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  1. Thread: River Crossings

    by Wambat
    Replies
    3
    Views
    184

    Re: River Crossings

    I was able to confirm a problem with ford west of Cair Andros using one of my saves. This one is peculiar as it seems to affect traffic crossing west to east, but not east to west. I am going to...
  2. Thread: River Crossings

    by Wambat
    Replies
    3
    Views
    184

    River Crossings

    There is at least one, and possibly other river crossings that are not working as intended. These might be on maps that are exclusively fords, or they might be auxiliary fords on maps with bridges....
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    1,577

    Re: Feedback: Adunabar

    I think I may know what this is. Was the one unit able to cross a swimming unit by any chance? I believe some river crossings are improperly implemented. Please try to provide a saved game with...
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    476

    Re: Feedback: Far Harad

    I do not think you are wrong here, unless I am not understanding you. A very good example is Dale and the Dwarves; even more so than the Reunited Kingdom and Rohan; because the Dwarves are extremely...
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    Re: Feedback: Far Harad

    Tharbad might not be the best example as all your borders are either with non-aggressive factions, or factions already in serious wars.

    One thing I have noticed reliably extending peace with my...
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    Re: Feedback: Reunited Kingdom

    The best anti-Mumakil weapons are the catapults and ballista using fire ammo. These units get increased accuracy against such large units and will likely score a hit on the first or second volley,...
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    Re: Feedback: Dunland

    Certain settlements, like Minas Anor, will be impossible for AI to take unless the battle timer is disabled, or the player is very careless. I personally have been able to take Hornburg as Dunland,...
  8. Sticky: Re: The Dominion of Men Open Beta General Feedback Thread

    I am pretty sure the issue, which I had not considered in my recommendation, is that restoring from a save which was made during the AI's turn will cause subsequent AI factions to skip their turns. I...
  9. Sticky: Re: The Dominion of Men Open Beta General Feedback Thread

    If you encounter a battle which is consistently crashing, try changing your battle map resolution when fighting that battle. This seems to have worked for me. Needless to say: it helps to save before...
  10. Thread: Bug Reports

    by Wambat
    Replies
    155
    Views
    3,337

    Sticky: Re: Bug Reports

    The Silvertine book is almost completely obscured by the mountain peaks, with just a top corner peaking out.

    320758
  11. Replies
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    2,144

    Re: Feedback: Reunited Kingdom

    For settlements like this you need to have sufficient public order in the rest of your provinces to move your capital close enough to the province that you are suffering no distance to capital...
  12. Sticky: Re: The Dominion of Men Open Beta General Feedback Thread

    From what I recall their was a specific fear of water, including rivers and lakes. There is a running theme in Tolkien's world of water being the friend of the forces of good and the enemy of the...
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    Re: Dunlengings Spamming Wardogs

    It seems ranged units definitely have a problem with the dogs in that they will not target them with their ranged attack, at least not once they are released from their handlers. The mounted scouts...
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    Re: Dunlengings Spamming Wardogs

    I have tried a few scenarios so far of various compositions of armies of Rohan against forces of Dunland composed entirely of dogs. With lowest tier infantry Rohan can score about a 1:1 ratio of...
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    Re: Dunlengings Spamming Wardogs

    The AI seems to have an upside-down view of unit value. I never bothered with the dogs when I play-tested Dunland, nut I remember back when I played vanilla Rome for the first time. I thought it...
  16. Thread: Bug Reports

    by Wambat
    Replies
    155
    Views
    3,337

    Sticky: Re: Bug Reports

    Some units cannot use siege equipment. Can you list for us all the units in the besieging army?
  17. Thread: Bug Reports

    by Wambat
    Replies
    155
    Views
    3,337

    Sticky: Re: Bug Reports

    @Galgus, you will have to zip, or otherwise archive your saved game. The forum's attachments manager/up-loader will list the type of attachments it can accept.
  18. Sticky: Re: The Dominion of Men Open Beta General Feedback Thread

    I feel the high costs incurred by sabotage are an acceptable element of this mod. They give Adunabar an edge it needs against the Reunited Kingdom.

