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    new factionleader

    am having some troubles with a script that sometimes wrong fires after a factionleader dies(and a new one comes) a loyal general becomes a normal general and a disloyal general becomes normal back...
  2. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    great news and thanks for this great work!
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    Re: Strange ctd in battle

    nice too see happiness!
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    Re: Crash at loading saved game

    this is what i was saying in another thread that a thought had the same issue as this one;i thought i got this ctd a long time ago,and druvator the bodemloze told me how too fix this,i thought it had...
  5. Re: a re-working of and much better! Britannia" Campaign~ ChC Britannia: Claimants,heirs & Conquerors~ emerald visions~

    don't know if the monastries where good economic centers as they where getting money and not gave money away?even thought some monks where making honey and ale
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    Sticky: Re: Titanium - Unit Preview

    they looking good,but can it be their are some with a blond beard too?maybe their where only black bearded people their,good work on them they looking good and their weapons looks good too.sorry for...
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    Sticky: Re: Western Unit Overhaul v3.0

    thank you for this update!and enjoy your own units while relaxing playing a campaign and good rest and a good health.
  8. Sticky: Re: DLV+BB 4.32 Featuring GeminiSandy's Western Units Overhaul

    amazing strat models,they look like your units in the battle field,and some king model that looks too great
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    Re: garrisson scrips works now

    i did not tested it long but it looks too work better then the garrisson script i had before in mine campaign and as am in the middle of a big war lol,i have too wait till mine campaign is over and...
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    garrisson scrips works now

    thanks for withwnar and gsthoed for this garrisson script as i fanelly got it works in mine campaign:thumbsup2

    tested with england and besieged paris and edingburgh and the 2 capitals spawned a...
  11. Re: what´s better? use many "if" condition or use many monitors? (which process less information)

    thank you gsthoed i did not see that,but about the you can do all in one monitor seems good but will it not have a chance that the event_counter gs_create_now will conflict ,as this one will chance...
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    Sticky: Re: RELEASED (pre-alpha)

    i must say i like the original idea too use those medieval pictures as unit cards,in the begin you just got too get used by them,then they really look original and cool.
  13. Re: what´s better? use many "if" condition or use many monitors? (which process less information)

    hallo sorry too thunder this thread but i was testing the garrisson script from Withwnar from post 40 here,made it a little bit difference,i tested this in a new campaign with england and when i...
  14. Re: what´s better? use many "if" condition or use many monitors? (which process less information)

    have too relook the script then.
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    Re: Byzantium Reskin

    those units are looking very good,keep up the good work
  16. Re: what´s better? use many "if" condition or use many monitors? (which process less information)

    thank you i will use this script :thumbsup2
  17. Re: what´s better? use many "if" condition or use many monitors? (which process less information)

    strange i never noticed this one,have too look close in mine campaign then,thanks for this information
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    Sticky: Re: RELEASED (pre-alpha)

    i have tested playing france and i got further then 2 turns,i hit 4 times the end turn button and no crash,even i could not see the turns i have already played.
  19. Re: what´s better? use many "if" condition or use many monitors? (which process less information)

    the above script is just one script for one faction,the hole script has 30 factions with their capitals(like above script) as garrisson script.
  20. Re: what´s better? use many "if" condition or use many monitors? (which process less information)

    monitor_conditions not I_SettlementUnderSiege Trondhelm
    set_counter Trondhelm_siege 0
    end_monitor


    monitor_conditions I_SettlementUnderSiege Trondhelm
    and...
  21. Sticky: Re: >>> Download links for ferrum aeternum 0.80

    have new site too download FA version 0.80 here are downloadlinks;http://www.mijnbestand.nl/Bestand-PYACBOBAH777.rar winrar part 1 winrar part 2 ;http://www.mijnbestand.nl/Bestand-FIJO6HTZU6V7.rar
    ...
  22. Re: NEW VERSION 31 JULY 2014!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    i don't know i fixed it,but it schould be better now,but sometimes if you click too much it can still go wrong,still have too know why and witch file it is,but is much better now.
    thank you _Tartaros
  23. Re: NEW VERSION 31 JULY 2014!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    you need too install all five of them, start with part 1,it must be in good order;first install part 1,then part 2,then part 3,then part 4 and then part 5.

    edit;oeps gotta upload them again.
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    Sticky: Re: RELEASED (pre-alpha)

    it seems if you look long at the campaign with with toggle_fow the game ctd's,i don't know if this happens all the times,but it is a great looking map a agree
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    [Resource] Re: L'Outremer Work Pack for Modders

    great mod and great units too,thanks for making them a resource.
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    Sticky: Re: General impressions

    playing more and more battles i like more and more the new vegetation and it looks like there is new great grass too
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    Sticky: Re: >>>>> dHRR 0.8a beta

    thank you _Tartaros_
  28. Re: [HISTORICAL ISSUE] - Greatest defeats of the Ottomans in the Tsardoms timeframe

    forget what i said it was not good and in the wrong thread,sorry.
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    Sticky: Re: General impressions

    the battle ai looks like real you must have exp units so your units are not routing off the battle field,if the battle speed can be a little bit faster,and javelins and arrows by more damage too...
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    Sticky: Re: General impressions

    just did a custom battle with the gandhara faction and i must say that those units are the best indian units i ever have seen in medieval II,thanks for making them!
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    Sticky: Re: RELEASED (pre-alpha)

    thanks you for this beta release,and yes i would like too see the unit material too as you got manny great units,i see a great map manny factions that other mods don't have,forts thats forts that...
  32. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    don312899't know if this is already reported,just a small issue,in mine capital of starting settlements of the Aedui,when sally out end open the gates you see the back of the gates have a black...
  33. Re: Issue with SpawnPool and stratmap models.

    the only thing it can see is traits Witchking 1, the , needs a space,but i don't know if this got any effect in the game;like traits Witchking 1 ,
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    Re: Strange CTD with Save games

    i thought i got this ctd a long time ago,and druvator the bodemloze told me how too fix this,i thought it had something too do about the descr_win_conditions,some province there that was not in the...
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    Sticky: Re: General impressions

    very good looking units!great lookingcampaign map , great info card and well detailed info text
    the only thing are the battles that are a bit strange,the settlements looking very good but there is...
  36. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    ok thanks,i did not know this,its not a big issue too play.
  37. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    don't know if it's mine installation ore voices that are missing,playing Aedui,i have no voices from agents and generals and armies captains,i try the romans and got voices from general and more but...
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    Sticky: Re: EB2 Graphic Enhancement mod

    a have a nice screen of campaign map(very good too look at),but the thing is that i got i think lag,i can not go down,high,left ore right only can move very slowly,this way it is not playable for...
  39. Sticky: Re: Launcher & String and CTD issues(post here)

    strange,after 3 times i manage too get the game working,i have windows 7 64 bits,first i clicked the Europa Barbarorum II (for disc installs),i took me at the loading screen it stayed their for a...
  40. Sticky: Re: Medieval 2 TW Kingdoms Screenshots Thread

    that castle picture looks very good
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