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  1. Question about using certain units from SS 6.4

    Hello, Happy New Year! I would like to ask a question, if i can use some units from SS 6.4. I don't know if there is any certain thread that gives an answer, so i'm sorry if this question is...
  2. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Thank you for you answer. I love the idea of catholicizing a region more, so a crusader faction can recruit it's units. As for the shields, i only seen problems with Merchant Cavalry Militia, not...
  3. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I think you can change this, by modifying something specific in your preferences file, im not sure though.
  4. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Hi Delphor, could you tell us what else are you planning to add, since im using your submod as a base for a submod of mine for kgcm mod. I would like to know what you will add in the future because...
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    Re: mongolo-tatars invasion return

    Portraits are affected by culture. They aren't faction specific. So, maybe the solution would be to create a special culture only for the Teutons. I thin in Med 2, you can have up to 7.
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    Re: mongolo-tatars invasion return

    I think the file you need is called descr_character.txt
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    Re: mongolo-tatars invasion return

    Hi vlad! Awesome job and very good looking units. Are the Teutonic Order units your creation or are they from another modification? If yes, which mod is this? Thank you!
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    Re: HELP needed for Grand Campaign Mod 5.0

    I understood your problem from the start. I thought Delphor's patch fixed the problem, but maybe he didn't. You could try RobyGon's recruitment fix though, that apparently fixes the problem, you can...
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    Re: HELP needed for Grand Campaign Mod 5.0

    Also, found this about garrison script, https://www.twcenter.net/forums/showthread.php?659498-Reduced-Garrison-Script-for-4-3 . Beware, I do not know if it will work with aforementioned submods. But...
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    Re: HELP needed for Grand Campaign Mod 5.0

    You can try Delphor's submod or RobyGon's submod. You can find them here, in the second post of the first page,...
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    Re: KGCM 4.3 Teutonic Order Rework + More

    You could upload it to moddb as a submod for kgcm. But thank you for getting back in the forum so we can have a look at this submod. I'll send you an email.
  12. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Hi. Dave said in a thread in this forum (i think it was the 3.0 release thread), that it uses the Bigmap, but he added regions to it too. So, it's an exclusive map i guess, not sure. Maybe Gigantus...
  13. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    If i'm not mistaken, KGCM, it's latest version, has 498 units in the EDU file. I don't remember if Delphor added any new units in his patches, so if he didn't you can add 2 more units to reach the...
  14. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I don't know because I've never set up the mod to work with this submod, heroes hordes and beyond. What i do know though, is that heroes hordes and beyond works with kingdoms grand campaign mod 4.2,...
  15. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Heroes, Hordes and Beyond is compatible with KGCM 4.2, not with 4.3 and unfortunately it's not compatible with Delphor's changes, since the submod's development took place 10 years ago or something....
  16. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Hi. There is the Hordes, Heroes and Beyond mod that adds Apache. About Mayans, there is the Expanded Americas mod, that used KGCM mod as a base.
  17. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Maybe it's for recruitment only and not for retraining?
  18. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Maybe the heavy_cavalry_bonus bonus 1 condition or how it's called, doesn't work at all. There was a similar problem on og Rome engine.
  19. Re: Return of vlads mods Rome Expansion and Barbarian invasion

    Welcome back.
  20. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I'm interested to hear the new enhancements in the second version that you are planning.
  21. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I think RobyGon's patch isn't compatible with Delphor's fixes, maybe I'm wrong though.
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    Re: Medieval 2 vanilla reworked with huge map

    ... Dude, what are you talking about? I never said that I'll do such thing... Another guy said he will do that and i simply answered to him. Go some comments above and see what he said. My God,...
  23. Re: IWTE: Two questions about red brick Teutonic Castles from the Teutonic Campaign.

    Okay, thank you. And what i'm supposed to do, so i can get these castles into custom battles?

    Edit nr.1: Sorry, just show the second sentence.
  24. Re: Submod: Officers and standard bearers for most units!

    Hello. Merry Christmas and i wish you have a happy new year. Unfortunately i don't have it anymore, but jedi knight's submod for KGCM, introduces officers and standard bearers for all units + many...
  25. IWTE: Two questions about red brick Teutonic Castles from the Teutonic Campaign.

    Hello. First of all, i would like to say Merry Christmas and i wish for everyone to have a wonderful new year. Secondly, i want to say a big thank you, to the developer(s) of this tool and everyone...
  26. Re: Any chance of getting XGM ported to Rome Remastered?

    Dimebag has been already retired for a couple of years. Latest patch for XGM, was in 2013, i think, I'm not sure. So yea, probably no plans, at least from the original creator.
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    Re: Medieval 2 vanilla reworked with huge map

    ... And if you do that, active modders, whose stuff you've used for you own desires, will problably lash back at you and moderators and administrators will take your mod down, if you release it in...
  28. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    That's nice to hear.
  29. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Actually, many units have problems with their shield textures. Check for example, Wales and Ireland. It also happens in other vanilla-like mods and i don't understand why. I tried to solve that...
  30. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Watchful48, latest version of KGCM (5.0), isn't any different from 4.3, so you can install the script i guess and you'll be fine.
  31. Sticky: Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Hey, i don't like necroing threads, but i like this mod and i thought that it had a version of Blood, Broads and Bastards mini-mod in it, but now i don't really see it in the files of the mod,...
  32. Re: Why mercenary hoplites can't form phalanx, although they are marked as if they can?

    Yep. I guess you are right. I'm crazy and an idiotic person, since i tried to answer and help, an arrogant person, such as yourself. I guess i was too naive...
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    Re: WEAPON DAMAGE modding

    Hi. Feral, when released the latest patch (TOTAL WAR: ROME REMASTERED v2.0.5), also announced that there won't be any new patches that will lift and/or introduce new modding features and/or tools,...
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    Re: Rome Remastered - is size indeed 40+GB?!

    Everything has way better graphics (and textures i guess) from the original game. Units, buildings, map, etc. The units, from what i know, are upscaled and they are 4k too. And that's, for the...
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    Re: Rome Remastered - is size indeed 40+GB?!

    Because of the 4k textures.
  36. Re: Sarmatians cant recruit horseman after building Cavalery Stables anywhere

    Hello. Read this https://www.moddb.com/mods/lanjanes-barbarian-empires/news/colony-recruitment-for-the-next-update-of-hellenistic-legacy. It will help you. Have fun :).
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    Re: Realistic Skies & Environments

    Hello! Which mod is that? Thank you.
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    Sticky: Re: A Preview! ...of sorts.

    Awesome work!
  39. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Found 2 bugs, Delphor. Tripolitan Squires and Knights of Tripoli are not trainable. I've checked everywhere.
  40. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I think it's a feature of the mod that you can discover Americas in turn 1.
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