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  1. Re: "prestige" mechanic Celtic culture pack. Who knows what this is?

    Haven't gotten hands on with the DLC yet but according to the description you needed to perform a 'great feat' to unlock
  2. Re: Suggestions for improving the Vikings.

    Agreed 100% OP. The 'Viking' forefathers are definitely lacking in depth compared to the other DLC. I must admit now I'm hoping to see a Beowulf like character :P an update to that DLC would be great...
  3. [Proposal] Re: New Visigothic Shock Cavalry....For Variety's Sake

    That would be great, would it be online perchance?
  4. [Proposal] Re: New Visigothic Shock Cavalry....For Variety's Sake

    I haven't fully researched into Gothic warfare yet, but IIRC later Goths did form a heavy cav bodyguard so more than likely. Dunno if it will be considered "shock" or not
  5. [Proposal] Re: New Visigothic Shock Cavalry....For Variety's Sake

    I'm working on a mod for the barbarian rosters XD
  6. Re: [REQUEST] Barbarian Factions Variety Overhaul

    I'm not really sure if I will do the Alani, I'm definitely no expert in steppe warfare, I know more about Germanic. I definitely plan on expanding the rosters of most of the Germanic tribes. Thanks...
  7. Re: { PROPOSAL } Wrath of the Norsemen mod for Attila

    I thoroughly enjoyedworking on this mod, but peaceandwar is definitely right about waiting on mod tools. If we could add in all of Scandinavia then I would definitely be jumping right on either WOTN...
  8. Re: [REQUEST] Barbarian Factions Variety Overhaul

    Its certainly something I've been playing with the idea of - a mod to increase the cultural and tribal differences between each barbarian kingdom :) my ideas so far

    Alemans - multiple tribal...
  9. Replies

    [Proposal] Re: Multiple type of weapons per unit?

    This has been covered 1000 times with every single TW game... Lol. It's not possible to create multiple weapon types in one unit.
  10. Re: Small change graphic climate campaign map

    Looks good on my phone. Any noticeable FPS drop?
  11. Replies

    Re: Celtic DLC announced

    Sweet!! I don't have to make Celtic units for my mod :P
  12. Re: [DLCs Not Needed!] The Saxons Are Awesome

    :thumbsup2 good work!!!
  13. Replies

    Re: [WIP] Picts & Gaels

    I think we can be of great help to each other mate ;) have already started on something similar though I'm in the same boat as you. PM me if you're interested
  14. Re: [REQUEST] giving regions turns barbarians into foederti

    If there is a horde present in a region you can gift them said region.
  15. Re: [DLCs Not Needed!] The Saxons Are Awesome

    Don't forget, the seax (and its more northernly variant the scramaseax) were the go-to weapons for the Saxons, hence the names. They were a quite common weapon amongst the commoners. :)
  16. Replies

    Re: [MOD]Faster Resettlement

    Oh this is great! Definitely something I hated in vanilla. Downloading tonight :thumbsup2
  17. Replies

    Adding units

    Hello all -

    I am interested in beginning to mod TW:A and have looked through the R2 tutorials on how to add units. Let me start off by saying that I am used to nodding M2 so the warscape engine...
  18. Replies

    Re: [Proposal] Late Period Units

    I have entertained the thought of porting my mod HV:TW over to Attila... Perhaps in the future it will be a possibility
  19. Replies

    Re: what faction do you guys like so far?

    I'm enjoying the Langobards - good 'heroic' style infantry and a great position to expand anywhere makes this campaign very exciting
  20. Re: Ask me anything about the Long Beards DLC - Let's Play begun - Video included

    I have a strong alliance with the Franks, Alemans and Thuringians (trying to get the Thurs to join me XD) and we're all ganging up on the Roman provinces
  21. Re: Ask me anything about the Long Beards DLC - Let's Play begun - Video included

    I'm playing as the Longobards as well and loving it - only problem I had so far is I have too many allies surrounding me.and I don't have enough money to bribe them to confederate with me :p
  22. Replies

    Sticky: Re: [WIP] Fall of the Eagles

    Would it perhaps be a better idea to wait until Thursday, when the new update is out? That way it can be updated right off the bat, as well as the Steam Workshop be up.
  23. Re: i accept the huns having good cavalry...NOT the best infantry in the game!??

    Really? I've found shield wall to be pretty effective against arrows... Just watch out for javelins (naturally).
  24. Re: i accept the huns having good cavalry...NOT the best infantry in the game!??

    Can't comment on the bit about the Huns but to use the Viking factions effectively against armies with a lot of missiles, use your shield wall!!!​ It's there for a reason :P
  25. Replies

    Re: DLC March 3rd its

    It was moved to a week from the 26th, which would be the 5th. If March 3rd was put on Steam as the release date it was a typographical error.
  26. Replies

    Re: longbeards dlc 7.99?

    This adds 23(!!) new units, a new unique event (quest?)line that gives you a general with skills based on your choices, new buildings, new missions etc. This is far, far, faaaar more worth $7.99 than...
  27. Re: UPDATE: Torches Where we're going we don't need torches!

    Wow, that is quite the extended list of updates! I like what I see, especially the improvement of performance for AMD cards, the game has been rather rough on my computer. Looking forward to this...
  28. Re: Buying and Selling Region/Cities must be back

    Uhhhhhhhhhhh.... Yeah it did. It absolutely did.
  29. Replies

    Sticky: Re: Total War: Karling - HoG evolving!

    Sweet! You know if you need any help, I'm around. Just shoot me a message! (Remember, I'm Húskarlar on Steam :P)
  30. Re: Total War: ATTILA - The White Horse (Official Trailer)

    Probably the best trailer CA has ever done. I'm thinking this must be the faction intro for the ERE. Let's hope all of them are as good as this!
  31. Replies

    Re: Some questions regarding Atilla.

    From what we saw of the gameplay videos there weren't really any unit abilities (minus the basics like shield wall), though of course that's subject to change I'm sure.

    I would be severely...
  32. Re: The White Horse, or ERE thriller and nothing about Hun invasion of 395. Should it be included in the game???

    Since the game starts in 395 (right? Or am I remembering incorrectly?) so I think it should either be a possibility - since they said the huns won't really be scripted - or it should be in at the...
  33. Replies

    Re: Release date announced

    Or, you know... The devs gave them an earlier build to preview at EGX.
  34. Re: Sassanian empire elite units

    AFAIK putting up scans of a book or magazine is copyright infringement and against the TOS, so you might want to delete that picture.
  35. Replies

    Re: When will start faction previews?

    Umm.... No.... They said there will be about the same amount as in R2.
  36. Re: so, will we be able to enter diplomacy with the huns or are we screwed no matter what we do?

    I think we will see the whole map at war with Attila and his horde but only because he is super aggressive. I doubt CA would really lock diplomacy with him to force him to attack everyone and...
  37. Replies

    Re: Total War: ATTILA - Developer Blog #1

    They confirmed that in the EGX videos, I think.
  38. Poll: Re: An Interactive/Sensible Approach to Siege Escalation

    My dear friend, I must say this idea is quite good! Have some rep, dear sir +rep

    Sadly we know next to nothing about the siege escalation feature so we don't know if they have something more...
  39. Replies

    Re: Total War: ATTILA - Developer Blog #1

    Same thing I thought. I sure hope so!
  40. Re: I dont really get the new raze city feature

    I'm pretty sure that's what I saw in the video, but I suppose I could be wrong.
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