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  1. Sticky: Re: [Submod] Restless Natives Darkage for SV3.3

    I found these file on an old drive , please re-upload to other sites so it won't disappear into the internet void. Restless Natives 1.0.exe and also Restless_Natives-quickfix_1.0
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    Re: any IB2 FANS

    Yeah but there is a zip.bomb in the pack you download, be careful.
  3. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Both alternative download links are down for the patch, is the new patch included in the 2.35 full install yet?


    edit: So I downloaded the qbittorrent thing, and then downloaded the patch, and...
  4. Re: Bronze Age: Total War (Preview & download)

    Great job man, why dont you just upload the files right here, so we can playtest with it while you wait for a response.
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    Re: Rome Total Realism Anábasis III

    You're a legend, RTRVII is my favorite mod of all time, glad to see you carrying the torch and then so much more, thank you for all the hard work friend.
  6. [Beta] Re: Shogun 2 Overhaul Project (Performance/HD Texture/High End Models/Game Engine/Enhanced Rendering Quality) Project Version: 10.0

    Anybody have these files and can reupload them, or upload to me and I'll maintain a link? The only one with a working link is the performance mod 3.0. Did he roll it all into the one file?
  7. Sticky: Re: RTR VII Download Mirrors and Installation Guide

    WHat you're describing is in there, RTRVII, where you have to promote your eligible generals up the Cursus Honorum and only Consuls can lead armies in foreign territory(I believe) without huge...
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    Re: What file do I need to edit

    What about this file? descr_battle_map_movement_modifiers.txt
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    Re: How will it end?

    The "elites" probably fear the widespread distribution of new high level technologies ie. nanotech, spyware (hard and soft), gene tech, other stuff that would and/or could fundamentally change the...
  10. Re: Engine Limits on in game instances of resources?

    https://www.twcenter.net/forums/showthread.php?568506-New-hardcoded-list
  11. Re: Does the Hetairiae Recruitment Center really do anything in SS6.4?

    I think the second question refers to their upkeep or building maintenance, like the build costs more and more as it gets larger and larger, it adds -100, -200 to your treasury per turn. I think?
  12. Re: SS 6.4 Latest version, Steam, Too Easy ?

    You will start to run out of cash when the buildings start becoming more expensive and you start to field more than two armies. Early game, France doesn't have many immediate enemies, make sure you...
  13. Re: I retreat my army, and it gets evaporated...

    It's the same in vanilla too, if you retreat from a battle and the AI catches you in the same turn, you're army will be destroyed if you lose the battle. It's the same in all the Total War games...
  14. Re: Do NOT register at Epic Game Store to get Troy for free

    OP, maybe you don't remember the earlier pre-steam days, but early Steam along with a few others have pulled "dick" moves that Epic could only dream of. When Steam first started people were...
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    Re: Nation, Empire - War

    Wow, this looks awesome man, nice job. Looking forward to crushing those soft and decadent urbanite Romani and send their upstart god back to the desert from whence he came.
  16. Re: PREVIEW: Marshals of Alexander: Alexander Campaign for Divide et Impera

    Everything looks awesome, gentlemen. Although Krateros was an infantry commander, was he not? I guess I'd rather have him as a Companion cavalry anywho,
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    Re: How to change treasury location?

    Good for you, if everyone took initiative like that just imagine the type of mods there could be.
  18. Re: Beautiful mod, yet dies prematurely in crash: A digital tragedy

    You have to use the 1.21 alexander version, that is the masterpiece, some body decided to pick the mod up to "finish" it, now it's plagued with crashes and no one has answered the messages is the bug...
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    Re: Region trading

    MAGA - Make Attila Great Again, a play off of Trump's Make America Great Again.
  20. Sticky: Re: Barbarian Empires: Hellenistic Legacy

    Just wanted to tell you I'm having a great time with this criminally hidden gem you guys got here. Extremely polished, well balanced, well thought out, This is almost a perfect vanilla plus mod. HV
  21. Re: The supposed widespread adoption, by Sparta and other city-states, of the Pileus/Pilos helmet is plainly unfounded?