    These high repair costs are on account of the...
  19. Replies
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    Re: Feedback: Data Only, Diplomacy Income

    Mod Build: Beta 3.0


    Faction: Dunland




    Diplomacy Behavior: I employed a minimal diplomatic core; one emissary near Tharbad and one on my eastern frontier. At war on two fronts with no...
  20. Sticky: Re: The Dominion of Men Open Beta General Feedback Thread

    Potato masher, meat tenderizer, back scratcher ...
  21. Thread: Feedback: Elves

    by Wambat
    Replies
    161
    Views
    3,865

    Re: Feedback: Elves

    While Elves have no siege engines, they have some of the best spies in the mod. A group of nine or less Elven spies should open the gates in any settlement. Also, try to hire mercenaries whenever you...
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    Re: Dunlengings Spamming Wardogs

    Might help to group your units and set them to AI control and see if the AI can deal with the dogs better. I know the AI always dealt with my dogs just fine.
  23. Sticky: Re: The Dominion of Men Open Beta General Feedback Thread

    I can attest that both spies and emissaries do improve with missions, and possibly over time, on this mod, but there are no notifications for these events in this mod so they can be easily missed. It...
  24. Sticky: Re: The Dominion of Men Open Beta General Feedback Thread

    What I did playing the Reunited Kingdom in TNS was to have captains sort of daisy-chain. One would be in port when a ship was finished and then send the new ship to the second captain who would...
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    Re: Feedback: Dunland

    You can use the Old Pukel-land port and the port of the independent province just north of the river to ferry troop back and forth, though I doubt that help all that much. You might just leave Old...
  26. Thread: Feedback: Khand

    by Wambat
    Replies
    32
    Views
    759

    Re: Feedback: Khand

    Have you considered sending a force of three or four Outriders behind enemy lines to sack Harad's cities; destroying their cultural buildings, military buildings and Homeland/Fiefdom/Outland...
  27. Thread: Feedback: Elves

    by Wambat
    Replies
    161
    Views
    3,865

    Re: Feedback: Elves

    @Lord Fred

    If a campaign can be easily won without using the majority of your generals as governors then that may be an indication the economy is too easy. Can you give some account of how your...
  28. Thread: Feedback: Khand

    by Wambat
    Replies
    32
    Views
    759

    Re: Feedback: Khand

    You might find things easier if you break up your Outrider stacks into smaller groups that can cover more areas and only converge them when you have a big stack to deal with. When the AI is on the...
  29. Replies
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    Re: Feedback: Mod Performance (FPS)

    To get the game to show other resolution options you need to edit the preferences document in the data folder in your fatw folder (...bi/fatw/data/preferences). This is made when you first run the...
  30. Sticky: Re: The Dominion of Men Open Beta General Feedback Thread

    This is hard-coded behavior from vanilla. In order to keep alliances you still have to show your ally you are not a pushover; that means keeping up your military rankings (not always possible), but...
  31. Thread: Feedback: Khand

    by Wambat
    Replies
    32
    Views
    759

    Re: Feedback: Khand

    You having trouble with those Mumakil as well?
  32. Replies
    5
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    276

    Re: Feedback: Data Only, Diplomacy Income

    With reloading.
  33. Sticky: Re: The Dominion of Men Open Beta General Feedback Thread

    Both sides run by CPU.

    319264
  34. Replies
    16
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    365

    Re: Feedback: Mod Performance (FPS)

    Specs:

    Processor: Intel Core i7-4700MQ CPU @ 2.40GHZ
    RAM: 16GB
    OS: Windows 8.1, 64 Bit
    Graphics: Intel HD Graphics 4600

    Mod load time: 56 sec
    Campaign load time: 20 sec
  35. Replies
    5
    Views
    276

    Re: Feedback: Data Only, Diplomacy Income

    Mod Build: Beta 3.0


    Faction: Khand


    Diplomacy Behavior: I sought contact with every faction. In each case I sought at least trade relations and at best alliance with every faction on...
  36. Thread: Feedback: Elves

    by Wambat
    Replies
    161
    Views
    3,865

    Re: Feedback: Elves

    I would add to what webba84 has said: The population numbers in this mod do not represent absolute population numbers, but rather that portion of the population which are willing, or forced, to...
  37. Sticky: Re: The Dominion of Men Open Beta General Feedback Thread

    I can imagine the possessor of the "Wetwang" will be subject to a lot of teasing.
  38. Thread: Feedback: Elves

    by Wambat
    Replies
    161
    Views
    3,865

    Re: Feedback: Elves

    It might be nice to have some custom battles of the kin-slayings.
  39. Thread: Feedback: Elves

    by Wambat
    Replies
    161
    Views
    3,865

    Re: Feedback: Elves

    My take: The extremely low populations for Elven realms is largely intentional. Particularly in the west, the Elves are in the west in order to depart Middle Earth and facilitate other Elves doing...
  40. Thread: Bug Reports

    by Wambat
    Replies
    155
    Views
    3,337

    Sticky: Re: Bug Reports

    This sounds like a good inspiration for a more realistic trait of this sort. Generals spending time in enemy territory might be victims of random attacks by hostile locals, thus becoming wounded. But...
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