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  1. Thread: Field costs

    by Withwnar
    Replies
    46
    Views
    2,646

    [Tutorial] Re: Field costs

    Advisable, yes I think so, to avoid it being tested on captains and thereby avoiding that bug. Otherwise, in your example (minus the AgentType check), if a captain fought against f_hayasdan then the...
  2. Re: Double-Posted Ancillary Description Mouse Over bug

    The memory must have been of something else. I tried it, and later with "\n" in other places of the effects line as well, and no problems at all.
  3. Re: Double-Posted Ancillary Description Mouse Over bug

    I have a vague memory that "\n" at the start of the effects_desc line causes some kind of problem.
  4. Re: Double-Posted Ancillary Description Mouse Over bug

    First, try deleting export_ancillaries.txt.strings.bin and see if that fixes it. (It might be in your VirtualStore as well.)

    If not then try changing that last line to this...
    ...
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    Re: descr_strat_prefire

    It's a backup. I'd put money on "fire" being FireFreak (a team member).
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    1,674

    Re: Accept Aragorn's offer. Yay or nay?

    The latter...

    {TATW}\data\text\expanded.txt ...

    {EMT_SICILY_FACTION_LEADER_NAME}Steward %S

    Change "Steward" to "King".
  7. Replies
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    198

    Re: Question about EDB + "not" conditional

    The bold won't work. It must be a faction name. It can still be done in one monitor though...



    monitor_event FactionTurnStart IsFactionAIControlled

    if I_IsFactionAIControlled england
    ...
  8. Replies
    12
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    198

    Re: Question about EDB + "not" conditional

    Yeah, I was wondering about that. Whether they destroy any buildings at all, I mean. Even if they did I find it very unlikely that the game is smart enough to figure out that this AI faction needs to...
  9. Replies
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    Re: descr_strat_prefire

    Yeah, it sounds like somebody's backup of descr_strat, prior to them make changes to do with "fire".
  10. Re: Battle Difficulty in FRoGS

    G5 = Germanicu5, the fellow who wrote the battle AI overhaul.

    EDIT:
    It's a submod: "ReallyBadAI". TATW uses v5.6. FROGS might be using a later version.

    P.S. Please ask submod-specific...
  11. Replies
    12
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    198

    Re: Question about EDB + "not" conditional

    I've heard nothing about the AI being clever enough to understand that kind of thing, and heard a few comments that they're not. You will need to script their auto-destruction for AI factions.
  12. [Tool] Re: TWTECV: TW Text Editor, Cleaner & Validator v1.20

    New version: v1.20.

    No new features, just some bug fixes and minor adjustments.

    The most important one is that it no longer flashes the "there are errors" notification next to the Errors tab....
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    198

    Re: Question about EDB + "not" conditional

    In the mod I'm working on wooden_palisade has a "not" condition, slaves start with some of those buildings (but absent from its "requires factions" condition) and their cultures are correct in the...
  14. Re: Anti-Trait mechanic confirmed broken in Medieval 2 Kingdoms

    HasAncType also works in campaign_script.
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    Re: How to Script a Rebellion?

    Generals do occasionally defect to the slave faction. It is quite rare though, I believe. It depends on his Loyalty, the leader's Authority, and maybe distance from the capital and size of his army....
  16. Re: Adding unit one mod to another. (Mode specific)

    Don't quote me on it. ;)
  17. Re: Adding unit one mod to another. (Mode specific)

    I don't think that a limit has been reached by anybody yet. There must be one but it's possible that it's so high that nobody would ever reach it.
  18. Re: Expanding campaign map from the inside out

    TW Map Reader is not a validation tool. It only reports errors that prevent the tool from working fully/correctly. There are plenty of things that it doesn't check for, things that might break the...
  19. Replies
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    Re: Scipting an Alliance through merriage.