    I think it's possible that more than a few of the depictions on the coins above as well as other reliefs and sculpture are depicting the pilos hat as opposed to the helmet. It is hard, maybe...
  22. Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    you could reinstall another separate darthmod, delete the texture folder in Ager Romanus, copy the texture folder and the descr_aerial_map_ground_types.txt file in the new separate Darthmod and paste...
  23. Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    I think it also might also change the textures on the campaign map too, iifc. I think those campaign map texture files are in the /texture/ folder.
  24. Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    Here ya go! I just put everything together in one folder to simplify installation of this great mod. It got all patches (1a,2,3,4) and also the fix for the error pointed out by Phildor on post #165 a...
  25. Re: The No Good Very Bad Week of Gov. Ralph Northam

    I agree with you that he shouldn't not resign, it would set another precedent for politicians resigning over spurious "sensitive" happenings of youthful indiscretions. This will be used down the line...
  26. Re: OT: Proto Germanic Music...this board should be the right audience for this

    Fylgija Ear/Futhrock and Krigsgaldr, I listen to those tracks hundreds of times since I learned about Heilung a few months ago. Incredibly raw sounding stuff, makes me think of cold nights, wet feet...
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    Re: Clean Campaign Mini Map for EB 2.3

    Think I found a small typo in your descr_sm_factions.txt file. In the original EB file, om line 694 it says "loading_logo loading_screen/symbols/symbol128_f_arevaci.tga", in the...
  28. Sticky: Re: Launcher & String and CTD issues(post here)

    Thanks for the response, I give it a go.
  29. Sticky: Re: Launcher & String and CTD issues(post here)

    I've tried about 5 different campaigns and I can't get through any first battle. The game ctd's just before I engage with the enemy every time. Also a funny thing I noticed is that when the battle...
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    Re: The thread for horrible suggestions

    We have the best Legions, I'm tellin you. There shields are yuge, they're just great. Our generals are amazing, I mean, we have the best people, you're gonna love it. -Pro-consul Donaldo J. Trumpus,...
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    Re: American gun laws

    Dude it has been like this ever since the first person picked up a rock. The US is a free market economy ( for the most part ), if there is a demand for guns, that demand will be met. Your analogy is...
  32. Re: Divide et Impera Rise of the Republic Release!

    Referring to the pairs of riders in some of the depictions and references in Ahigas most excellent post, they were probably one cavalryman and their slave, iirc, in Alexanders campaigns the slaves...
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    Re: Europa

    Unfortunately no, I don't have it. I do have something called DLVSM 0.95b parts 1,2, and 3, any idea what it is?
  34. Re: Where is the EB2 community concentrated?

    Just different, you really cant compare Medieval 2 to Rome 2 they both have their advantages and disadvantages. It kind of a cop out answer but I play both they are both extremely entertaining mods...
  35. Re: Edited texures and models don't change?

    Well, that's the issue, because when I do everything right the changes do show in game. So we have to figure out the step that's wrong or figure out why executable isn't reading the folder you are...
  36. Re: Edited texures and models don't change?

    are you saving the texture files in the correct format, I'm not too familiar with photoshop but when using Gimp if you make changes to a texture file and then "save changes" it will automatically...
  37. Re: Edited texures and models don't change?

    are you saving the texture files in the correct format, I'm not too familiar with photoshop but when using Gimp if you make changes to a texture file and then "save changes" it will automatically...
  38. Re: Edited texures and models don't change?

    Read, read, read. Tutorials

    How are you changing the models and textures, are you modding vanilla RTW or a mod? are you modifying the models and textures themselves or are you adding them in and...
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    Re: Europa

    Found these in a box in my attic. Not sure if there is anything else that's needed, but it's all I got. I anyone wants to sticky or share the links in another thread, they are welcome to. I will...
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    Re: Official Optional Submods

    Nice, thank you sir, you are a warrior and a poet.
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