Search:

Type: Posts; User: Ovidius Empiricus; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.13 seconds.

  1. Re: Rome Disney - A noob friendly place

    Indeed, there are a lot of aspects to RS besides the battles.... If you're used to vanilla total war games, then it probably takes a fair amount of adjustment. You'll find RS is a totally different...
  2. Replies
    4
    Views
    1,074

    Re: Carthage: Total Admin

    I would say you should slow down for a little while, not expand even more so quickly. Your disorder issues will gradually decrease, if you give the people a little time to adjust to their new rulers...
  3. Re: Slingers broken or is this just a weird bug I'm getting?

    If anyone can help, I'd like to understand how some of the stats work, so I could find some happy medium between the 2.6 and 3.0 versions. It's not clear what combination of range, lethality, attack...
  4. Replies
    21
    Views
    4,273

    Re: Playing as Pontus

    You mean the Free Greeks, right? (Not Macedon or Pergamon.) They shouldn't bother you a whole lot for too long, and neither should the Ptolemaic empire.

    If you took Mazaka (south of your capital)...
  5. Replies
    21
    Views
    4,273

    Re: Playing as Pontus

    That's definitely good advice. Unfortunately, some factions can't get horse archers easily, but javelin-throwing cavalry are of course the next best thing. The shorter range is not really the issue...
  6. Replies
    21
    Views
    4,273

    Re: Playing as Pontus

    I disagree partially with xsithspawnx about the foot archers, since those can come in very handy if you're having a rough time with pretty much any Eastern faction. Four of them together can really...
  7. Replies
    21
    Views
    4,273

    Re: Playing as Pontus

    Pontus has a very diverse roster, so you can easily use different army compositions against different enemies. If you're used to Rome, Spain and Germany, it will definitely be a change of pace. I...
  8. Re: Late period Macedonian composition and tactics

    Another approach is to alternate, if you have lots of pikes or heavy infantry, plus several skirmishers or thureophoroi or something like that.
    Just something like "PSPSPSPSPSP" in a line. The...
  9. Re: Late period Macedonian composition and tactics

    I didn't notice before that this thread had been dredged up from 2012. Sorry. It's still interesting enough as a general topic, so maybe I shouldn't apologize. Sorry for that too.



    They will,...
  10. Re: Late period Macedonian composition and tactics

    I do like slingers, although I'll only ever have one unit in an army, since with 2-3 archers that gives me enough long-range options for most battles. Greek slingers aren't as nice as Rhodians...
  11. Replies
    848
    Views
    211,498

    Sticky: Re: RSIII problems and bugs

    I do use huge units, and the main issue I've had with that relates to occasionally wacky path-finding in some cities. Not such a big problem, if you're careful about how you move each unit around....
  12. Replies
    8
    Views
    1,584

    Re: NEWB questions PLEASE HELP

    As seleukos99 said, it's scripted that way. Part of the "fun" for the Romans at the beginning. You might want to prepare* by consolidating whatever forces you have (or spending more on a few extra...
  13. Re: This seems far too difficult even on medium...

    Well, I don't know what the map looks like, but you want to be fighting Carthage in Africa (primarily) not Spain. Then they'll be struggling to hang on to a few undeveloped areas in Spain, and they...
  14. Re: Best early game Roman strategies? Plus a few noob questions...

    Gather some infantry garrison units in the nearby towns before attacking. Exchange a couple of the skirmishers/slingers (don't recall the exact composition) in the attacking army for cohorts/triarii,...
  15. Replies
    19
    Views
    1,931

    Re: Submod with Baktria

    Well, the thing to do would be to remove a territory here and there from some of the most crowded areas. Perhaps good candidates are Argos, Drurocortorun, Veldideno, Elephantine, for being smallish...
  16. Replies
    36
    Views
    3,961

    Re: Strategy against Dacia

    They do pretty well. You need some more mobile heavy infantry to protect your flanks, or at least something besides cavalry to absorb the shock. If some of their melee units can simply charge into...
  17. Re: Annex or client state?-what's your choice and why

    I usually don't make any client states. The two at the start in Northern Italy are enough to recruit/retrain plenty of allied cohorts/triarii/skirmishers. The Western one has weapons metals, which is...
  18. Replies
    699
    Views
    201,016

    Sticky: Re: RS2.6\RSIII questions & answers

    (playing 1-turn, huge units, FYI)
    The way I would put the problem is that, in these population-stripped settlements, the AI doesn't look ahead or give itself the option to upgrade to size 2, 3, 4,...
  19. Replies
    4
    Views
    978

    Re: Army composition

    Yes, it will work with any army at all, even if it is only the general himself. The text description for legion X/Y/Z is just to add some extra role-playing flavor. Incidentally, it's also kind of...
  20. Replies
    4
    Views
    978

    Re: Army composition

    There are no requirements for army composition. Your governor and other generals in Roma will get +1 morale ancillaries (not traits) for each legion. You don't need to have the legions, just enough...
  21. Re: Seleucid Campaign: Resources, money and logistical problems

    You want to have all of those temples eventually.

