couple preliminary shots of the port at Syracuse:
    http://s28.postimg.org/x10zdwrrh/syracuse_port.jpg
    ...
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    Sticky: Re: RS2's Future and Mod Ideas:

    I can't for the life of me get any settlement close enough to the sea to create a port\harbor situation...dang RTW!! I can either get it 'within sight'...but too far away to do any good.....or I get...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Thought I would show you some shots of cities in their real environment (I use the environment in Gaul to set these up because the trees are shorter and I can see things better)...and, of the just...
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    Sticky: Re: RS2's Future and Mod Ideas:

    It will, yes.
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    Sticky: Re: RS2's Future and Mod Ideas:

    It will, yes.
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    Sticky: Re: RS2's Future and Mod Ideas:

    It will, yes.
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