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  1. Re: vh/vh to easy - increase Difficulty AI

    A submod like MOS and DaC has the AI doing alot better in the campaign.
  2. Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Legolas and Gimli are best friends lol. When Gimli is very old, he even goes to the Undying lands with Legolas. :P

    @Tar-Falassion welcome. :)
  3. Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Elves and Dwarves have never fallen in love with eachother. Tho Men and Elves have, Aragon and Arwen, and Elrond and Elros are half-elvish.
  4. Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Dont really see why they should. The films dont represent what the Silvan Elves are in the lore.
  5. Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    It's only good if the AI manages to annoy the player, it's what real enemies do. :)
  6. Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    It's a Total War campaign, you can't tell the AI when or when not to besiege the Hornburg.
  7. Re: TATW DaC Crashes in End Turn Phase Please Help

    They've got they own thread right here. :)
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    Re: Rome II : Total War animations

    Most likely not possible. Diffrent game engines, and diffrent combat systems. While in Medieval 2 the combat is very dynamic and completely random (soldier can die instantly or kill 3 guys before...
  9. Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Better not to mess with the game files man.
  10. Re: High Elves Graphic Improvment [WIP Standby]

    I am one of the guys who doesn't know how it is to make these units, which is the reason i accept and live with LL's decision, because i do see how much effort roughly goes into these units (I have...
  11. Re: High Elves Graphic Improvment [WIP Standby]

    LL won't change his mind, just live with it people. I would have liked to see 1 or 2 of these units in DaC but if LL doesn't want it i respect his decision. The current high elves already look...
  12. Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Next release isnt nearby yet i think. How do those crashes happen? For me its crash-free so far.
  13. Re: High Elves Graphic Improvment [WIP Standby]

    I can see where he is comming from tho, since this is more than just a graphical improvement, but rather a style change aswell, which is often not approved by the origional creators of the units.
  14. Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Its called a preview for a reason. :)
  15. Re: DarthMod Battle Mechanics for TATW (Compatible with patch 1.2)

    You can always just try it, tho i am 100% sure it will crash your game. Just try it tho! :)
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    Re: [Discussion] The Hobbit Influence

    I think you guys will need a good balance between lore and PJ stuff. While nice looking at times, alot of the armours of the films just don't make any sense.
  17. Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Just send a diplomat or something to the arrow and the next event should pop up.
  18. Re: WIP - Visual mod based on the movie 'Hobbit' - for MOS 1.62

    Why do you expect modders to know? It all depends on how much time they have and are willing to put into the mod.
  19. Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Cuz of a lack of people in the modding team most likely, especially compared to the massive amount of testing needed for the current content already (scripts, units, map stuff, balance). Atm the...
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    Re: Darren joins CA!

    I wait for an Angry Joe review anyways before i decide if i buy a TW game or not. Too bad i didn't think of that when Rome 2 came out, what a waste of money. :/
  21. Sticky: Re: Which is your favourite submod or submod combo and why?

    Divide and Conquer. Just the massive amount of work into the mod, the new factions, the new units, the new campaign map, all the new stuff just makes TATW so much better. Not just that tho, the...
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    Re: GEMFX (new shader injector)

    What submod do you play with? I do not recognise this Dwarvish unit.

    Anyways.. I crash whenever i try to start the game if i install GEM. Where is that version compatible with Medieval 2? Because...
  23. Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    May i also request for this hetheric image to be removed from the loading screens? :tongue:
    http://i.imgur.com/cl0DwT5.jpg
  24. Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    Maybe some nice elvish helmets too for the upgraded armour. :)
    Let me find a reference picture..

    EDIT: It's in one of the DaC loading screens, but i don't know how to open those .tga files.....
    ...
  25. Re: Cant Play Any Custom Siege Battles /PLEASE HELP/

    From the F.A.Q:

    What's the deal with not being able to play custom settlements in custom battles?
    We removed it intentionally. It wasted one entire culture slot which we could better use as...
  26. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    Honestly id like less movie designs in the mod but ye cant have it all. :p
  27. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    Don't think they are in custom battles anymore, no.
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    Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    MOS depends on the Divide and Conquer campaign map for that.
  29. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    Pls keep Skyrim out of Middle Earth.
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    Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    Fornost Erain? Annuminas? Completely optional, but would certainly be awesome aditions.
  31. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    Any submod that has been made compatible with DaC is already in the latest version of this submod.
  32. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    Pikemen being good against trolls and stuff is realistic yes. Irl you wouldn't charge a group of pikes either, only if you were behind their formation.
  33. Re: WIP - Visual mod based on the movie 'Hobbit' - for MOS 1.62

    The elven armours can be any colour i think. Gondorian armour looks very elvish too, so why can't actual elven armours not look somewhat like that?
  34. Re: El Bucle's new dwarven units based on The Hobbit movie (Preview updated 12/12/13-DOWNLOAD LINK UPDATED!!-) [modder's resource release for TATW and its Submods]

    If the DaC dwarves don't have those officers then i am pretty sure.
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    Re: Steam version sound issues

    Reinstall medieval 2, it's because of the recent updates CA did.
  36. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    I've got 3 small suggestions for the Dwarven armours:
    - For the upgraded shields that the Erebor warriors and sons of the fallen use, could you add in the varied shields from Leo's mod? And for the...
  37. Re: El Bucle's new dwarven units based on The Hobbit movie (Preview updated 12/12/13-DOWNLOAD LINK UPDATED!!-) [modder's resource release for TATW and its Submods]

    The Veterans are mercenaries in the area between mirkwood and the grey mountains called "Sons of the Fallen". The Officers and stuff arent implented yet.
  38. Re: El Bucle's new dwarven units based on The Hobbit movie (Preview updated 12/12/13-DOWNLOAD LINK UPDATED!!-) [modder's resource release for TATW and its Submods]

    These units are in Divide and Conquer. They will get these looks after you upgrade their armour.
  39. Re: WIP - Visual mod based on the movie 'Hobbit' - for MOS 1.62

    Be patient guys.... People have lives besides modding too, can't work on it 24/7. Also, like Jox said before: "No preview doesn't mean no progress.".
  40. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    This. There is probably no dwarven settlements in the southern blue mountains.
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