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  1. Re: AI reinforcements not moving on my created historical battle

    Nevermind, I fixed this! I realized that, in order to siege a city or fortress on TATW/M2TW Battle Editor, you MUST NEVER select the "AMBIENT" settlement option. I can infer that this makes think the...
  2. AI reinforcements not moving on my created historical battle

    Hello! :)

    I'm going to talk about something that I have been trying to solve a lot of times for about an entire year. It seems that this problem isn't an issue on Medieval 2/Third Age players,...
  3. Adding the Italian flag to the Italian States republic government

    Hello.

    I've trying to figure out the way of adding the Italian flag for the Italian States when its government is a republic. But, I haven't find a solution yet on it. I think the programs I need...
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    Re: LOTR: The Rings of Power (TV Series)

    I'm sure the series is going to be a total unlore disaster. But, the only thing I hope is that they can make a enojyable and memorable product.
  5. Re: Problems with Human & AI Arnor Union - Third Age 3.2

    Ah, one more thing. Something I can do in Third Age vanilla is just changing expanded.txt each time I play as Arnor and Eriador. Obviously, with a backup. Problem solved, my friend. If you want to...
  6. Re: Problems with Human & AI Arnor Union - Third Age 3.2

    Hey Araval, I installed a mod similar that the one you are indicating, and it is very cool. Finally, I can play as the King Aragorn of the Reunited Kingdom. That mod is called DAC AGO.
  7. Re: Problems with Human & AI Arnor Union - Third Age 3.2

    This submod needs a installation tutorial on Youtube...
  8. Sticky: Re: TATW Battle Editor (Tutorials, Help, Manual, Development)

    Hello. I have a question:

    I tried to recreate Minas Tirith battle on battle editor on Third Age 3.2 And here's my question: Why the armies that I created on the battle editor are not moving when I...
  9. Re: Problems with Human & AI Arnor Union - Third Age 3.2

    Ok, let's see:

    Mos --> steam/steamapps/common

    RK --> steam/steamapps/common/Medieval II Total War/mods/Third_Age_3

    Bugfixer --> steam/steamapps/common/Medieval II Total War/mods/Third_Age_3...
  10. Re: Problems with Human & AI Arnor Union - Third Age 3.2

    Ah, one more thing. In which path I should install MOS 1.62, the bugfixers 1 - 3, and the RK submod?

    Like this?: steam/steamapps/common/Medieval II Total War

    Or like this?:...
  11. Re: Problems with Human & AI Arnor Union - Third Age 3.2

    The mod is pretty too heavy. :crying: But, I have a question. To install the mod, I need another "Third_Age_3" folder in order to install the mod properly? So, I don't corrupt Third Age vanilla...
  12. Re: Problems with Human & AI Arnor Union - Third Age 3.2

    I would like you to give me a installation tutorial of Reunited Kingdom. I'm not sure what requirements I need to install it. I've never played it, so I would like to test it, and see how good is it.
  13. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I prefer preparing myself to defend Middle-Earth from the main menace (well, he was not the main menace during the First Age. It was Melkor/Morgoth). So, that invincible thing will try to attack and...
  14. Re: Problems with Human & AI Arnor Union - Third Age 3.2

    LOL. It is obvious that settlements can't have traits. But on youtube, I saw some gameplays of something called "Reunited Kingdom" that renames all settlements, generals, and agents of the faction....
  15. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Yeah. But, around at what turn do you think Sauron will return?
  16. Re: Problems with Human & AI Arnor Union - Third Age 3.2

    I know. But there is a way to reunite it, completely to Arnor, through script modding, instead of modding expanded.txt? Because, after the union, generals are called "Arnor General".
  17. Problems with Human & AI Arnor Union - Third Age 3.2

    Hello.

    If you have ever played Third Age Total War, you might have heard about the Arnor Union. It basically let you play as the ancient kingdom of the Dúnedain, using their units. But, if you put...
  18. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Ok. Here is what the script says:


    ;#########################Random city ring spawn for good factions
    declare_counter ring_isengard
    declare_counter ring_duneard
    declare_counter ring_gram...
  19. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Hello. Anyone here knows exactly at what turn Sauron spawns in Mordor, with the One Ring if I don't acquire the One Ring? I'm playing as Gondor. Third Age 3.2

    Thank you!
  20. Sticky: Re: REPORT TATW 3.2 Bugs & Issues (Read 1st post before posting, this thread is not for fixing bugs and issues, just for reporting them!)

    Nevermind! Forget what I told to all of you. I got an invasion to Minas Tirith and Sauron is present in the game. Invasions are enabled! Sorry for being impatient, lol.
  21. Sticky: Re: REPORT TATW 3.2 Bugs & Issues (Read 1st post before posting, this thread is not for fixing bugs and issues, just for reporting them!)

    Hello. Anyone knows here when Sauron Invasions are enabled? Sauron doesn't return yet. I'm in turn 54, and in the script, it says that it will appear on turn 46. Help please.

