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  1. Thread: OOC Chat Thread

    by Poach
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    72

    Sticky: Re: OOC Chat Thread

    Yes and No. Trade with whoever you want but if word gets back to the Imperial Council you and your trade partner might get hauled into court. You can only legally trade it with other Slave Systems.
  2. Re: Ideas for a Space Feudalism sort of game: Mare Umbrae

    RP is up and running. All in!
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    Sticky: What your Bank should look like

    Good

    Incomes:

    100,000 Terra
    60,000 3x Industrial Zones
    25,000 Heavy Arms trade
    45,000 Electronics trade

    Total: 230,000 Crowns
  4. Sticky: Re: The Honorable Club of Role Playing Gentlemen and Ladies of the Center Total war

    I burned myself out writing a Space Feudalism game from scratch in 5 days, apologies but I can't face another discussion about potential rules and mechanics. :P
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    Character Sign Up Thread

    People who have pre-claimed Houses get first dibs on those. Last list I saw:



    Old Lords: Jokern – Emperor (Terra), House (Terra Nova), HB – Castor, LM – Nu Scorpii, LD – Mizar, Wheatley –...
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    The Coronation of the Emperor Louis VII

    http://fc04.deviantart.net/fs71/i/2012/185/8/7/cathedral_sketch_by_rahmatozz-d5616bq.jpg
    The year 10,146


    It is a dreadfully rainy day in Terra's Capital City, not something Louis or the...
  7. Thread: OOC Chat Thread

    by Poach
    Replies
    11
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    72

    Sticky: Re: OOC Chat Thread

    To anyone who read the old starting narrative there's one important difference that I made to give us a kick-off event.

    The old, popular Emperor died last year, and the new Emperor is being...
  8. Re: Ideas for a Space Feudalism sort of game

    Read the OP Librarian, factions are already done...

    I'm making the forum now, btw. It will be available soon.
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    Sticky: The Imperial Palace

    http://img4.wikia.nocookie.net/__cb20110301175521/swfanon/images/b/bb/ImperialPalace.jpg


    The grand Imperial Palace, home of the Emperor and his Government. The sprawling Complex is a dizzying...
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    Sticky: Council of Ministers Meeting Room

    http://www.callicuttcleaningservice.com/CORB6274.JPG


    The Council of Ministers is an informal organisation that consists of all the serving Ministers serving the Empire. The body itself has no...
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    Sticky: Imperial Council Meeting Room

    http://m1.behance.net/rendition/modules/47357411/disp/edaf442afa2105693d7b4a4abe386062.jpg


    The Imperial Council Chambers are within the Imperial Palace, deep inside the structure so as to...
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    Sticky: Starting Narrative

    Start point (LONG VERSION ~1.4k words):

    It is the 146th year of the 10th Stellar Era, or 10,146 to the layman. The 46 years since the turn of the Century have been eventful, if rocky, for...
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    Sticky: Mercenary Companies

    The Free Companies exist in Merchant Lord Space and form the easiest and cheapest way for the Merchant Lords to wage war. Ready-packaged taskforces of varying sizes and abilities, they are a product...
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    Sticky: Galactic News Service

    Post all Empire-wide announcements here.
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    Sticky: Imperial Marketplace

    Post purchases here!



    Planets will have 10 slots in which they can construct buildings. These are divided 50/50 into Civil and Military slots. A building may be built no more than twice unless...
  16. Thread: OOC Chat Thread

    by Poach
    Replies
    11
    Views
    72

    Sticky: OOC Chat Thread

    Any OOC discussion about the game goes here.
  17. Re: Ideas for a Space Feudalism sort of game

    I suppose players could roll their own Condotierri too, but having players serving each other makes for better RP. I'll be making one at least and have him find a master some way or another.
  18. Re: Ideas for a Space Feudalism sort of game

    I think the rules are finished. Can anyone see any holes, omissions, blatant errors or contradictions? If not we can get this set up and going.
  19. Re: Ideas for a Space Feudalism sort of game

    Zectorman: They can acquire a small band of shady characters like Special Forces and Spies, and are generally the 'get their hands dirty' characters for Lords. I thought Condotierri fit close enough...
  20. Re: Ideas for a Space Feudalism sort of game

    Double A, this is a Roleplaying Game, so I'm giving people as many options as I can to play what they ideally want to play. If you don't like it or can't think up of a reason to be a character type,...
  21. Re: Ideas for a Space Feudalism sort of game

    They are, pirate ships and blockade runners are being removed in favour of the following:



    A Freeman of the Empire is typically regarded to be of a higher social class than many other humans:...
  22. Re: French cops ask for Roma Gypsies to be evicted from France.

