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  1. Replies
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    Sticky: Re: RS 2.6 Issues and Problems:

    Look in _important_stuff\aor_maps for 'AOR_Legions2_map.JPG'. This shows which areas are where.

    Not sure what you mean about the EDU's.......the problem goes for all of them.
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    Sticky: Re: RS2.6 questions & answers

    I keep trying different things...but no luck. RS2 just refuses to run on the Steam version of RTW or BI.
  3. Re: Any submod for RS 2.6 that shows legion numbers in settlement?

    There should be a file called 'Legion_recruitment.txt' in 'data\_Important_Stuff\AOR_maps'. It lists where every Legion can be recruited.
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    Re: Sweetfx, enbseries, e.t.c.

    Since the use of GEM or ENB doesn't alter the screenshot, I don't think it violates the rules.
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    Sticky: Re: RS 2.6 Issues and Problems:

    The problems with missing (white, or blank cards, either units or buildings) is one that is inherent with the RTW graphics 'cache'. My guess is that it was never intended to display as many units and...
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    Re: Changes in pike men.

    Ahh...thanks friend. :)
  7. Re: Muhammad Youssef Abdulazeez kills four Marines in Tennessee

    With equal respect, no, I am not saying most Americans are idiots. I'm saying that most Americans are 'pragmatic'....and they expect their leaders to defend them from 9\11's and attacks of that...
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    Re: Changes in pike men.

    Could you show me an example of a 'pilos' helmet. Perhaps another unit (that has one) could be used for that?
  9. Re: Muhammad Youssef Abdulazeez kills four Marines in Tennessee

    You are ignoring one simple fact about all of this......when and if US Marines or soldiers conduct themselves in a manner that the people of the USA find distasteful, they are punished, investigated,...
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    Re: Ideas For RSIII - Garrisons, Armies, Battles

    That's not an issue with RS2 stats....that's an issue with the way RTW treats units that are completely surrounded. In such cases, units will almost become invincible. The game does that...it has...
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    Re: Ideas For RSIII - Garrisons, Armies, Battles

    I'm afraid not. The unit must be able to be recruited in a settlement for it to be retrained...one of the crappy limitations of RTW.
  12. Re: Muhammad Youssef Abdulazeez kills four Marines in Tennessee

    They do no such thing. In every case I can think of, any violence done by Christians or Jews upon other Christians or Jews was simply 'politics'. It had nothing to do with what their religion told...
  13. Thread: some questions

    by dvk901
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    Re: some questions

    But one of the reasons we chose the date we did was because we wanted to cover the start of the Second Punic War. Many mods start in 280BC...ours in 217BC.
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    Re: Ideas For RSIII - Garrisons, Armies, Battles

    When we discussed the 'Cursus Honorum' long ago, we had had to make choices regarding how much 'player involvement' would or should factor in, and the effects that the system should\would or could...
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    Re: Roma Surrectum 2.6 patch

    RS2 doesn't work with a Steam version of RTW....yet. Sorry.
  16. Sticky: Re: Roma Surrectum III preview: The new battle map enviroment

    Sorry....RS2 has no room for new units. Every slot is used....multiple times, in fact.
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    Re: Family Tree Useable Data

    I know of no way to do that.
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    Re: Ideas For RSIII - Garrisons, Armies, Battles

    Well, I suppose it's worth a try....can't really say what that would do with any surety. Or, you can wait for RS2.8, which will have 'xXxXxXxEmo4everxXxXxXx's' alternate EDU's that may offer the...
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    Re: Praetorian Prefect Ancillaries

    These are all Traits...not ancillaries.
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    I don't think you quite understood what I was saying. The 'Huge' cities in Vanilla were only huge because various buildings were made to be unnecessarily huge so that they took up a lot of...
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    There will be a few 'huge' cities.....ie, cities that use the old RTW huge city models. But most of them will be gone. The reason is that most of the huge Vanilla buildings have been replaced or...
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    The settlements themselves are done. Now I'm working on correcting various bugs in units and traits, and making the settlements work the way I want them to.
    It's progressing nicely....that's all I...
  23. Sticky: Re: Roma Surrectum III preview: The new battle map enviroment

    It is possible that the towered elephants will be reskinned, but there is no reason to do any others.
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    Re: Ideas For RSIII - Garrisons, Armies, Battles

    THAT is my one complaint about the default RS2 stats. In creating the settlements, I have fought scores of battles with various units, and seeing the Romans literally rain down pila on a couple...
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    Syracuse is in the first post of this thread under 'Port Settlements'.
  26. Sticky: Re: Roma Surrectum III preview: The new battle map enviroment

    Heh. :) Never noticed that.
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    Well, I have to finish the RS2.8 patch first.....but I'd be happy to release the settlements to the community, and help where I can.

    I like how you altered the map to look more like Syracuse...
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    Re: Ideas For RSIII - Garrisons, Armies, Battles

    I have found, in my own experiences playing RS2 and variations thereof, that battles that proceed too fast do indeed take away the 'pleasure' of formulating a plan, based on the foe you face, or...
  29. Thread: Question

    by dvk901
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    Re: Question

    I have considered it for a long time myself, but never had the time to do much else.
  30. Sticky: Re: Roma Surrectum III preview: The new battle map enviroment

    The problem was a specific 'animation' that wasn't working right....or at all, I guess. So all units that had that animation have had it changed to different one.
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    It is possible that the new buildings and settlements could be released in a more 'generic' form. However, there would be problems. For example, the port cities are specific to the RS2 map, as the...
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    Re: Ideas For RSIII - Garrisons, Armies, Battles

    Well, here's the deal......and it's something everyone should understand about RS2. RS2 was made and developed very late in the RTW modding era...in fact it was one of last ones made. So most of the...
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    In the top picture, it would be the building behind the temple on the left, as seen through the obelisks standing in front of it (the temple). Unfortunately, I had to change the way the port looked...
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    Re: Request for RS II torrent download Link

    We had one, but then it went down. The team wasn't responsible for it, so I don't know (or remember) where it came from.
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    Re: Install without reinstalling RTW

    Just copy the main RTW folder (without any of the modfoldered mods in it). I am fairly certain that RS2 will replace everything that any mod changed.
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    Re: Install without reinstalling RTW

    If your copy of RTW is unmodded....in other words, the mods you have installed did not change Vanilla...you can copy Vanilla RTW to another folder and install RS2 in that. I have 'at least' 20...
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    I have had little nice to say about RomeII, but I do rather like the way they depicted Carthage. From what I have read and dug up, considering that not much exists to compile anything very accurate,...
  38. Re: [RS all] - Quintillius' Enhanced UI graphics [v2.0]

    Looks good! :) Awaiting an update.
  39. Sticky: Re: Roma Surrectum III preview: The new battle map enviroment

    You have to take into account that this game is 10 years old, and although we adapted as many features in MTW2 to RTW as we could...still, old RTW is not MTW2, so it is limited in what it can do....
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    Sticky: Re: RS 2.6 Issues and Problems:

    Sorry, RS2 no longer works on Steam. :(
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