    Do you mean that you wish those two factions to start as allies? That is done in descr_strat.txt.
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    Re: I need help with a Historical Event

    He appears in the first turn because he is in descr_strat.txt. If you want him to not appear until turn 9 then you will need to spawn him using script instead, in turn 9.
  21. Thread: Field costs

    by Withwnar
    Replies
    46
    Views
    2,646

    [Tutorial] Re: Field costs

    My point was that if a PercentageUnitAttribute condition is used on a non-commander named character general then that condition evaluates to true (with log error) regardless of what values that...
  22. Thread: Field costs

    by Withwnar
    Replies
    46
    Views
    2,646

    [Tutorial] Re: Field costs

    Maybe it was but it won't work on him, as he has by then 9 points in the trait which is not < 1. Even if it did work on him it would increase his trait points to 10.
  23. Re: Anti-Trait mechanic broken in Medieval 2 Kingdoms?

    Mine, post 4, broke on Level. But only when NoGoingBack was used.
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    Re: I need help with a Historical Event

    Show us the script. We're flying blind without it.

    Also check your log for any errors.
  25. Replies
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    Re: Accept Aragorn's offer. Yay or nay?

    Faction Leader.

    EDIT: too slow.
  26. Thread: Field costs

    by Withwnar
    Replies
    46
    Views
    2,646

    [Tutorial] Re: Field costs

    The second general does not command the army => does not have any units of his own => will not (in theory) get the trait. But in fact in that situation the PercentageUnitAttribute condition fails...
  27. Thread: Field costs

    by Withwnar
    Replies
    46
    Views
    2,646

    [Tutorial] Re: Field costs

    I just tried it and it seems to be units, not soldiers. That makes sense I suppose, given the name and all: PercentageUnitAttribute. :) My mistake.

    In that case there are still some issues:

    1)...
  28. Re: Single unit models: sometimes there are three

    I doubt it but perhaps somebody could try it and see.



    I don't know what solution your are referring to.
  29. Replies
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    2,419

    [Tutorial] Re: How to disable autoresolve for the player

    Do you mean that you're using "siege_settlement ... attack" without doing a "maintain" first? That does create a situation where the Withdraw button is enabled. Doing a maintain immediately before it...
  30. Replies
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    5,681

    [Resource] Re: Give a region to another faction via script

    When you click the Sack button does this trigger SackSettlement or CitySacked (or both)? Usually it's the CitySacked but I don't know about hordes. And why is there no Exterminate button?

    And...
  31. Replies
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    5,681

    [Resource] Re: Give a region to another faction via script

    SackSettlement is not something that happens often so not one I've had much dealing with. What I do know is that it only works on named characters, so if your army has no NC commander (e.g. killed in...
  32. Thread: Field costs

    by Withwnar
    Replies
    46
    Views
    2,646

    [Tutorial] Re: Field costs

    Ah, good point. I'm not sure now that I think about it. I assumed it was soldiers, not units, so could be wrong about that.
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    Re: Accept Aragorn's offer. Yay or nay?

    A matter of interpretation I suppose but I take "claim proved" to mean "the unquestionably rightful descendant of Isildur".



    No, it doesn't. The only way is by script re-issuing the message...
  34. Replies
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    Re: Accept Aragorn's offer. Yay or nay?

    "...but of the line of Isildur." And therefore also Elendil, the High King. What a strange remark.



    It might also be that the message appeared at the start of a turn, you saved the game before...
  35. Re: No optional scripts on campaign startup.

    Welcome to the forums. Please ask questions relating to submods in the relevant submod's thread.
  36. Replies
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    Re: Just another freeze attempt

    I'm not familiar with the SUB special character. Can you manually delete it?
  37. Replies
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    326

    Re: Just another freeze attempt

    If faction1 captures a settlement then you just need to increase a counter based only on wall size; it is irrelevant who the captured faction was. And vice versa.

    You could just do this...


    ...
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    Re: Just another freeze attempt

    If the defender sallied out and lost the battle with no survivors then the sieger would move in and trigger GeneralCaptureSettlement - but it was the defender's turn so the [faction]_turn won't be...
  39. Re: DCI: Last Alliance Total War - Elendil previewed 29th March

    The Hill-men and Rhudaur were there before Angmar.

    The Men of the Mountains are the white faction where Rohan would be in TATW.
  40. Re: When left to their own devices, do the evil factions defeat the good factions?

    That's okay. I just thought it best to mention it before anyone else starts talking about their non-vanilla experiences. A submod might be similar to vanilla but more likely that it isn't, in some...
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