    Danny: Surely the restoration of the Monarchy at the end of the English Civil War counts as us voting for the Monarchy, considering that the Convention Parliament was elected, albeit on a reduced...
  23. Re: Ideas for a Space Feudalism sort of game

    Much like the United States limited the Slave States, the operation of Slaves outside the Slave Systems is illegal. RP-wise I hadn't thought of a fluff reason, all I wanted to do mechanically was set...
  24. Re: Ideas for a Space Feudalism sort of game

    No, you're still not getting it.

    I have a System with Foodstuffs in it, but am trading with no one. I earn zero Crowns.

    I start trading for Heavy Arms with a neighbour. Now I get 25,000 Crowns...
  25. Re: Ideas for a Space Feudalism sort of game

    I changed the description to: "Players may only claim the money from their own trade resource if they are actually trading it. This means players can claim three trade incomes: their own resource,...
  26. Re: Ideas for a Space Feudalism sort of game

    I'll be making something for non-Lordly characters as well. I've planned for this RP to be ready for the weekend, give me my two more days damnit! :P
  27. Re: Ideas for a Space Feudalism sort of game

    Technocrats are getting a unique ship but it's definitely not going to outshoot a Battleship. I'm still polishing stuff up, I've been concentrating on getting everything out in draft form before...
  28. Re: Ideas for a Space Feudalism sort of game

    Last spewing:


    The Free Companies exist in Merchant Lord Space and form the easiest and cheapest way for the Merchant Lords to wage war. Ready-packaged taskforces of varying sizes and abilities,...
  29. Re: Ideas for a Space Feudalism sort of game

    Traits are not gained by ageing as we have seen in other RPs. Traits are gained by deeds.

    New characters may start with 2 points for every decade they have lived, and may not start with more than...
  30. Re: Ideas for a Space Feudalism sort of game

    No. The Emperor can appoint whoever. Just remember it's basically an Old Lord puppet government. In fact I'd confer with whoever you make First Minister, as the First Minister is really the...
  31. Re: Ideas for a Space Feudalism sort of game

    You can appoint your own family to Appointments but let's not start the game like that. One person per appointment for game start. :P

    Since we're staking claims I'll play Dabot and Varth.
  32. Re: French cops ask for Roma Gypsies to be evicted from France.

    Well, if there is a social/cultural group of people who are so criminalised that we've got people from France, Ireland and the UK (at least, I don't know the nationality of everyone posting here) all...
  33. Re: Ideas for a Space Feudalism sort of game

    Fourteen sit on the Imperial Council, with one serving at any one time as the Emperor, leaving The Thirteen to act as the functional body.

    The Old Lords control seven seats, with the current...
  34. Re: Ideas for a Space Feudalism sort of game

    Moved everything to the OP for a complete, all-in-one-post view of the rules and mechanics systems so far.
  35. Re: Ideas for a Space Feudalism sort of game

    You'll see Gateway is among the richer Technocrat worlds anyway, partly due to those increased revenues.
  36. Re: Ideas for a Space Feudalism sort of game

    Latest spewing forth from me, drafts on half a dozen things, some unfinished:



    Heavy Arms - +250 Fleet levy. The presence in this system of heavy industry producing weaponry that can be...
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    Re: Europa Universalis IV Multiplayer Game III

    Mighty Sweden

    - The Army expanded to 56,000 men. Manpower is above 60,000.
    - Sweden gained several Dutch territories during the partition of the Netherlands, creating the Swedish Netherlands.
    -...
  38. Re: Ideas for a Space Feudalism sort of game

    Being as he's very old (going to revise his starting age to 120 rather than 124), he won't live very long anyway. You'll keep the House that the Emperor is from anyway, his son will just become Head...
  39. Re: Ideas for a Space Feudalism sort of game

    Well the only ones we can easily mix up are the Technocrats and Zealots. Merchants are already split in two, Marchers are mandatory on that border, Slavers occupy the old Reptilian Empire systems...
  40. Re: Ideas for a Space Feudalism sort of game

    Probably not, but their support during wartime, especially with the strategic position their systems hold between the Marcher, Technocrat, and Slave Lord Systems, may induce one side or another to...
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