    I'm not sure what exactly you're asking. By "tax penalties" do you mean lower tax rates or the maintenance cost of the law temple (which I think...
  22. Re: Seleucid Campaign: Resources, money and logistical problems

    It's Arbela, by the way. Certain regions can't have the pantheons which allow top-quality "gold" armor, although you should be able to make "silver" level without those temples. This is a fairly...
  23. Replies
    45
    Views
    4,164

    Re: RS3: Missile Command

    One worry I'd have about better accuracy for the more "elite" slingers is that, going by 2.6 stats, those are already a significant improvement over the others because they have an attack of 12...
  24. Sticky: Well, honestly, I did make some personalized...

    Well, honestly, I did make some personalized adjustments to units stats when RS 2.6 was released. With chariots, I think the only thing I may have done is reduce the cost of the scythed chariots a...
  25. Sticky: Re: RSIII pictures and postive comments....

    Grimbold:


    Horse archers are troublesome. Chariots are strong at ranged fighting, but HA do shoot farther. I'd bet they're also generally faster than chariots. This is why, when I've used...
  26. Re: Best Strategy as Romans against Iberia?

    I play one-turn campaigns, on H/H. As Rome, I've never conceded Dyrrachium, and Emporiae either remains mine or has at least been able to defend itself and prevent expansions by Arverni, Carthage or...
  27. Replies
    942
    Views
    233,545

    Sticky: Re: RS2's Future and Mod Ideas:

    Something I realized after offering some suggestions for Tyblitz's Unit Browser.... I had forgotten that I made a set of changes to my EDU which seem to work well, as far as I'm concerned. I'm not...
  28. Replies
    30
    Views
    15,800

    Re: Roma Surrectum II Unit Browser

    That looks fantastic. Thanks again. :thumbsup2

    I noticed the costs/upkeep for legions are off. That's apparently for the Rome AI in non-Roman campaigns. The recruiting time is reversed too (maybe...
  29. Replies
    30
    Views
    15,800

    Re: Roma Surrectum II Unit Browser

    I don't understand what would be confusing. Perhaps it's more information than some people need sometimes, but that could be said about the whole unit browser. Some people don't even read the in-game...
  30. Replies
    30
    Views
    15,800

    Re: Roma Surrectum II Unit Browser

    It seems like it would be okay in "Special abilities," although it would help to know if it's referring to the primary or secondary attack. Many units have two melee weapons, not a combination of...
  31. Replies
    30
    Views
    15,800

    Re: Roma Surrectum II Unit Browser

    Very nice of you to do this. Thanks!



    Armor-piercing is ap in either stat_pri_attr or stat_sec_attr. Roman cohorts and legions have it, as well as all of the slingers and a variety of other...
  32. Replies
    946
    Views
    173,511

    Re: RS 2.6 Issues and Problems:

    That's an old problem I noticed quite a while ago. The numbers the game uses are a bit counterintuitive, so they got switched around in a few places. (I don't remember which ones anymore.) I think...
  33. Replies
    946
    Views
    173,511

    Re: RS 2.6 Issues and Problems:

    Hmm, that sounds really interesting too. I figured it'd be a standard "swap" campaign, so factions like Sparta and Bithynia would be off the table. No Greek City-States, I guess, or cutting them back...
  34. Replies
    946
    Views
    173,511

    Re: RS 2.6 Issues and Problems:

    Hypothetically, instead of Numidia, there could be another faction in Spain. Lusitanians perhaps. Because they would have their hands full with the player controlling Lusitania, that would make the...
  35. Replies
    3
    Views
    1,369

    Re: Client States

    Technically, that's a "protectorate," assuming you mean something you formed through diplomacy. A "client state" is a term used for a different feature in the game: basically, which units (and...
  36. Sticky: Re: Economic System, explanations elusive?

    Sure. Sparta was a terrible society, so I guess that's for the best, but at some level it still makes me kind of sad to see them (or any faction) in such a pathetic and hopeless situation. So I...
  37. Sticky: Re: Economic System, explanations elusive?

    Well, if you had tried the same thing again, it would've happened again. It is a scripted event that, whenever the next turn begins, a one-region nation is automatically put into a ceasefire with...
  38. Sticky: Re: Economic System, explanations elusive?

    It's probably worth mentioning that it's apparently only a function of population. If the population is very large, a max garrison of 243x19 units (+1 slot for a governor, since that's the most...
  39. Replies
    946
    Views
    173,511

    Re: RS 2.6 Issues and Problems:

    I'm not really sure what would need to change, but you might have noticed the images correspond* to the original faction owner at the start of the campaign, even if that was (for them at the time)...
  40. Re: Ideas For RSIII - Garrisons, Armies, Battles

    Just my own point of view here....

    One thing that's fairly historically accurate about it is that you have some time to maneuver and make some reasonably sophisticated strategic or tactical...
Results 1 to 40 of 108
Page 1 of 3 1 2 3