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  1. Replies
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    Re: Early Merry Christmas, Therans!

    I'm a bit late to the party, but I hope you all had a wonderful christmas/holiday :)
  2. Re: Real Combat 1.4.1 by Point Blank UPDATED to 3.2 Vanilla and 4.4 alternative patch -version 1.5 RELEASED

    Hmm, then it seems to be an inconsistent error.

    Did you download the 3.2 Vanilla version of this submod?

    Alternatively, you could copy-paste the contents of your sytem.log file. It might help...
  3. Re: Real Combat 1.4.1 by Point Blank UPDATED to 3.2 Vanilla and 4.4 alternative patch -version 1.5 RELEASED

    I can confirm this.

    Apparently, the workaround for this is to keep either the vanilla descr_mount.txt or the export_descr_unit.txt file, whilst overwriting everything else. After I did that, the...
  4. Re: Real Combat 1.4.1 by Point Blank UPDATED to 3.2 Vanilla and 4.4 alternative patch -version 1.5 RELEASED

    Hi, I want to use this submod for Vanilla TATW 3.2, however, I can't seem to get it to work. I get a CTD at launch whenever I want to try it out.

    I simply copied the text files of the .rar folder...
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    Re: Epic mod, but...

    I've made some changes to my own version of this mod as well. I've reworked the EDU to make units more balanced in both the campaign and in custom battles.
    It's actually an overhaul of almost each...
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    Re: CloseCombatBAI v14 (Update 31.07.2014)

    Oops! Well, my bad then. :laughter:

    I guess I was still used to seeing the submods for v13 in the launcher. Thanks for your quick answer!
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    Re: CloseCombatBAI v14 (Update 31.07.2014)

    Hi, I've downloaded the v14 version of this mod and put the .pack files into my Data folder. However, my mod launcher doesn't recognize the .pack files (not showing up). Other mods seem to work fine,...
  8. Re: Hmm Hannibal at the Gates... More Mini Campaign DLCs?

    I haven't purchased HaG, but from my understanding it seems like it is just a more focused map with a few new units and some generic new events thrown in. For it's price, I deem it to be not worth my...
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    Re: Launcher Update: Mod Versioning

    You can turn off auto-updates in Steam, so you can manually update it whenever you feel like it.

    Sorry for those who were uninformed of this up till now. I had the same problem in the past. Update...
  10. Re: Rally Point Episode 19 - Wonders and Seasons Free DLC

    I very much approve of this FLC. Seasons were a must, as well as the wonders actually being present. It's a sign that CA is aware that the game lacks certain features. :)

    One thing, though....
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    Poll: Re: Official "Beast of War" DLC Discussion

    Another lazy attempt to cash in. I wonder how much this DLC is going to cost.

    I'm getting pretty tired of seeing how developers/publishers are trying to get you pay more for less. I still had...
  12. Re: 171.6MB of smt .... Epirus and Elephants Update

    This is pretty cool, actually.
  13. Re: Winter equipment for Mediterranean/Middle Eastern/African troops

    Well, perhaps in that particular battle they weren't properly equipped. But it wouldn't be very sensible for any campaigning army not to protect themselves against the weather conditions of the...
  14. Winter equipment for Mediterranean/Middle Eastern/African troops

    Wouldn't it be cool if all southern factions had the option of recruiting special troops in Northern Europe who are equipped with winter gear? Such as long sleeves, trousers, socks, leg wrappings...
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    Re: So , Egyptian Infantry...

    If that is true, then it is quite a dirty workaround IMHO. I think this could've been resolved in numerous other ways, such as capping these units, making them less convenient to recruit, or changing...
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    So , Egyptian Infantry...

    Is there any historical reason for these guys to be this weak? I mean, they have the attack strength of mobs, whilst being a bit more armoured and having slightly better morale. I know they're cheap...
  17. Re: Roman units in this game are WRONG , even worst after patch3

    Tell me how this can be balanced, so that every faction has a possibility of winning the game. Tell me how the already-braindead AI is going to stand up against what basically would be a highly...
  18. Re: Roman units in this game are WRONG , even worst after patch3

    Complete historical accuracy where one faction utterly dominates every other faction by default. Sounds like a terrible idea for a game to me.
  19. Re: New CA statement on RII release and future patches (Sept. 11)

    Well, they seem to be a lot more honest on how the people feel about Rome2's release this time. But for now, we'll have to wait and see whether they can live up to these words.
  20. Re: I think that I played a very different game in comparison to the rest of the forum .

    I think he's saying that the only thing that this game could use is more unit variety, better graphics and slower battle speed, which can be done with mods.While I don't agree with him that these are...
  21. Re: Racist biased differentiations between cultures units

    Oh god, my sides are hurting.
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    Sticky: Re: Screenshots

    Thanks guys!



    Do I see two Sauron corpses there? :hmm:
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