    VH/VH Gondor...
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    Re: THE ONE RING SCRIPT NOT WORKING

    Gigantus! Hey! I got the event at turn 30, instead of turn 40, as Baron Samedi programmed. Thank you for helping me! It is not necesarry to make the event appear quickly. Here is the screenshot.
    ...
  23. ADVANCED ARAGORN SCRIPT - THIRD AGE 3.2

    Hi.

    I have been searching and searching about a more advanced and cooler Aragorn script that can make him King, replacing Denethor, giving him the leadership, and changing the Gondorian Faction...
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    Re: THE ONE RING SCRIPT NOT WORKING

    In campaign_script.txt there is no sign of plague. I recently checked it. Maybe it is a bug? But, don't worry. I got rid of the plague. Still wondering why that happened. My game was working fine...
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    Re: THE ONE RING SCRIPT NOT WORKING

    But, I suppose that plagues were eliminated from the campaign. And the descr_disasters file is empty. Completely empty, not a word. How did that happen?
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    Re: THE ONE RING SCRIPT NOT WORKING

    Oh, ok. So, people can view this thread if they had the same problem as me. And yes, I experienced some strange, a disease appeared in the campaign. But I resolved it by removing the general from the...
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    Re: Sauron unit editing problem in DAC 4.6

    Can you tell me exactly in what file you did this? Because, in DCI: Last Alliance, I have the same problem. "Sauron Elephants" is buggy because they used and modded a bodyguard Sauron. Please can...
  28. Hotseat is compatible with Medieval 2 events?

    Hi!

    A few weeks ago, about 4 or 5, I started a hotseat campaign in TATW using Gondor and Eriador. So, my question is: What happens if I play in this way? It corrupts the events? I mean, no Aragorn...
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    Re: THE ONE RING SCRIPT NOT WORKING

    Hey, Gigantus. That forum is used to tell people about their hotseats that are being developed, I think. Not hotseat issues or questions, or I'm incorrect?

    Edit: I think hot seat is compatible...
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    Re: THE ONE RING SCRIPT NOT WORKING

    Nevermind. I forgot I was playing hotseat. I selected Gondor and Eriador. But, I gave the control of that faction to the AI. I think that's why it crashed. Anyway, hotseat damages the One Ring...
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    Re: THE ONE RING SCRIPT NOT WORKING

    Sadly, I have a new issue now. Every time I want to go to the nex turn, for some reason, the mod crashes. Maybe it is due to the fact that I edited the One Ring script on campaign_script.txt?
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    Re: How often do you guys do the "one ring"?

    That campaign had around 80 turns and no events happened. Neither Aragorn, neither One Ring, neither invasions. That's why I deleted it.

    Edit: I found the solution. That campaign is a mess. I...
  33. [Tutorial] Re: TATW Battle Editor (Tutorials, Help, Manual, Development)

    Hello, Gigantus. A few weeks ago I tried to recreate the Battle of Minas Tirith. The problem that I have is that the Mordor's army doesn't move, and I put them as the alliance who is attacking....
  34. Re: Are there any mods that overhaul the Americas campaign?

    You can use horses with the aztecs by using the M2TW console, typing: 'create_unit [general] "Conquistadores"'. The "Conquistadores" are a Spanish unit, but if you use the aztecs, it will not have a...
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    Re: THE ONE RING SCRIPT NOT WORKING

    Yes, Gigantus. Scripting is not a simple thing. It requires pacience, and hardworking. Those balls are called the "Palantir". And with those balls, you can see the armies, settlements, agents, forts...
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    Re: THE ONE RING SCRIPT NOT WORKING

    Yes, Gigantus. There a lot of more scripts about the One Ring such as:

    - A Evil faction doesn't deliver the Ring and all the evil factions declare war against that faction. And, that faction...
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    Re: Crash after starting

    I would recommend you guys to try reinstalling the mod.

    Also, I also recommend watching this tutorial:
    https://www.youtube.com/watch?v=CE6UuO4lz6U&t=603s

    Hope this solves your problem....
  38. Re: Help no music, crashes when playing custom battles, and campaign battles

    Try installing the mod again and make sure you have correctly installed Kingdoms.

    Here is a tutorial that worked for me: https://www.youtube.com/watch?v=CE6UuO4lz6U&t=603s

    PD: Credit to Celtic...
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    Re: THE ONE RING SCRIPT NOT WORKING

    If I remember correctly, the ancillary is given to a general if:

    - A general is at the region where the One Ring is located.
    - Sauron is ressurected. (But first, a general must bring the One Ring...
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    Re: THE ONE RING SCRIPT NOT WORKING

    I still have a doubt. What happens if I use the M2TW console and I type this: "give_ancillary this one_ring"? I mean, giving the One Ring to a general. That would impact or corrupt the One Ring...
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